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Digital Foundry discusses how Xbox One/S performance is degrading over time, PS4 SDK is a lot better than Xbox SDK, etc.


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3 hours ago, DynamiteCop! said:

The context isn't escaping me you moron, and this isn't about relativity. God you're such a fucking faggot.

 

Sure the PlayStation 4 is easier to develop for but these same developers who were fine, knocking development out of the park with the 360 and praising it are chastising a system operating within the same kind of developer environment. These complaints were ushered in from the beginning of the generation, none of what is being said here is new so coming right off of the heels of the 360 into the One they started complaining, FOR NEARLY THE SAME DEVELOPMENT ENVIRONMENT... Easier even as I said given the architecture. 

 

That's fucking retarded, even if the PS4 was easier than that to develop for that doesn't suddenly make this existing environment you've already been accustomed to and praised for nearly a decade somehow difficult now because something easier so comes out. The reason Microsoft built their system in this manner was directly the result of developer praise for the 360... Think about that...

 

They got lazy, entitled and started bitching. As I said this makes me question the whole 7th generation and the PlayStation 3, these people just sound whiny. 

Hey clown ass.   Development environments evolve and improve overtime.   MS was dumb enough to use a similar environment for the Xbox1 that they used in the 7 yr old 360.

 

So while that environment was considered developer friendly last gen.... it became outdated once PS4s came along and was much better.

 

To make matters worse the Xbox1 was also weaker than PS4. 

 

now you're basically saying the ENTIRE INDUSTRY ARE LAZY DEVELOPERS because they spoke the truth about Xbox1 developer environment... lmfao

 

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They talk about how developers just don't care to put resources into the original Xbox One / S version of games which over time results in games getting worse. The major reasoning behind it is because

It's weird that Lemmings so readily flipped their position.   Last gen one console was a technological marvel and the other was a worthless piece of shit.    Now however the weaker

You thinking anyone cares what you think especially after your CPU IPC comments.  You should be banned from ever talking about technology again     RTX is the future  

1 hour ago, DynamiteCop! said:

I didn't say they were not holding up better but its decline seems to mirror that of the Xbox One almost exactly. The difference between the two systems was not always resolution, settings and performance were a factor as well from day one. The way these systems are falling back seems to be in unison and doesn't diverge from the gap they always had. 

 

The CPU is still better.

Your delusion is getting a hold of you. The CPU in base PS4 > Xflop dOne.

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17 minutes ago, lynux3 said:

Your delusion is getting a hold of you. The CPU in base PS4 > Xflop dOne.

The CPU is better, 9.5% better. Are you going to say the Xbox One X CPU is not better than the Pro's as well?

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35 minutes ago, DynamiteCop! said:

The CPU is better, 9.5% better. Are you going to say the Xbox One X CPU is not better than the Pro's as well?

GDDR5 controller > DDR3 controller

 

Are you going to admit that Microsoft embraced Mark Cerny's console design with Xbox One X because Microsoft is not a forward thinking company in any industry they participate in?

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6 minutes ago, lynux3 said:

GDDR5 controller > DDR3 controller

 

Are you going to admit that Microsoft embraced Mark Cerny's console design with Xbox One X because Microsoft is not a forward thinking company in any industry they participate in?

"Mark Cerny's design" lol that's a laugh, it was no doubt AMD's design given that both systems ended up so closely mirroring each other but they simply chose different routes which were presented to them. 

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4 minutes ago, DynamiteCop! said:

"Mark Cerny's design" lol that's a laugh, it was no doubt AMD's design given that both systems ended up so closely mirroring each other but they simply chose different routes which were presented to them. 

Mark Cerny influenced Microsoft's design choices and you know it. Too proud to admit that Microsoft lacks the capacity and leadership to push their own ideas and hardware ambitions. They'll always be followers.

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Just now, lynux3 said:

Mark Cerny influenced Microsoft's design choices and you know it. Too proud to admit that Microsoft lacks the capacity and leadership to push their own ideas and hardware ambitions. They'll always be followers.

Yet ironically are leading in the hardware space which they've done two times previously. Hmm.

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Just now, DynamiteCop! said:

Yet ironically are leading in the hardware space which they've done two times previously. Hmm.

Remember when you claimed Microsoft designed the CPU for Xbox One X? Now you're trying to turn it around when Mark Cerny is brought into the conversation in that AMD "presented" him the ideas? You're a filthy Microsoft shill. Microsoft hasn't led the hardware space since the original Xbox. PS3 > Xbox 360, PS4 > Xbox One. Xbox One X is a desperate move to be relevant again and it's not even working. :drake:

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9 minutes ago, lynux3 said:

Remember when you claimed Microsoft designed the CPU for Xbox One X? Now you're trying to turn it around when Mark Cerny is brought into the conversation in that AMD "presented" him the ideas? You're a filthy Microsoft shill. Microsoft hasn't led the hardware space since the original Xbox. PS3 > Xbox 360, PS4 > Xbox One. Xbox One X is a desperate move to be relevant again and it's not even working. :drake:

Microsoft didn't design the CPU in the Xbox One X, they customized it beyond AMD's OEM for better IPC. They also did custom work on the GPU beyond OEM spec. On top of this they also invented a method to tune each system to its exact power requirements so it never uses more power than it requires.

 

 The CPU in the PS4 base, Pro and Xbox One is AMD OEM, the GPU in the PS4 base, Pro and Xbox One is AMD OEM. There's nothing custom about those systems, Microsoft is the only manufacturer who did in house work and alterations to their CPU and GPU. 

 

You think Sony are some wizards but they allowed a system like the Pro to release with its horrible memory bottlenecks which obviously means it wasn't extensively tested and was rushed. 

 

 

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6 hours ago, DynamiteCop! said:

It's weird that developers so readily flipped their position relating to a device like this given that it's the near identical ideological design that existed with the Xbox 360 in terms of eDRAM and now eSRAM, simpler even given it's x86 instead of Power PC architecture. Developers praised 360 for development purposes. This kind of flip flopping in terms of ideology leads me to believe that maybe developing for the PlayStation 3 wasn't so bad and developers are just lazy and cry a lot in environments that are slightly more difficult than another relative device. 

 

 

 

 

 

 

 

 

It's weird that Lemmings so readily flipped their position.

 

Last gen one console was a technological marvel and the other was a worthless piece of shit. 

 

Now however the weaker one isn't shit, it's just simply "not quite as good as the other".

 

Last gen lemmings made out developers to be extremely hard working and that all problems were soley down to ps3 architecture. Now however I see its a case of the devs all apparantly being lazy crybabies just because xflop games aren't running too hot. Nothing to do with the xflop architecture at all.

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they fucked up the orange box on ps3 because they had no idea how to port it over. The ps3 cell processor is powerful but I can imagine it's a nightmare developing games for it. A lot of ps3 games run like complete shit :tom: 

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Dynocrap is trying so, so hard to try and bring down the PS4 with the criticisms being levied at Xbox One development.

 

Oh, and by the way..........I called this way back when the Xbox One X was announced during Summer 2016.  Developers are going from a Xbox One devkit and PS4 dev kit, to now having to make their multiplat game on an Xbox One OG Devkit, PS4 OG devkit, PS4pro devkit, and XBX dev kit.........they're not going to develop 4 different versions, they are not going to optimize their game across 4 devkits, certain platforms are going to get lazy development.

 

I also pointed out that Xbox One MAINTAINING the on-die memory design is going to be something they are going to have to abandon in future console hardware.

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12 hours ago, DynamiteCop! said:

Microsoft didn't design the CPU in the Xbox One X, they customized it beyond AMD's OEM for better IPC. They also did custom work on the GPU beyond OEM spec. On top of this they also invented a method to tune each system to its exact power requirements so it never uses more power than it requires.

 

 The CPU in the PS4 base, Pro and Xbox One is AMD OEM, the GPU in the PS4 base, Pro and Xbox One is AMD OEM. There's nothing custom about those systems, Microsoft is the only manufacturer who did in house work and alterations to their CPU and GPU. 

 

You think Sony are some wizards but they allowed a system like the Pro to release with its horrible memory bottlenecks which obviously means it wasn't extensively tested and was rushed. 

 

 

Microsoft didn't do fuck all. :D They asked for a cache increase/optimization, more CUs and applied a multiplier. What you're referring to is not even new and certainly wasn't an invention by Microsoft. Semiconductors have been testing silicon like this for literally DECADES and putting weaker or more powerful product in its own segment. This is just confirmation of how ignorant you are.

 

Additionally, you actually thinking that Sony didn't have a hand in optimizing their system in collaboration with AMD is hilarious considering Sony is the only company out of the three regularly advancing in the semiconductor industry. The majority of the design and optimization work was done by AMD, period. At the end of the day it's still a shitty ass Jaguar CPU. You're trying to make nothing out of something special and it's hilarious because Microsoft said it is. :tom: Your shillery knows no bounds.

 

The PS4 Pro is exactly what Sony was shooting for and it actually worked unlike the Xbox One X. It's a compensation for mid-gen 1080p to 4K solution because Sony knew 4K was on the rise and consumer demand would be for higher resolutions. PS4 Pro doesn't have any outstanding bottlenecks, it's perfectly balanced to do what it was intended to do just like the base PS4 and unlike the original Xbox One and Xbox One S. The only problem PS4 Pro has, and it's not even a problem, is that Sony didn't slap more CUs on it. You're reaching.

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1 minute ago, Remij_ said:

This shit is embarrassing. :|

Most definitely. I'm not sure what is more embarrassing though, finding a positive in an already shitty outdated CPU or investing in RTX. :smug:

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2 minutes ago, lynux3 said:

Most definitely. I'm not sure what is more embarrassing though, finding a positive in an already shitty outdated CPU or investing in RTX. :smug:

You thinking anyone cares what you think especially after your CPU IPC comments.  You should be banned from ever talking about technology again :mj: 

 

RTX is the future :juggle: 

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19 minutes ago, lynux3 said:

Microsoft didn't do fuck all. :D They asked for a cache increase/optimization, more CUs and applied a multiplier. What you're referring to is not even new and certainly wasn't an invention by Microsoft. Semiconductors have been testing silicon like this for literally DECADES and putting weaker or more powerful product in its own segment. This is just confirmation of how ignorant you are.

 

Additionally, you actually thinking that Sony didn't have a hand in optimizing their system in collaboration with AMD is hilarious considering Sony is the only company out of the three regularly advancing in the semiconductor industry. The majority of the design and optimization work was done by AMD, period. At the end of the day it's still a shitty ass Jaguar CPU. You're trying to make nothing out of something special and it's hilarious because Microsoft said it is. :tom: Your shillery knows no bounds.

 

The PS4 Pro is exactly what Sony was shooting for and it actually worked unlike the Xbox One X. It's a compensation for mid-gen 1080p to 4K solution because Sony knew 4K was on the rise and consumer demand would be for higher resolutions. PS4 Pro doesn't have any bottlenecks, it's perfectly balanced just like the base PS4 and unlike the original Xbox One and Xbox One S. The only problem PS4 Pro has, and it's not even a problem, is that Sony didn't slap more CUs on it. You're reaching.

They did the custom work to their system in house, they have their own hardware engineers and took the CPU and GPU beyond the scope that AMD provides. I'm not saying Sony had no say but their systems are AMD OEM, not off the shelf parts but factory configured just like the base Xbox One and S are. It's not making nothing out of something, it is something, when your base operating frequency is 1.6Ghz a 150Mhz increase is near 10%. It's not amazing but it is still something at the end of the day.

 

Did it work? There's nothing to suggest it worked and there's nothing to suggest that it's even selling better than the X, on the contrary. Microsoft put up a 96% increase in hardware revenue while they saw gains in terms of units by 18%. I know Amazon is not the best metric but it's something to go by and the X is #72 for all of 2018 on their top 100 while the Pro is non-existent. The reality is the only information we ever got beyond that is that the X was leading the Pro launch aligned and it's been silent ever since.

 

In terms of the Pro and bottlenecking that's a factual lie that's easily deconstructed. You don't average 80%+ higher resolutions with a 43% compute differential unless your competition has bottlenecked their GPU. Sony increased their GPU compute by 128% and only increased the systems bandwidth by 24%. They overclocked their existing memory instead of spending money putting in faster RAM and computationally the systems performance paid the price for it. Even with a pool of GDDR5 they managed to make their second entry into the performative comparative to the base Xbox One versus the base PlayStation 4 by screwing up memory capability. 

 

Adding more CU's to their GPU wouldn't have done anything for them, they could have double the CU's of the Xbox One X and it would still perform the same as it does now. They've already tapped out the available bandwidth, it's bottlenecked, adding CU's wouldn't do anything. 

 

 

 

 

 

 

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Just now, Remij_ said:

You thinking anyone cares what you think especially after your CPU IPC comments.  You should be banned from ever talking about technology again :mj: 

 

RTX is the future :juggle: 

I knew I would strike a nerve. :tom: You wish you could be on my level.

 

Now run along. RTX off. :juggle:

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