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3 minutes ago, -GD- said:

Just finished TEW2. What a godly final boss and an epic finale. The story is still crazy as fuck, but I don’t care. Badass! 

 

Also, the music (especially in the last 3 chapters) and sound design trumped the twisted imagery.  I hope others felt the same way. They were stellar. 

 

I also love the musical cover of one of my favorite songs during the credits. 

 

I give this an 8.5

 

on a side note, I’d love to see an RE game with an open world, similar to the first half of this title. 

I enjoyed the open world at first,  but i found the 2nd half which is more linear to have the best moments. I don't think this is the type of game where an open world really benefits it that much.

 

Im glad you enjoyed it overall tho. Its a really cool game and unlike a lot of people i enjoyed the story, especially the events that occur near the end.

Edited by Twinblade
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11 minutes ago, Twinblade said:

I enjoyed the open world at first,  but i found the 2nd half which is more linear to have the best moments. I don't think this is the type of game where an open world really benefits it that much.

 

Im glad you enjoyed it overall tho. Its a really cool game and unlike a lot of people i enjoyed the story, especially the events that occur near the end.

The ending sequence was incredible! Awesome editing (I use “editing” to not give spoilers). I think the story has a good foundation. The acting and writing kind of hurt it a bit. However, it had that classic RE cheesiness, so I was able to overlook it. 

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I like there's open world in a genre that doesn't ask for it. As well as a re focus to gameplay in the second half, all in the same game.  Wish ffxv pulled it off better. Perhaps Zelda is a good example, but some say the dungeons sucked??

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TEW2 hasn't some of the best cinematic cuts i've seen in some time. TEW did them well too but man, that game nails 'em. Some of the ones during the final hour or so are on point.

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21 hours ago, -CM²- said:

TEW2 hasn't some of the best cinematic cuts i've seen in some time. TEW did them well too but man, that game nails 'em. Some of the ones during the final hour or so are on point.

Hell yeah! 

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About to wrap up my Death March playthrough in Witcher 3. It was only tough in the beginning, once you hit around level 15 and start equipping Witcher gear I didn't even notice the difficulty anymore. Alchemy is stupid good, it's no wonder so many people rock a Combat/Alchemy build. It's an easy mode build.

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43 minutes ago, Sabo said:

About to wrap up my Death March playthrough in Witcher 3. It was only tough in the beginning, once you hit around level 15 and start equipping Witcher gear I didn't even notice the difficulty anymore. Alchemy is stupid good, it's no wonder so many people rock a Combat/Alchemy build. It's an easy mode build.

More like level 8-10. Fighting a pack of wolves in the early beginning is tougher than some of the late game boss fights. The game is poorly balanced difficulty wise.

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Never had a problem with wolves despite what other people experienced.

 

It was random groups of bandits I find to be the most dangerous. No matter what gear you have or the level difference between you and them, they're always going to hit hard as a truck. Even when I was like 15 levels stronger than them with Superior grade Witcher gear equipped they could still potentially kill me in 2-3 hits. Very weird, I think they have to be bugged or something because there is no way this is intentional.

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