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Bethesda delays The Elder Scrolls: Blades into 2019


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I wonder if that rumored 4chan post, that was re-posted on neogaf, is true.

 

If so, they are having a reckoning right now with Starfield.

 

Apparently they had developed multiple prototype versions, and supposedly the versions that run on the old engine simply does not have space combat that works.

 

A prototype version that does have space combat is built on a new engine, and it works well. But if they use that engine, they would have to create a whole new set of developer tools to churn out the content.  And that is the one thing they do not want to do.

 

The old engine has their existing content creation tools, and Todd Howard has publicly said that is the main reason they continue using the same engine.

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1 hour ago, jehurey said:

I wonder if that rumored 4chan post, that was re-posted on neogaf, is true.

 

If so, they are having a reckoning right now with Starfield.

 

Apparently they had developed multiple prototype versions, and supposedly the versions that run on the old engine simply does not have space combat that works.

 

A prototype version that does have space combat is built on a new engine, and it works well. But if they use that engine, they would have to create a whole new set of developer tools to churn out the content.  And that is the one thing they do not want to do.

 

The old engine has their existing content creation tools, and Todd Howard has publicly said that is the main reason they continue using the same engine.

The sad part this is all probably true.

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