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Vini

RDR2 is shaping up to be some next level shit

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Open world game changer

 

From IGN:

 

  • Work on RDR2 began 8 years ago.
  • The objective is to create a world that feels like it exists independently of the player.
  • The design principle of the game is that "the real world runs on a schedule".
  • Your gang has jobs assigned to each member, everyone has a routine they go through every day.
  • The camps are going to be mobile as people are pushed through the world.
  • A cook prepares the food for the gang members, calls for them to go eat, they go over, get food, sit down and eat it - "there is a food chain".
  • The endgame is to create a world inhabited by characters who exist independently of you - people will have conversations amongst themselves that will branch depending on your involvement.
  • You get to see little interactions between gang members (bitching at each other, etc.) that give you more information about who they are as characters.
  • RDR2 evolves the concept of GTA V's basic pedestrian conversations, by reappropriating the lock-on system, which is now used to interact with other characters in ways much more complex than just shooting them.
  • When you lock-on, each of the buttons on the controller will offer contextual behaviours. You will be able to greet, antagonise or rob a stranger without drawing your weapon - but these options can change if you choose to be violent.
  • Rockstar wants the player to feel the responsibility of Arthur's position within the gang - he must provide for them, but at the same time Rockstar doesn't want it to feel laborious, striking a balance between realism and fantasy.
  • Small kills like rabbits are preserved in your satchel because from a design standpoint, it became too annoying having small kills going rotten.
  • Your horse can die. It can become seriously injured and you may have to heal it with the right tools. If you fail to give it the medicine in time, it will die.
  • No summoning horses suddenly. "Things have to cost something to mean something."
  • Missions have a lot more choice into them - in the demo bank robbery, you can choose to do it quietly or not, and that will have a different outcome when you get out of the bank. Not only that, but the law may or may not be there when you go out, or they may show up later. There's plenty of options wherever you go.
  • You may choose to take care of your gang constantly, or to go away for a while, but this will bring consequences - you will be treated differently by the gang.
  • Because of how massive and ambitious it is RDR2 had to become a worldwide effort, it will be a Rockstar Games production and not a San Diego or North production.

 

Some more info

 

  • RDR2's story uses Arthur Morgan as mean to narrate not only Morgan's but also the whole gang's story. In fact, the main focus of the story is van der Linde's gang.
  • Every member of the gang takes an important role into the story. The majority of the missions are sent by gang member themselves.
  • If you don't havbe any more space on your horse, you can store animal skins in your own inventory and sell them at any shop, though its capacity is very limited.
  • NPCs intractions in RDR2 are much more complexes than the ones we can find in GTA V. Some will try to con Arthur, fill us with chatter, gold diggers will ask him to leave and gunslingers will extract their guns and point Arthur telling him to turn away
  • They consider these interaction between NPCs and the main character the next step of RDR1's random events, as every encounter in RDR2 marks start of a short, dynamic and unpredictable story.
  • The city bank heist started randomly when, after entering the gang hideout, a member convinced Arthur to take part in that job with other 3 gang members.
  • There was no pre-rendered cutscene during the whole demo. 
  • Arthur drops to his haunches to contemplate during player inactivity
  • During the demo heist, Karen asks Arthur how to "behave" as a distraction
  • A glimpse into Rockstar's perfection "“But the fact is, we don’t want to be better than anyone else. We want to be better than ourselves.”"
  • Arthur can interact with every character he comes across
  • There is no break between story and gameplay so players feel they are living as Arthur
  • Players might find Arthur disagreeable at first but will get to understand him and his motives
  • Arthur is a rough man but his actions speak louder and he has a moral "code" - suffering is unncessary if it can be avoided
  • RDR2 has the honour system and affects the environment as before
  • The world can be as hostile or as friendly as the player choses to play
  • Every area of the map has a unique identity and seamlessly blends into one another
  • Foliage has been hand-crafted and hand-placed
  • Horses kick up dust, snow and mud depending on terrain
  • Environmental sounds are vastly improved
  • Flies can be heard buzzing around
  • Arthur can find travellers on the road - lawmen, rival gangs, compatriots
  • Some parts of the HUD were seen and it is completely customisable - all details can be removed
  • Circular HUD map returns

 

According to some youtube previewers almost every single house is destructible and burnable and you can see the rebuilding process if you revisit it from time to time. 

 

More details coming soon

 

rdr2-screenshot-015-1525356011505.jpg

 

John Fuckin Marston

 

:bow: R*

Edited by Vini

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So no footage of all those bullet points?

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I'm calling it.  This game is going to be announced for PC at E3. 

 

It's only a matter of time :juggle: 

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6 minutes ago, Remij_ said:

I'm calling it.  This game is going to be announced for PC at E3. 

 

It's only a matter of time :juggle: 

A Switch release of Grand Theft Auto V sounds more realistic than this :hest:

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3 minutes ago, DynamiteCop! said:

A Switch release of Grand Theft Auto V sounds more realistic than this :hest:

I jus got that feelin breh :wow2: 

 

Regardless of when exactly, it's 100% happening tho, unlike GTA5 on Switch :reg: 

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25 minutes ago, Remij_ said:

I'm calling it.  This game is going to be announced for PC at E3. 

 

It's only a matter of time :juggle: 

Won't happen for the sole reason that Rockstar has perfected the optimum milking release schedule with GTAV. 

Release game late in console cycle only on console. Wait a year or so then identical version on PC. Wait another year or so then next gen version upgraded graphically and some other small additions. Possibly get ppl triple dipping or at least double dipping. 

 

 

  • Like 1

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1 minute ago, madmaltese said:

Won't happen for the sole reason that Rockstar has perfected the optimum milking release schedule with GTAV. 

Release game late in console cycle only on console. Wait a year or so then identical version on PC. Wait another year or so then next gen version upgraded graphically and some other small additions. Possibly get ppl triple dipping or at least double dipping. 

 

 

I know you're right.. but that feeling breh :wow2: 

 

Anyway, what fun would E3 be with out some completely baseless off the wall predictions? :happysad: 

  • Like 1

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Especially after watching the first season of Westworld, and seeing them go to the "edges" of the territory and discover entire towns functioning on their own schedule, I hope Rockstar has completely optional areas of the map that have characters and missions that you can discover on your own.

 

I've always liked that small outpost at the upper left corner of the map in the first game. It felt like nothing but outcasts and lowlives were hanging out there.

 

By the time this game is finally released, I would have had this game pre-ordered and pre-paid for almost 20 months. lol  Designed for the PS4pro, as recommended by Rockstar themselves.:lawd:

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This is year is a great year for games. I love this part of a consoles life cycle. 

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15 hours ago, JonB1 said:

Shame we have to look at the worst version .

Worst version still on Xshit 1 which 99% of lemmings still use.

Edited by dakur

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