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The Internet doesn't know what it wants from console hardware


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Yeah they're competent in completely different things, in terms of 3D rendering AMD's cards fall behind in terms of floating point but their mathematical computing capability is off the charts. 

Lol I’m just saying Vega 64 is like the worst offender when it comes to Teraflop and real world performance.  Since you were comparing Vega 64 to a 1080 I believe 

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8 minutes ago, Team 2019 said:

Where is the link they didn't take a loss? 

 

https://www.polygon.com/2013/11/20/5125098/sony-nearing-breakeven-point-on-cost-of-ps4-hardware

 

Sony expects to initially take a loss on each console sold due to other expenses, and will either break even or attain profitability as hardware costs decline over time.

You're literally pulling from exactly what I am. The console was still $381 to produce, "other expenses" equates to marketing, promotional materials etc. Things like that which make the system launch non-profitable but that has no bearing on the system itself. 

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https://www.pcbuildersclub.com/en/2019/01/four-versions-of-amd-navi-appeared-in-macos-update/amp/

 

Four Versions of AMD Navi appeared in MacOS update

 

Four Navi GPUs appeared in MacOS Mojave

In the TonyMacx86 forum (via Videocardz) a user discovered something in the MacOS Mojave source code. In a file called “AMDRadeon6000HWServiceskext” the GPUs Navi 9, Navi 10, Navi 12 and Navi 16 can be found. The chip might always be the same, while the names only indicate variants or expansion levels. It is still uncertain which expansion stages are involved. However, the number could be the number of compute units, which is why the Navi graphics cards in the source code are probably mobile GPUs. The largest of these GPUs could therefore have 1,024 shader units. Another theory is that these are already the finished chip names, which is why Navi 10 could also be the top model with 64 CUs.

The fact that Apple is already adapting the first lines of code to Navi could also mean that the new graphics cards will come onto the market much earlier than previously assumed. Six weeks before the launch of Vega, the MacOS source code showed signs of it for the first time. Other sources mention a presentation of the Navi graphics cards at E3 2019 in June. It is possible that AMD might launch the mobile versions earlier, while the desktop versions will follow at a later date.

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20 minutes ago, DynamiteCop! said:

You're literally pulling from exactly what I am. The console was still $381 to produce, "other expenses" equates to marketing, promotional materials etc. Things like that which make the system launch non-profitable but that has no bearing on the system itself. 

Pro had a big profit margin regardless and PS4 was a lose. Added costs or not is absolutely irrelevant because a console can't teleport to your bedroom from a factory. 

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33 minutes ago, Team 2019 said:

So basically what that says is the Pro began principal development in February of 2015, what it also says is that some of these patents are contradictory of technology implemented in the Xbox One X which also tells me it pre-dates Cerny's patents and they couldn't act as an injunction of existing functions already implemented by a competitor :tom:

 

I told you guys time and time again, the chicken came before the egg :haloben:

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1 minute ago, DynamiteCop! said:

The Vega 64 is on level with a GTX 1080 at 13.7 Teraflops.

And there you see the difference between AMD TFLOPS and Nvidia TFLOPS..  

 

14TF AMD = 9TF Nvidia

 

Wonder if Navi is going to be much different?

 

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1 minute ago, Team 2019 said:

Navi is more efficient hitting the theoretical Tflop number, and it seem MS and Sony are basically going to be using identical APUs. They both need some sort of hack to bypass the 4K barrier which is just a waste of processing power. They néed something like Nvidia's DLSS or some shit. 

Boom.

 

GvCs4RW.png

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1 minute ago, Remij_ said:

And there you see the difference between AMD TFLOPS and Nvidia TFLOPS..  

 

14TF AMD = 9TF Nvidia

 

Wonder if Navi is going to be much different?

 

Yeah they're competent in completely different things, in terms of 3D rendering AMD's cards fall behind in terms of floating point but their mathematical computing capability is off the charts. 

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Just now, DynamiteCop! said:

Boom.

 

GvCs4RW.png

I posted that today. The question is all this can be accelerated and improved, it'd be amazing if such hardware optimizations could be backed into the hardware like the Pro ID Buffer for checkerboard acceleration. 

 

The 4K barrier is the biggest pain in the ass for next gen. The pixel jump is just insane. 

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