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Apex Legends DF Analysis (Why are developers treating the base X1/S like shit?)


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- Still using modified Source engine.
- Targeting 60 FPS across all platforms.
- AO present on Pro and X (wasn't present in TF2). But not present on Base consoles.
- Shadows are drawn higher quality and farther on Pro/X compared to Base consoles.
- LoD also pushed out farther on Mid-gens. XBX -> Pro -> Base consoles in this regard.
- Texture filtering also higher on Mid-Gen consoles.
- Mid-gen consoles also seemingly have higher quality textures. Difference is very subtle but is present.

- Resolution:

- Both have adaptive resolution using TSAA.
- Pro: Varies between 1080p to 1440p but hangs towards 1080p more often. Rare cases of drops to 900p.
- XBX: Similar to Pro but variable bounds are higher. On avg 1260 to 1292p range. Sharper than Pro but only by a bit.
- Base PS4: 1080p is max bound. Lowest seen at 720p. Doesn't go that far down regularly, but possible. Generally stays close to 1080p.
- Base XBO: Generally in 648p to 720p range but potential to go lower.

- Performance:

PS4 Family:
- Initial drop is locked to 30 FPS on Base PS4, but unlocked on Pro. After drop, frame rate unlocks to 60 on Base PS4 too.
- Pro is very solid at holding 60 FPS, base PS4 is also fairly good but prone to hitching and small drops.
- In observed spots Base PS4 has a little stretch of near-50 FPS.
- Generally frame rate is still more stable to CoD's Blackout mode in comparison on Base PS4.

Xbox Family:
- During drop sequence, X has more drops in frame rate compared to Pro. Base XBO is capped to 30 FPS like Base PS4 during drop.
- XBX turns good performance overall in game play, can be interchanged with Pro and X 'might be slightly smoother overall'.
- Base Xbox performance has a lot of stutters, frame rate drops and generally much worse performance than all other consoles.
- Base Xbox also has frame time spikes which cause added judder in combination with frame rate drops.

Overall
- Mostly 60 FPS on mid-gens. Base PS4 runs pretty well. Base Xbox is the worst performing version.

Shoddy X1 ports are becoming a trend now, should MS just kill off the base X1/S? Nobody who bought the base X1/S would be happy with these shoddy ports anyway. :|

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This has been discussed already and the answer is it's the only odd ball of the bunch. Additionally, Microsoft also has a much worse Software Development Kit across both consoles (XB1S, XB1X) as confirmed by Digital Foundry through developer feedback.

 

This further confirms the fact that Xbox One/Xbox One S games are getting worse and worse at a faster pace than previously thought.

Edited by lynux3
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The mid gen refreshes were really needed this gen.   It seems performance has decreased severely on Base systems. 

 

If someone had told me at the start of this gen, that PS4 and Xbox1 would be outputting 648p to 720p in games in 2019... I would have called you a mad man. 

 

 

 

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24 minutes ago, Pureis said:

 

Shoddy X1 ports are becoming a trend now, should MS just kill off the base X1/S? Nobody who bought the base X1/S would be happy with these shoddy ports anyway. :|

MS can't kill off base X1/S because that's over 95% of their Xbox userbase. 

 

Despite what DynamiteCop and Jonb1 would have you believe the majority of the Xbox fanbase plays on base X1/S. 

 

And it would be suicide for MS to kill them off. 

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25 minutes ago, Goukosan said:

in b4 DynamiteCop says "lazy devs":cmpunk1:

You can't ask for the moon with 60 FPS games, it's the only thing the Pro can be somewhat competitive in as GPU and subsequently bandwidth is less of a driving factor as resolution is lowered.

 

With that being said certain situations are unacceptable, they are lazy. Ace Combat 7 particularly shows this. There's no use case with proper development that the Pro should ever outperform the X.

 

41 minutes ago, lynux3 said:

This has been discussed already and the answer is it's the only odd ball of the bunch. Additionally, Microsoft also has a much worse Software Development Kit across both consoles (XB1S, XB1X) as confirmed by Digital Foundry through developer feedback.

Stop adding your own twist and dramatizing what they said.

 

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Just now, DynamiteCop! said:

They are lazy. Ace Combat 7 particularly shows this. There's no use case with proper development that the Pro should ever outperform the X. 

Like clock work :hehe:

 

 

PS4 userbase is more than twice that of XB1... developers aren't lazy... they're dedicating resources to the version that will sell the most. 

 

 Unless your game is going to sell gangbusters like RDR2.... why would developers dedicate extra resources when the Xbox version wouldn't sell enough to warrant the extra development resources? 

 

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1 hour ago, Goukosan said:

Like clock work :hehe:

 

 

PS4 userbase is more than twice that of XB1... developers aren't lazy... they're dedicating resources to the version that will sell the most. 

 

 Unless your game is going to sell gangbusters like RDR2.... why would developers dedicate extra resources when the Xbox version wouldn't sell enough to warrant the extra development resources? 

 

What do you mean like clockwork? It's a prerequisite that it needs to be brought up, also I just love how you ignored the other part of what I said which plays an integral part in the whole. 

 

Anyways, it's a system with nearly half the install base and well in excess of 40 million, but that doesn't really matter. It could be 10 million and not properly optimizing would still not be an acceptable outcome if you're going to make a game for it. You've ported the code, it's running, you've set the operating parameters and done some general levels of code tightening. Not fine tuning and trying to scale up what can be for the best performance output at the end of a development cycle is just flat out lazy. You've already finished the 95th percentile, finish the 5% that matters the most. Also it's not "extra resources", you already have the existing resources working on the game you're just choosing to not use them further.

 

Lazy. 

Edited by DynamiteCop!
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5 minutes ago, DynamiteCop! said:

What do you mean like clockwork? It's a prerequisite that it needs to be brought up, also I just love how you ignored the other part of what I said which plays an integral part in the whole. 

 

Anyways, it's a system with nearly half the install base and well in excess of 40 million, but that doesn't really matter. It could be 10 million and not properly optimizing would still not be an acceptable outcome if you're going to make a game for it. You've ported the code, it's running, you've set the operating parameters and done some general levels of code tightening. Not fine tuning and trying to scale up what can be for the best performance output at the end of a development cycle is just flat out lazy. You've already finished the 95th percentile, finish the 5% that matters the most. Also it's not "extra resources", you already have the existing resources working on the game you're just choosing to not use them further.

 

Lazy. 

Spoken like a guy who has no idea about deadlines, budgets and ROIs.  If developer had unlimited time and unlimited resources every version would be tailored, fine tuned and optimized to get the best out of every system. 

 

Yes like clock work because your dumbass somehow believed that EVERY SINGLE GAME would run better on X and anytime that doesn't happen you cry "lazy devs" :awww: 

 

Is this your first time following the videogame market?  lmfao..... If Xbox had a 90 million userbase and PS4 only had 40.....Xbox would be the lead console on every single project..... but alas it is not..... that's the reality of the situation.   All your delusion will not change that. 

Edited by Goukosan
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13 minutes ago, Goukosan said:

Spoken like a guy who has not idea about deadlines, budgets and ROIs. 

 

Yes like clock work because your dumbass somehow believed that EVERY SINGLE GAME would run better on X and anytime that doesn't happen you cry "lazy devs" :awww: 

 

Is this your first time following the videogame market?  lmfao..... If Xbox had a 90 million userbase and PS4 only had 40.....Xbox would be the lead console on every single project..... but alas it is not..... that's the reality of the situation.   All your delusion will not change that. 

Oh give me a fucking break shit show, it's optimization, not developing a new game. 

 

It's not that I believed it, there's simply no acceptable reason that a game wouldn't be properly optimized. This extends likewise for games that have in the past performed worse on the base PlayStation 4 as it relates to the Xbox One. It's not acceptable no matter how many mind bending, shill level excuses you can muster, it's lazy and it's unacceptable. 

 

Much like Remij should never accept a game performing better on my Vega 64 when he has a 2080 Ti, the same applies here. It's a metric of compute and a lazy approach to tightening up code. 

Edited by DynamiteCop!
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7 minutes ago, DynamiteCop! said:

Oh give me a fucking break shit show, it's optimization, not developing a new game. 

 

It's not that I believed it, there's simply no acceptable reason that a game wouldn't be properly optimized. This extends likewise for games that have in the past performed worse on the base PlayStation 4 as it relates to the Xbox One. It's not acceptable no matter how many mind bending, shill level excuses you can muster, it's lazy and it's unacceptable. 

"Its just optimization" - That takes  additional time, resources (tools, staff & money) etc... 

 

As I said earlier... if developers had unlimited time and resources every version would be optimized to get the best out of every system. 

 

"Lazy Devs" apply to broken games that never gets fixed or a current Gen game looking like an Atari game. 

 

You're using the term "lazy devs" because these games run with slight variations between pro and X and sometimes pro runs better?  :awww: cry me a river. 

 

It's no one's fault but your own for believing that EVERY SINGLE GAME would be superior on X. 

Edited by Goukosan
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