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Digital Foundry: Fallout 76 Xbox One X First Look: The Creation Engine Evolved? [4K]


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- Early code and work in progress, bugs and perf drops in footage Bethesda has said will be ironed out.
- Terrain said to be 4x size of Fallout 4.
- Player count all viewable right outside the Vault.
- Running on Creation Engine rather than ESO engine.
- Resolution: Dynamic scaling. Native 4K with drops to 2880x2160p (75% of 4K) 
- Textures are often quite low resolution
- Texture filtering = Up to 16x AF
- Draw distance is good with minor pop in.
- Past certain distance shadows start rendering at 15 FPS
- Generally shadow quality is compromised compared to FO4.
- Material lighting, god rays etc are retained from FO4
- Exaggerated bloom effect which looks over saturated at times
- SSR and Havoc returns
- Performance: Well under 30 FPS often, can drop to single digits in locations as well.

 

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1 hour ago, Beta Bux Romeo said:

Ryzen CPUs are going to make a huge difference, it's worth it.

Sure they will . But this isn't PC gaming ....shouldn't have to brute force games because the devs stink .

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10 minutes ago, Jon2B said:

Sure they will . But this isn't PC gaming ....shouldn't have to brute force games because the devs stink .

Listen. PS4 1.8 tflops to 6tflops is less than 4x the jump in GPU performance.

 

Depending on how lucky we get the CPU jump (Clock, features, how scaled back it is from the native PC CPU) from Ryzen on the CPU front is 6-12x as much. The jump we're going to get from X's 2.3ghz Jaguar CPU in a mere 2 years is exponetial.

 

You got to understand if we take the Pro or X for example, they have CPU limitations gimping the GPU on how much shit they can render on screen, from popin and shadows.

 

If even the Pro had a CPU 2x the power and the memory bandwidth ALL modern consoles games would run at 1440p 60fps locked,

 

Forget fanboyish for a second, thats how hardware and numbers work. X had an increase in over 4x the GPU but barely 44% CPU increase. It's unbalanced trash being limited by AMD tech that came out in 2017, and after it increased not only by a lot. But exponetially.

Edited by Beta Bux Romeo
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9 minutes ago, Beta Bux Romeo said:

Listen. PS4 1.8 tflops to 6tflops is less than 4x the jump in GPU performance.

 

Depending on how lucky we get the CPU jump (Clock, features, how scaled back it is from the native PC CPU) from Ryzen on the CPU front is 6-12x as much. The jump we're going to get from X's 2.3ghz Jaguar CPU in a mere 2 years is exponetial.

 

You got to understand if we take the Pro or X for example, they have CPU limitations gimping the GPU on how much shit they can render on screen, from popin and shadows.

 

If even the Pro had a CPU 2x the power and the memory bandwidth ALL modern consoles games would run at 1440p 60fps locked,

 

Forget fanboyish for a second, thats how hardware and numbers work. X had an increase in over 4x the GPU but barely 44% CPU increase. It's unbalanced trash being limited by AMD tech that came out in 2017, and after it increased not only by a lot. But exponetially.

I'm not disagreeing with anything you are saying . I am saying there is no excuse for this game to run like this even with it's current cpu

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3 hours ago, Beta Bux Romeo said:

It's kinda of embarassing with all the shit we see this gen, but even then we got to be technically objective. It would run exactly the same on a PC equivalent spec.

There isn't even npcs in this game . Fuck off :D

 

Look at a big game like Witcher 3. Puts this to shame 

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