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Mourning the loss of your $500 - Official XBoner X disappointment/hate thread - "It's a monster"


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Use this thread to mourn the loss of $500 wasted on the PS4's Pro's shadow, A.K.A the Xboner X. "It's a monster", indeed. Let's put this monster out of it's hideous, deformed, fauxK, no-exclusives hav

Even the freaking PSVR has better first party support than Xbone. A less than 4 million VR userbase is better taken care of than the 40 million plebs who bought the One.  First party Astro Bo

Six of Thieves   5tate of Decay 2  Below A 

Even the freaking PSVR has better first party support than Xbone. A less than 4 million VR userbase is better taken care of than the 40 million plebs who bought the One. :mj:

First party

Astro Bot Rescue Mission, free Wipeout VR patch

 

Second party

Tetris Effect, Firewall Zero Hour, The Persistence, Deracine (From Software)

 

Timed exclusive deals

Borderlands 2 VR, Ace Combat 7

 

Upcoming first party exclusives:

Everybody's Golf VR, Blood and Truth, Dreams 

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Oh where to start, out of an approaching 400 enhanced games you've managed to pull up 4 titles, 4... And not just that you omit things because you're that type of guy, dumb. :mj:

 

 

 

 

 

Ace Combat 7

 

Bizarrely, Microsoft's six-teraflop beast is still locked to full HD resolution and worse still, it's actually less stable than the Pro version in performance terms and doesn't seem to have quite the same level of clarity as its Sony equivalent.

 

 It's a baffling state of affairs, and clearly not the best utilisation of the hardware

 

 

i.e. A lazy developer that shouldn't have released a product in this state.

Monster Hunter: World

Switching to the resolution priority mode, PS4 Pro hands in higher metrics than Xbox One X

  Quote

The resolution-specific mode is perhaps the most interesting and just like the beta, PS4 Pro produces an 1800p pixel count ... Xbox One X, however, resolves at 1728p

Monster Hunter World uses checkerboard rendering on the PlayStation 4 Pro, its native render on the system is 1600x1800. On X it's a fully native render at 3072x1728.

 

:deadest:

 

Resident Evil 2

To begin with, both Xbox One X and PS4 Pro versions render at 2880×1620 resolution with both platforms targeting 60 frames per second

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:deadest:

 

Call Of Duty: Black Ops 4

In terms of frame rates, the PS4 Pro outperformed the Xbox One X

 

Xbox One X's general pixel count is 4,032,000 pixels, PlayStation 4 Pro's general pixel count is 2,505,600 which for the X is a 60% increase in average on screen pixels. The X tops out at 3840x2160 which it can hit on rare occasions while its lowest resolution is 1792x1800 which is nearly 1440p. The Pro for comparison peaks at 1920x1800 which is just barely above the X's bottom out and its lowest resolution is 1440x1080 which is sub-1080p and nearly hitting 900p. 

 

And what do they say about the framerate for both? "I feel like the Pro is as high or higher" which means it performs roughly the same with a possible slight advantage against a console which is already at 60 FPS more than not and at low dips to 52 FPS. So you're taking a massive loss on resolution with the Pro for a possible few more frames here and there, something you'll never notice while you'll notice IQ at all times.

 

:deadest:

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