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Playing Crackdown 3 Wrecking Zone


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3 minutes ago, jehurey said:

I love how these lemmings are trying to pretend that they are impressed

 

when its an obvious downgrade, especially in how SLOW the pieces are breaking down and falling apart.

 

Look how this building comes down and breaks apart rather fluidly.

 

The tech was proven.. it was a proof of concept demo.  Obviously an actual game has to be readable and playable in the sense that it has structure.

 

The tech is awesome, and will only be better with next gen hardware :wow2: 

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Look how the game has so much less debris   .............and less lighting ............and less shadow ............and less reflections   LOL I always love these 2-3 week

Yeah some salty Sony fanatics on Youtube were trying to fabricate the illusion that the cloud destruction was not in effect based upon that IGN video saying that it has to be handled locally and god k

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1 minute ago, jehurey said:

Reminds me of lemming showing us animations of the waves in Sea of Thieves and pretending that we'd be owned by that.:tom:

Undisputedly the best water effects in gaming... you're looking like such a tool right now :D 

 

Owned :juggle: 

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25 minutes ago, jehurey said:

I love how these lemmings are trying to pretend that they are impressed

 

when its an obvious downgrade, especially in how SLOW the pieces are breaking down and falling apart.

 

Look how this building comes down and breaks apart rather fluidly.

 

 

They already discussed this in detail, this was a proof of concept not really attached to anything, this was the peak of what could be done. They had to build an actual game out of this though, they had to leverage the amount of acceptable compute usage for the game to allocate from the cloud, they had to look at the scope of the world, what was in it and what kind of gametype could be formed from it. I mean as cool as this looks a bunch of obstructive rubble everywhere doesn't make for a fun game, it makes for a bunch of shit you're going to get stuck on, in and frustrated with. 

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Just now, DynamiteCop! said:

They already discussed this in detail, this was a proof of concept not really attached to anything, this was the peak of what could be done. They had to build an actual game out of this though, they had to leverage the amount of acceptable compute usage for the game to allocate from the cloud, they had to look at the scope of the world, what was in it and what kind of gametype could be formed from it. I mean as cool as this looks a bunch of obstructive rubble everywhere doesn't make for a fun game, it makes for a bunch of shit you're going to get stuck on, in and frustrated with. 

The whole point of the cloud was that they could do this, no matter the hardware.

 

This was a proof of concept................................4 years ago.

 

Its not a proof of concept, in 2019 its an expectation for a game they've been working on for over 5 years.

 

There's a reason why you guys aren't posting videos of buildings being knocked over entirely.

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1 minute ago, jehurey said:

The whole point of the cloud was that they could do this, no matter the hardware.

 

This was a proof of concept................................4 years ago.

 

Its not a proof of concept, in 2019 its an expectation for a game they've been working on for over 5 years.

 

There's a reason why you guys aren't posting videos of buildings being knocked over entirely.

What do you think this is you dumb shit?

 

LegalKeyKatydid-size_restricted.gif&key=

 

That's a building collapsing in on itself from top to bottom. 

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Just now, DynamiteCop! said:

What do you think this is you dumb shit?

 

LegalKeyKatydid-size_restricted.gif&key=

 

That's a building collapsing in on itself from top to bottom. 

LOL, is that supposed to be a building?

 

Or was that a flagpole with a platform at the very top? LOL

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1 minute ago, Remij_ said:

Jer trying so hard to hate on something that multiple games in the future will be using:freeman: 

I don't know how anyone could hate on this, it's amazing. They've actually proofed out external physics calculations for local use without it appearing external whatsoever. 

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I love how I got them to talk about "future games" with just one post.

 

"Look how amazing this game this is!"

 

"Really? I thought it was supposed to be like this..."

 

"Oh, well FUTURE GAMES, I mean........you'll see!"

 

:reg:

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9 minutes ago, jehurey said:

I love how I got them to talk about "future games" with just one post.

 

"Look how amazing this game this is!"

 

"Really? I thought it was supposed to be like this..."

 

"Oh, well FUTURE GAMES, I mean........you'll see!"

 

:reg:

The tech doesn't work :cry: 

Where's the proof :cry: 

Bu but that was 5 years ago :cry: 

 

Jer :hest: 

 

:juggle: 

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Just now, Remij_ said:

The tech doesn't work :cry: 

Where's the proof :cry: 

Bu but that was 5 years ago :cry: 

 

Jer :hest: 

 

:juggle: 

wait a minute, who's the one saying those phrases? LOL

 

you're the one who said that the current game can't do that.

 

Which..........is also my point.

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Just now, jehurey said:

wait a minute, who's the one saying those phrases? LOL

 

you're the one who said that the current game can't do that.

 

Which..........is also my point.

He's spinning on his own jerry-go-round. :hest: 

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