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Digital Foundry - Yoshi's Crafted World demo analysis


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-Nintendo using UE4

-UE4 @ 60fps is a stress test for the console

-Avg 576p when Docked, but has a dynamic element which can go up to 675p or can dip a bit lower.

-Avg 396p in Portable mode, also dynamic going up to 495p

-Game still looks reasonably clean

-Uses offline Global Illumination for some areas/surfaces

-Hold 60fps 99% of the time with only a dropped frame from time to time

-Music is pretty bad according to John

 

Honesly, I'm surprised the resolution is that low?  The game hides it quite well imo.  It's a nice looking game.

 

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-Avg 576p when Docked, but has a dynamic element which can go up to 675p or can dip a bit lower. -Avg 396p in Portable mode, also dynamic going up to 495p                    

396p 

I don't want to see another sheep talking about resolutions in current gen. Anyone who does it, ban them. 

7 minutes ago, bhytre said:

-Avg 576p when Docked, but has a dynamic element which can go up to 675p or can dip a bit lower.

-Avg 396p in Portable mode, also dynamic going up to 495p

 

            :| 

 

         :kaz:

 

        :will2: 

 

:lawl:

 

This is like the original Xbox graphics.

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The resolution's that low?  It honestly doesn't look like that.  Xenoblade 2 looks like that at points, but Yoshi looked really clean.

 

That being said, the demo's kinda boring, so 2shits. :] 

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2 hours ago, bhytre said:

-Avg 576p when Docked, but has a dynamic element which can go up to 675p or can dip a bit lower.

-Avg 396p in Portable mode, also dynamic going up to 495p

 

            :| 

 

         :kaz:

 

        :will2: 

 

:lawl:

 

396p :ovolol:

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4 hours ago, jehurey said:

I wonder why they chose UE4. There was a Kirby game on the switch recently, that didn't use any third party game engine?

 

They fooled just about everybody on this forum for a game running below 720p.

Yea it's a weird one.  They're a prominent 3DS developer, so maybe they wanted to familiarize themselves with UE4 with this game to help for future games they could be developing or porting.  Maybe Nintendo also wants these engines to get some use on their platform to help perception that they support modern engines?  Who really knows?

 

All I know is I'm really interested in seeing how Hellblade: Senua's Sacrifice translates over to the Switch as it's also UE4 and uses quite advanced lighting and shading techniques. 

 

32195522817_61f7959c5a_o.png 

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1 hour ago, DynamiteCop! said:

@Goukosan Do you want to adjust your Mortal Kombat 11 expectations? :mj:

No why would I? :whoo:

 

 

MK4 is a fighter and runs on UE3. 

 

They're other UE4 fighters on Switch HD res @ 60fps.

 

Did you forget you said 30fps & Sub HD? lol

Edited by Goukosan
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This is the first game that makes me really question how long the Switch can last in the market. I mean most of the other games are no feat in terms of rendering performance but 396p and 576p? Really?

Handheld mode renders out to 30% of the the system screens native 1280x720 resolution, and the docked mode renders out to 28% of a televisions 1920x1080 resolution.... 30% and 28%... What the fuck...

That's absolutely horrible, even on that little tiny Switch screen the game is incredibly blurry...

Edited by DynamiteCop!
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