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Remij_

Eidos Montreal dev (Tomb Raider) accuses Naughty Dog of faking animations

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LMAO...  Tomb Raider looks pretty rough in animations as I said after the trailer.  The ND animator says "How delicious" :D:D 

 

Other devs are just dumbfounded by Naughty Dogs prowess. 

 

But people also have to remember that ND has access to Sony's best technology... shit which is used in movies and/or built from the ground up specifically to raise the bar.

 

 

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ND are the graphics kings. lol @  the two taking jabs at each other, though. 

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Just now, -GD- said:

ND are the graphics kings. lol @  the two taking jabs at each other, though. 

Really though... that shit has to make you feel good, right?  Like when other developers simply can't believe that it's real.  That's when you know you're good at your job.

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6 minutes ago, Remij_ said:

Really though... that shit has to make you feel good, right?  Like when other developers simply can't believe that it's real.  That's when you know you're good at your job.

word! 

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1 minute ago, DynamiteCop! said:

What have we been telling you guys... SCRIPTING

 

:snoop:

Dude... very little of that whole thing was scripted.  Of course they script the lead in and lead out.. but all the fighting... that's 100% gameplay, and you're going to be eating your words :reg:  

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Just now, Remij_ said:

Dude... very little of that whole thing was scripted.  Of course they script the lead in and lead out.. but all the fighting... that's 100% gameplay, and you're going to be eating your words :reg:  

No I won't, I have absolute confidence. There's no shadow of a doubt. 

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Looked fake because it was a scripted gameplay scene. From A to B they know exactly how the enemies move around and behave then it's just a matter of taking the best possible route to get a flow of events going.

Let them play the demo live and it will never look like what they showed. 

 

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2 minutes ago, DynamiteCop! said:

No I won't, I have absolute confidence. There's no shadow of a doubt. 

Recorded and deposited into evidence.

 

:romantears: 

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6 minutes ago, Remij_ said:

Recorded and deposited into evidence.

 

:romantears: 

but teh fake :cry: 

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6 minutes ago, bhytre said:

Looked fake because it was a scripted gameplay scene. From A to B they know exactly how the enemies move around and behave then it's just a matter of taking the best possible route to get a flow of events going.

Let them play the demo live and it will never look like what they showed. 

 

It's guided pathing for NPC's and event sequences on triggers. Enemies path to specific places, you go to or do specific things it triggers a scripted event etc.

 

Anyone with basic game knowledge and the ability of perception can see this. It's no different than Metro Exodus' reveal.

 

 

Edited by DynamiteCop!

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38 minutes ago, bhytre said:

Looked fake because it was a scripted gameplay scene. From A to B they know exactly how the enemies move around and behave then it's just a matter of taking the best possible route to get a flow of events going.

Let them play the demo live and it will never look like what they showed. 

 

Pretty much this. There's basically a scripted event at every corner, the game is stealthily holding your hands at all time. It does play like what you see but don't try to explore the boundaries because you will be disappointed.

 

Freeform gameplay is much harder to do and far more satisfying. ND are hacks when it comes to gameplay.

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37 minutes ago, DynamiteCop! said:

It's guided pathing for NPC's and event sequences on triggers. Enemies path to specific places, you go to or do specific things it triggers a scripted event etc.

 

Anyone with basic game knowledge and the ability of perception can see this. 

So it's scripted in the exact same way that every other game is to lead players to new areas and push the story forward...... :roll:

 

I guarantee you the AI in that demo is exactly what we'll get in the final game, and that they will adapt to the player and where they decide to go.  The only truly scripted parts of that demo were the same things that are scripted in every other game.. and that's to push the story along.

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10 minutes ago, Remij_ said:

So it's scripted in the exact same way that every other game is to lead players to new areas and push the story forward...... :roll:

 

I guarantee you the AI in that demo is exactly what we'll get in the final game, and that they will adapt to the player and where they decide to go.  The only truly scripted parts of that demo were the same things that are scripted in every other game.. and that's to push the story along.

this

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  • New traversal and prone move-sets.
  • Combat has increased emphasis on tension, interactivity and realism.
  • Enemy AI references each other by name, and constantly communicates with each other.
  • Two different timelines explored in TLOU2.
  • New dodge/evade mechanic is a core part of combat and melee.
  • You now have a jump button.
  • Far more creative and emergent moments in combat thanks to big increase in breadth of options.
  • Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
  • Expanded infected enemies and whole new classes.
  • You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
  • Much more verticality in combat scenarios now. She needs more routes and ways to engage.
  • Survival aspects are still a focus.
  • Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
  • Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
  • Wide linear combat environments are being expanded to be even larger and broader.
  • AI system massively improved for added realism.
  • No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
  • Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
  • Enemy awareness and ability to seek player out improved.
  • You can now craft different ammo and arrow types.
  • Demo is set 4 years after the events of TLOU, in Jackson.
  • Seraphite(sp?) is a religious cultish group, but they will not be black and white. Motivations explored.
  • Joel is somewhere out there in Jackson....
  • They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.
  • Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.
  • Eyeball tech also re-worked, now includes internal refractions, reflections and so on.

Naughty fucking GODS :bow: 

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