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    • By -GD-
      http://gametyrant.com/news/shenmue-3-now-has-a-release-date 
       
       
    • By Remij_★
      https://wccftech.com/hdr-gaming-interest-group-formed-optimize/
       
      So a bunch of gaming and display companies grouped together to improve and adhere to certain best practices for optimizing HDR content.
       
      Activision Publishing, Inc. ASUSTek Computer Inc. CAPCOM Co., Ltd. Electronic Arts Epic Games HP Inc. Koninklijke Philips N.V. LG Electronics, Inc. Microsoft Corporation Panasonic Corporation SAMSUNG ELECTRONICS Co., Ltd. Sony Interactive Entertainment Sony Visual Products SQUARE ENIX CO., LTD. Toshiba Visual Solutions Corporation Ubisoft Unity Vicarious Visions VIZIO, Inc. WB Games  
      That's a good list so far.. and more will be joining for sure.  This is EXACTLY what was needed in all honesty.  There's too much variance in the experience for people currently due to the implementations and limitations from game developers and display manufacturers respectively.
       
      There's a Best Practices document that outlines basic guidelines that developers and manufacturers should follow to allow for the best experience possible for each user, while at the same time ensuring that the playing field remains fair for those who's displays might not have the same capability.
       
      An example was that one user's TV may allow them to see a turn in a racing game coming out of a dark tunnel  before other racers, allowing them more time to react and judge the turn better.  So they propose that developers map their games with "primary" and "extended" HDR ranges depending on the context so that people with say 1000nit displays and 600nit displays would see the gameplay essential HDR content in the same luminance, while the other content could range all the way to the 1000nit brightness and still take advantage of the users display.
       
      Another example was a "zombie" game where some players might be able to see zombies in the dark better than others, giving them an unfair advantage.
       
      So basically just keeping the gameplay critical things in mind when developing their games to make sure it's displayed the same across a wide variety of displays.  That seems like a great way to balance it out, while also taking the most advantage of all users displays as much as possible.
       
      https://www.hgig.org/doc/ForBetterHDRGaming.pdf
       
      @Alphonse I don't know if you'd want to make a news post out of this for the front page but it's an idea if you're looking for more content to add.
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