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Next-Gen Xbox Console May Feature An Internal Physics Engine – Rumor


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Application program 24 is configured to utilize , and processor 12 is configured to execute , a physics engine 26 to simulate the real - time rigid body dynamics of a simulated physical system including a plurality of bodies . Data representing these physical bodies is stored as world data 28 and user data 30 . At a high level , the physics engine 26 includes collision detection logic 32 , solver logic 34 , and a kinematic integrator 36 , which are applied iteratively by the physics engine 26 to adjust the positions and velocities of various bodies in the physical system in order to make them behave appropriately under applied forces , such as gravity , wind resistance , springs , magnetism , etc . , as well as observe physical constraints , such as non - penetration of other rigid bodies , joint constraints , etc . Collision detection logic 32 , solver logic 34 , and kinematic integrator 36 are typically software programs executed by the processor 12 , which may be a multi - threaded and possibly multi - core central processing unit ( CPU ) . However , in some embodi ments portions or all of the logic of the physics engine 26 described herein may be implemented in firmware or hard ware , for example on a graphical processing unit ( GPU )

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