Remij 5,047 Posted February 23, 2019 Author Share Posted February 23, 2019 Just now, DynamiteCop! said: Link to post Share on other sites
Remij 5,047 Posted February 23, 2019 Author Share Posted February 23, 2019 It will be interesting to see how DLSS performs in Anthem.. and then compare it to PS4 PRO's CB solution. Not trying to start shit.. it will actually be an interesting.. and the first point.. of comparison between them. Link to post Share on other sites
DynamiteCop 2,161 Posted February 23, 2019 Share Posted February 23, 2019 7 minutes ago, Remij_ said: It will be interesting to see how DLSS performs in Anthem.. and then compare it to PS4 PRO's CB solution. Not trying to start shit.. it will actually be an interesting.. and the first point.. of comparison between them. The Pro is checkerboarding? The X isn't. Link to post Share on other sites
Remij 5,047 Posted February 23, 2019 Author Share Posted February 23, 2019 2 minutes ago, DynamiteCop! said: The Pro is checkerboarding? The X isn't. Yea. According to NXGamer. The X is dynamic (~80% of full 4K) but goes up to full native 4K depending on load. He still didn't rule out a resconstruction technique on either console. Link to post Share on other sites
DynamiteCop 2,161 Posted February 23, 2019 Share Posted February 23, 2019 Just now, Remij_ said: Yea. NXGamer confirmed it. The X is dynamic (~80% of full 4K) but goes up to full native 4K depending on load. He still didn't rule out a resconstruction technique on either console. NX Gamer also said Shadow of the Tomb Raider had a dynamic resolution when it was fixed. Digital Foundry says its native with no sign of dynamic shift. Link to post Share on other sites
JonDnD 3,026 Posted February 23, 2019 Share Posted February 23, 2019 4 hours ago, Remij_ said: The imposed limitations are stupid, for sure. I don't agree with RT needing to be enabled to enable DLSS. I've never defended that... only explained why it's likely the case. When I told you that, I told you what it looked like in Port Royale... in fact.. I showed you. This was an implementation that was extremely bad just a few days ago, and is now extremely comparable. I'm not always trying to be combative with you fucks. Since I can't test 1080p DLSS vs 1440p, I'd like YOU to post a couple screenshots showing what you say you are seeing. I'm not defending DLSS at 1080p or 1440p, and in some cases it's better, and others it's not.. A lot of it depends on the quality of the AA solution already in the game, as well as the art of the game. I stand by the fact that it will get better in time, as well. IDC about posting screens because I don't care about it and not gonna use it since it forces Ray tracing . Bit going from one to the other I saw a noticeable amount of blur. Even on stiff like the options font . Link to post Share on other sites
Remij 5,047 Posted February 23, 2019 Author Share Posted February 23, 2019 1 minute ago, DynamiteCop! said: NX Gamer also said Shadow of the Tomb Raider had a dynamic resolution when it was fixed. Digital Foundry says its native with no sign of dynamic shift. Performance on X was improved over the demo... it seems logical that they are now dynamically adjusting the res to facilitate that. Let's see what DF says though. I edited my post before you even posted because I knew you'd bring it up Link to post Share on other sites
Remij 5,047 Posted February 23, 2019 Author Share Posted February 23, 2019 1 minute ago, Jon2B said: IDC about posting screens because I don't care about it and not gonna use it since it forces Ray tracing . Bit going from one to the other I saw a noticeable amount of blur. Even on stiff like the options font . Well, you could do it for the sake of me seeing an actual comparison of 1080p DLSS and 1440p... I'm not asking you to play like that... Link to post Share on other sites
DynamiteCop 2,161 Posted February 23, 2019 Share Posted February 23, 2019 (edited) 2 minutes ago, Remij_ said: Performance on X was improved over the demo... it seems logical that they are now dynamically adjusting the res to facilitate that. Let's see what DF says though. I edited my post before you even posted because I knew you'd bring it up They already re-analysed it post day one update. Edited February 23, 2019 by DynamiteCop! Link to post Share on other sites
Remij 5,047 Posted February 23, 2019 Author Share Posted February 23, 2019 Just now, DynamiteCop! said: They already realized it post day one update. Then they are likely wrong again Link to post Share on other sites
DynamiteCop 2,161 Posted February 23, 2019 Share Posted February 23, 2019 Just now, Remij_ said: Then they are likely wrong again Or not, and this guy is... Again... Link to post Share on other sites
Remij 5,047 Posted February 23, 2019 Author Share Posted February 23, 2019 1 minute ago, DynamiteCop! said: Or not, and this guy is... Again... Doubtful. VG Tech also gets a dynamic resolution.. just posted 10h ago Quote VG Tech Published on Feb 23, 2019 SUBSCRIBE 12K Anthem frame rate test comparing the performance on Xbox One and Xbox One X. Subscribe for more gaming tech analysis: http://bit.ly/VGTechSubscribe The version tested on was 1.0.0.6 on both consoles. The default video settings were used for this test. Xbox One X uses a dynamic resolution with the lowest pixel count found being 3072x1728 and the highest pixel count found being 3840x2160. Xbox One uses a dynamic resolution with the lowest pixel count found being 1280x720 and the highest pixel count found being 1600x900. Stats: http://bit.ly/2GLokUn Xbox One Frames Pixel Counted: https://drive.google.com/file/d/16MhA... https://drive.google.com/file/d/1d24F... https://drive.google.com/file/d/10H1q... https://drive.google.com/file/d/1VTGo... Xbox One X Frames Pixel Counted: https://drive.google.com/file/d/1qZ_Y... https://drive.google.com/file/d/1mEsR... https://drive.google.com/file/d/1Nmlz... https://drive.google.com/file/d/1eXTj... Watch in 4K and 60fps for the best experience. Please consider liking and sharing the video if you enjoyed it. Twitter: https://twitter.com/VGTech_ Digital Foundry does not know how to pixel count Link to post Share on other sites
DynamiteCop 2,161 Posted February 23, 2019 Share Posted February 23, 2019 1 minute ago, Remij_ said: Doubtful. VG Tech also gets a dynamic resolution.. just posted 10h ago Digital Foundry does not know how to pixel count Bioware already came out and said it's native 4k. Link to post Share on other sites
Remij 5,047 Posted February 23, 2019 Author Share Posted February 23, 2019 Just now, DynamiteCop! said: Bioware already came out and said it's native 4k. Yea... it reaches that.. sometimes... lmao Link to post Share on other sites
DynamiteCop 2,161 Posted February 23, 2019 Share Posted February 23, 2019 Just now, Remij_ said: Yea... it reaches that.. sometimes... lmao Link to post Share on other sites
Remij 5,047 Posted February 23, 2019 Author Share Posted February 23, 2019 Just now, DynamiteCop! said: Also John himself says that it could be a dynamic solution Yea.. it's dynamic. But that's ok relax Link to post Share on other sites
JonDnD 3,026 Posted February 23, 2019 Share Posted February 23, 2019 17 minutes ago, Remij_ said: Well, you could do it for the sake of me seeing an actual comparison of 1080p DLSS and 1440p... I'm not asking you to play like that... I don't have a 1440p monitor Link to post Share on other sites
Remij 5,047 Posted February 24, 2019 Author Share Posted February 24, 2019 You could downsample. But it doesn't matter. I'm sure someone will do a comparison soon enough. Link to post Share on other sites
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now