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Metroid Prime has some of the worst controls in the FPS genre, period...


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Yeah, whereas you adapted and unintentionally found out you have no gag reflex.

Wait a minute   @Quad Damage Come in here.   Looks like Dynocrap decided that its okay to be.........."weird"

5 hours ago, jehurey said:

Can you imagine them trying to shoot the enemies in a Metroid Prime game using the turning and aiming controls from a Halo game?:tom:

 

They would say that the game is completely broken and unplayable.

ask dynamo that question. let's see him answer. 

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6 minutes ago, DynamiteCop! said:

It's not an FPS because Nintendo invented a new genre name to not call it an FPS :tom:

 

It's a fucking FPS lol

So are lemmings recycling through all of their old content?

 

Playing old games, and being butthurt about 15 year old topics?

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Just now, jehurey said:

So are lemmings recycling through all of their old content?

 

Playing old games, and being butthurt about 15 year old topics?

It's the 9.7.  They've been harboring a grudge for a 15 year old game whose quality they have yet to match. :sass1:

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3 minutes ago, DynamiteCop! said:

Halo was a 9.7...

Yet you don't hear sheep bitching about Halo.

 

Except for MCC, in which the bitching is about how fucking broken it is.

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1 minute ago, DynamiteCop! said:

Because Halo aged well especially in control, Metroid didn't.

If the controls are too hard for you, you can play the Wii version.  You've clearly got disposable income.  Knock yourself out.

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5 minutes ago, McWicked said:

If the controls are too hard for you, you can play the Wii version.  You've clearly got disposable income.  Knock yourself out.

Unintuative isn't the same as hard, I'm fine with complex controls that present difficulty in a competent fashion, this is just strange convolution that could have been handled better while still retaining complexity.

 

Not using that C-stick or even making it optional for control is just poor design and future foresight.

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13 minutes ago, DynamiteCop! said:

Unintuative isn't the same as hard, I'm fine with complex controls that present difficulty in a competent fashion, this is just strange convolution that could have been handled better while still retaining complexity.

 

Not using that C-stick or even making it optional for control is just poor design and future foresight.

I repeat: Wii version.  Knock yourself out.

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18 minutes ago, DynamiteCop! said:

Unintuative isn't the same as hard, I'm fine with complex controls that present difficulty in a competent fashion, this is just strange convolution that could have been handled better while still retaining complexity.

 

Not using that C-stick or even making it optional for control is just poor design and future foresight.

Notice how he's trying to throw in as many technical terms to make himself sound smart, whike he is just talking in circles.

 

complex controlls present ddificulty in competent fashion. convolution complexity.

 

Sounds like that Damon Wayans self-taught prison philosopher sketch from In Living Color

 

He's losing all of his shit because Metroid Prime uses lock-on for the majority of its shooting, which isn't the main part of the game.

 

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