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Shadowcuz

System Warrior
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About Shadowcuz

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  • Birthday 1986-07-20

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  1. That really is a wicked video, lmao at the people in the backround getting all excitied though. SF has a real community, something MK can only dream of. MK fan says, "lmao stfu n00b, me and all the cool kids have parties on weekends where we look at all the blood in MK. B)" remember when we played UMK3?
  2. "they say its pressure sensitive , but its just a timer" :D
  3. the same can be said with any other fighting game, VF just has a stricter learning curve You just selfowned yourself. VF is just unique. They just can copy VF. One because its so harder and deep, and second because every move is more close to life, and no arcade shit like Tekken. what so unique about VF? it just has a harder learning curve, if VF isnt arcadey shit then there wouldnt be any juggles or bounce effects. what about the universal take downs where each character jumps 20 into the air just to land a hit on a grounded opponent. Is that close to life? I am talking about
  4. the same can be said with any other fighting game, VF just has a stricter learning curve You just selfowned yourself. VF is just unique. They just can copy VF. One because its so harder and deep, and second because every move is more close to life, and no arcade shit like Tekken. what so unique about VF? it just has a harder learning curve, if VF isnt arcadey shit then there wouldnt be any juggles or bounce effects. what about the universal take downs where each character jumps 20 into the air just to land a hit on a grounded opponent. Is that close to life? I am talking about
  5. the same can be said with any other fighting game, VF just has a stricter learning curve You just selfowned yourself. VF is just unique. They just can copy VF. One because its so harder and deep, and second because every move is more close to life, and no arcade shit like Tekken. what so unique about VF? it just has a harder learning curve, if VF isnt arcadey shit then there wouldnt be any juggles or bounce effects. what about the universal take downs where each character jumps 20 into the air just to land a hit on a grounded opponent. Is that close to life? I am talking about
  6. the same can be said with any other fighting game, VF just has a stricter learning curve You just selfowned yourself. VF is just unique. They just can copy VF. One because its so harder and deep, and second because every move is more close to life, and no arcade shit like Tekken. what so unique about VF? it just has a harder learning curve, if VF isnt arcadey shit then there wouldnt be any juggles or bounce effects. what about the universal take downs where each character jumps 20 into the air just to land a hit on a grounded opponent. Is that close to life? I am talking about the closene
  7. the same can be said with any other fighting game, VF just has a stricter learning curve You just selfowned yourself. VF is just unique. They just can copy VF. One because its so harder and deep, and second because every move is more close to life, and no arcade shit like Tekken. what so unique about VF? it just has a harder learning curve, if VF isnt arcadey shit then there wouldnt be any juggles or bounce effects. what about the universal take downs where each character jumps 20 into the air just to land a hit on a grounded opponent. Is that close to life? I am talking about the closene
  8. the same can be said with any other fighting game, VF just has a stricter learning curve You just selfowned yourself. VF is just unique. They just can copy VF. One because its so harder and deep, and second because every move is more close to life, and no arcade shit like Tekken. what so unique about VF? it just has a harder learning curve, if VF isnt arcadey shit then there wouldnt be any juggles or bounce effects. what about the universal take downs where each character jumps 20 into the air just to land a hit on a grounded opponent. Is that close to life? I am talking about the closene
  9. the same can be said with any other fighting game, VF just has a stricter learning curve You just selfowned yourself. VF is just unique. They just can copy VF. One because its so harder and deep, and second because every move is more close to life, and no arcade shit like Tekken. what so unique about VF? it just has a harder learning curve, if VF isnt arcadey shit then there wouldnt be any juggles or bounce effects. what about the universal take downs where each character jumps 20 into the air just to land a hit on a grounded opponent. Is that close to life?
  10. the same can be said with any other fighting game, VF just has a stricter learning curve
  11. rofl at your sig, some memorable stuff we've seen in this thread "they say its pressure sensitive , but its just a timer" :D
  12. dont know why you guys are still arguing, the thread shouldve ended with my first postB)
  13. :D:D:D The punches. !!! HUHAUHAHAUHAUHAUHAUHAUAHAUHAUAHUAHUAHAUHAUHAUAHUAHUAHUAHAUHAUHAUAHU!!! :D :D Bu but teh Liu Kang bycicle kick chawalalooitewailakadee!11 hold LK for 5 seconds:DMost tactical move ever. godly fighter you laugh but had you been a gamer back in those days, I bet you be playing it. Lawl, I liked it for the blood and fatalities the first time I played it, but the game was shit compared to Street Fighter II. that's what made it better than SFII this is why we laugh:D
  14. "you've did a fatality!!11 OMG you're so fuckin good!!!:cry:"
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