Quad Damage 1,717 Posted February 28, 2019 Share Posted February 28, 2019 (edited) Visuals: - Base PS4 presents more smoothly than the demo. - PS4 Pro: 1080p mode and 4K mode still present. 30 FPS cap enforced on all versions (including base). No more unlocked frame rate. - HDR support has been restored. - Dynamic res confirmed across all consoles. (including base PS4) - Can vary from 80% to full buffer (whether it's 1080p on base PS4 or 4K on mid-gens). PS4 Pro likely relying on checker board rendering. - CB rendering commended as 'outstanding' with CB evidence only visible upon zooming in. - Texture quality is a match, however in some instance X shows higher quality art. - In some select scenes, Pro has reduced shadows compared to X, but mostly they're same. Performance: - Frame rate gap between 4K modes on Pro and X is much closer but Pro is still a touch smoother than X - Pro 4K mode vs Base PS4: Performance is very similar, 30 FPS target but neither is 100% locked with small dips. - Standard PS4 more heavily impacted from streaming issues. - Big explosive effects can cause bigger dips on Pro compared to Base. - Pro's 1080p mode is effectively locked through out. Performance dips from 4K mode are gone. - Entering new areas can cause streaming related hitches even at 1080p, but much less so than other PS4 modes. - Pro @ 1080p "only console model where I (Rich) wasn't bothered by hiccups" - "It's the best way to play Anthem on consoles, but not visually the most pleasing" Ranking: - Base Xbox continues to be the worst performing version. Base PS4 is third. - X and Pro are trade offs, X has visual advantage but Pro has smoother performance (in 4K mode). - Pro's 1080p mode is Rich's favorite way to play the game on consoles. holy fuck Edited February 28, 2019 by Quad Damage Quote Link to post Share on other sites
JonDnD 2,608 Posted February 28, 2019 Share Posted February 28, 2019 When forcing a console to 1080p is the only way to hit 30fps consistently, you know the devs fucked up . They should have made it 1440 on pro and 1800p on Xbox and that probably would have fixed the fr issues and still have been playable , without being PS4 normal resolution Quote Link to post Share on other sites
jehurey 3,227 Posted February 28, 2019 Share Posted February 28, 2019 This was never a legitimate 4K generation. And to be honest, I don't think we're going to be all that blown away in graphics in the next-gen because developers used up alot of that GPU rendering power on displaying 4K resolution. CPU is going to be a noticeable upgrade, probably larger areas with more characters on-screen. Quote Link to post Share on other sites
Goukosan 2,249 Posted February 28, 2019 Share Posted February 28, 2019 DynamiteCop can't trust Digital Foundry again Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted February 28, 2019 Share Posted February 28, 2019 1 hour ago, jehurey said: This was never a legitimate 4K generation. And to be honest, I don't think we're going to be all that blown away in graphics in the next-gen because developers used up alot of that GPU rendering power on displaying 4K resolution. CPU is going to be a noticeable upgrade, probably larger areas with more characters on-screen. You're forgetting memory bandwidth. That's the first thing devs run out according to Cerny, way before of anything else. Quote Link to post Share on other sites
Teh_Diplomat 2,054 Posted February 28, 2019 Share Posted February 28, 2019 7 minutes ago, Goukosan said: DynamiteCop can't trust Digital Foundry again Sure I can! No! I can't! 3 Quote Link to post Share on other sites
Quad Damage 1,717 Posted February 28, 2019 Author Share Posted February 28, 2019 vini Quote Link to post Share on other sites
Remij 4,670 Posted March 1, 2019 Share Posted March 1, 2019 @DynamiteCop! Dynamic resolution confirmed Quote Link to post Share on other sites
Teh_Diplomat 2,054 Posted March 1, 2019 Share Posted March 1, 2019 10 minutes ago, Remij_ said: @DynamiteCop! Dynamic resolution confirmed DC only trusts DF on Mon/Wed/Fri. Quote Link to post Share on other sites
DynamiteCop 2,085 Posted March 1, 2019 Share Posted March 1, 2019 (edited) So basically X and Pro have near framerate parity, it seems to be maybe a 1 FPS difference and the X is rendering out a 100%+ higher native render with better caching that results in textures, shadows and assets loading in properly while they're absent on Pro or load in late. Gotcha. Edited March 1, 2019 by DynamiteCop! Quote Link to post Share on other sites
Teh_Diplomat 2,054 Posted March 1, 2019 Share Posted March 1, 2019 4 minutes ago, DynamiteCop! said: So basically X and Pro have near framerate parity, it seems to be maybe a 1 FPS difference and the X is rendering out a 100%+ higher native render with better caching that results in textures, shadows and assets loading in properly while they're absent on Pro or load in late. Gotcha. There we go; that's the DC (DynamiteCop and/or Damage Control) we're all used too. Quote Link to post Share on other sites
DynamiteCop 2,085 Posted March 1, 2019 Share Posted March 1, 2019 9 minutes ago, Teh_Diplomat said: There we go; that's the DC (DynamiteCop and/or Damage Control) we're all used too. It's not damage control, it's better. Quote Link to post Share on other sites
Cooke 2,026 Posted March 1, 2019 Share Posted March 1, 2019 Who cares? It's an asshole of a game Quote Link to post Share on other sites
DynamiteCop 2,085 Posted March 1, 2019 Share Posted March 1, 2019 5 minutes ago, Cookester15 said: Who cares? It's an asshole of a game Egh, I've learned enough over the years to think and purchase for myself and not on the backs of what other people think. 95/100 times my instinct for what I may enjoy is accurate. Quote Link to post Share on other sites
102020393023445948594 2,223 Posted March 1, 2019 Share Posted March 1, 2019 MIcrosoft's e3 2018 ender was a 6.0 EA game that runs better on Playstation. Only the Phail Sphincter clown posse... 1 Quote Link to post Share on other sites
Quad Damage 1,717 Posted March 1, 2019 Author Share Posted March 1, 2019 56 minutes ago, DynamiteCop! said: So basically X and Pro have near framerate parity, it seems to be maybe a 1 FPS difference and the X is rendering out a 100%+ higher native render with better caching that results in textures, shadows and assets loading in properly while they're absent on Pro or load in late. Gotcha. -Frame rate gap between 4K modes on Pro and X is much closer but Pro is still a touch smoother than X-Pro's 1080p mode is effectively locked through out. Performance dips from 4K mode are gone.-Pro @ 1080p "only console model where I (Rich) wasn't bothered by hiccups"-"It's the best way to play Anthem on consoles" Quote Link to post Share on other sites
DynamiteCop 2,085 Posted March 1, 2019 Share Posted March 1, 2019 (edited) 1 minute ago, Quad Damage said: -Frame rate gap between 4K modes on Pro and X is much closer but Pro is still a touch smoother than X-Pro's 1080p mode is effectively locked through out. Performance dips from 4K mode are gone.-Pro @ 1080p "only console model where I (Rich) wasn't bothered by hiccups"-"It's the best way to play Anthem on consoles" 1080p $400 console 2019 Edited March 1, 2019 by DynamiteCop! Quote Link to post Share on other sites
Quad Damage 1,717 Posted March 1, 2019 Author Share Posted March 1, 2019 Just now, DynamiteCop! said: 1080p $400 console 2019 multiplats best on pro 2019 BTFO Quote Link to post Share on other sites
JonDnD 2,608 Posted March 1, 2019 Share Posted March 1, 2019 (edited) Sony fans bought 2 ps4s to play at the same resolution for 2 more fps lol Edited March 1, 2019 by Jon2B Quote Link to post Share on other sites
DynamiteCop 2,085 Posted March 1, 2019 Share Posted March 1, 2019 Just now, Quad Damage said: multiplats best on pro 2019 BTFO "best" 300% higher resolution on the X with better caching for everything and a 7% performance differential "best" 2 minutes ago, Jon2B said: Sony fans bought 2 ps4s to play at the same resolution for 2 more fps lol Quote Link to post Share on other sites
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