Playstation Tablet 1,725 Posted January 20, 2019 Share Posted January 20, 2019 AMD Radeon VII to Support DLSS EquivalentAdam Kozak, Product Marketing Manager for AMD recently let slip some intriguing details to the Japanese tech website 4gamer.net, most interesting of which was the hint of a direct multi-vendor competitor for Nvidia’s DLSS anti-aliasing.It’s known as DirectML, developed by Microsoft, which the Radeon VII is a verified card for, it’s essentially an add-in graphics extension for DirectX12, similar to DirectX Ray Tracing, that enables DXR like features through the use of intelligent machine learning in the graphics API, So there. It seems we have our next gen solution, to the power hungry resolution problem of 4K. Quote Link to post Share on other sites
Teh_Diplomat 2,054 Posted January 20, 2019 Share Posted January 20, 2019 @Remij_ translate this science fiction talk for me please. Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted January 20, 2019 Author Share Posted January 20, 2019 (edited) 2 minutes ago, Teh_Diplomat said: @Remij_ translate this science fiction talk for me please. Basically achieving 4K native, from 1440p. Vastly superior to checkerboarding solutions that we currently have. Sometimes can even look superior to native. Edited January 20, 2019 by Team 2019 1 Quote Link to post Share on other sites
Remij 4,670 Posted January 20, 2019 Share Posted January 20, 2019 Yea, of course DirectML (supported by all vendors) will allow for machine learning. It's essentially a software solution for running machine learning code using compute shader cores instead of specifically designed tensor cores which are accelerated specifically for that. AMD thinks that they'll be able to run the code efficiently enough using GPGPU to achieve similar results to Nvidia. Here's another instance of AMD being behind technologically and hiding behind the guise of open source advocate to play catch up with Nvidia. They'll tout this as being a great thing because this code can run on any GPU regardless of the vendor. Of course, just like all the other times AMD has tried to play catch-up, they are always too little too late. There's very little chance this will be as good, or as performant, as DLSS.. but like usual.. it could be a decent "me too" approach to getting better IQ out of a lower resolution. 1 Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted January 20, 2019 Author Share Posted January 20, 2019 Just now, Remij_ said: Yea, of course DirectML (supported by all vendors) will allow for machine learning. It's essentially a software solution for running machine learning code using compute shader cores instead of specifically designed tensor cores which are accelerated specifically for that. AMD thinks that they'll be able to run the code efficiently enough using GPGPU to achieve similar results to Nvidia. Here's another instance of AMD being behind technologically and hiding behind the guise of open source advocate to play catch up with Nvidia. They'll tout this as being a great thing because this code can run on any GPU regardless of the vendor. Of course, just like all the other times AMD has tried to play catch-up, they are always too little too late. There's very little chance this will be as good, or as performant, as DLSS.. but like usual.. it could be a decent "me too" approach to getting a bit better IQ out of a lower resolution. On PC you can always just buy an Nvidia card and call it a day though. For consoles this is very important even if inferiour, since next gen speculation from all the way back from 2016 was based around them needing a 4K native workaround with improved reconstruction techniques. Quote Link to post Share on other sites
Remij 4,670 Posted January 20, 2019 Share Posted January 20, 2019 16 minutes ago, Team 2019 said: Basically achieving 4K native, from 1440p. Vastly superior to checkerboarding solutions that we currently have. Sometimes can even look superior to native. It's only going to get better too. The reality is that the more information fed to the neural networks which build the code that runs on the gpus the better it gets. FF15 is really nice with DLSS. It's my preferred way to play that game now, obviously. It looks REALLY good. However, it's not perfect. There's shimmering and pixel crawling on very thin geometry, like fencing and things like that. But it's not obscene or anything. The fact that it also completely fixes the dithering on certain textures (like alpha) so things like hair and other generally "noisier" parts of the image are nice and smooth and clean. It's much better in certain regards. There's still quarks though, but FF15 isn't some easy game to render... It's really detailed. I honestly think that as the first game to implement it, it's quite a success. No doubt it could be improved further, and other games could see HUGE IQ increases using this tech. Quote Link to post Share on other sites
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