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Digital Foundry - Dark Souls Remastered Switch Analysis


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-More in common with the PS3/360 versions than the PS4/XO/PC versions

-Textures are the same as 360/PS3

-Full 1080p when docked... but employs a dynamic resolution which can drop to 1600x900 in more taxing later levels

-Portable mode is 720p locked, not dynamic

-Certain effects (transparencies) can run as low as 400p, which can look worse than the original at times

-Audio quality takes a big hit on Switch which is highly compressed... voices sound muffled

-Framerate is solid.. mostly 30fps.. but there's frame pacing issues at times

 

Overall, a mix of good and bad.. and landing somewhere in between the last gen versions and new Remastered versions.

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2 hours ago, Beta Bux Romeo said:

No Souls game has matched Demon Soul's the haunting character creation music. It actually sounds close to the type of music King's Field has.

 

 

I like that theme too. Demon's is by far the best souls game. and FUCK people who say soulsborne games lol

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Duh, it's a port of the 360/PS3 version.  Everyone knows this.  If you wanted a real Dark Souls remaster, you'd buy the original on PC and mod it to hell and back.  You get this version if you want to play it portable.

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2 minutes ago, Casual said:

 

For all thsoe people who want worse performance AND to play Dark Souls on terrible joycons. 

worse performance compared to? 

 

It runs at a higher res, no screen tearing and runs stably when compared to the original.  (The original would drop into the teens) 

 

Even the PS4/ XB1 version has frame rate and frame pacing issues..... those are inherent to the engines the From Software uses. 

 

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27 minutes ago, Casual said:

 

For all thsoe people who want worse performance AND to play Dark Souls on terrible joycons. 

It performs better than the original.  As for you being terrible, don't blame it on the joycons.  Git gud, son. :shrug: 

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