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WTF apparently the B3D PS5 specs might be legit


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1 hour ago, Team 2019 said:

Next gen is highly like as standard

2tb ssd? These are going to be MINIMUM 600 USD consoles then. That’s at least 200 bucks for the drive alone.  Or are you talking about an SSD boot drive and hdd combo?

Edited by teh_4th
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1 minute ago, teh_4th said:

2tb ssd? These are going to be MINIMUM 600 USD consoles then. That’s at least 200 bucks for the drive alone.  Or are you talking about an SSD boot drive and hdd combo?

Combo obviously. It's unlikely a normal HDD will be able to stream the content fast enough. With more RAM, bandidwth and new CPUs for streaming the HDD needs to catch up. Imagine filling 16 gigs of RAM with a PS4 HDD that already takes time to stream the data to PS4's pathetic 5 gig.

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4 minutes ago, Team 2019 said:

Combo obviously. It's unlikely a normal HDD will be able to stream the content fast enough. With more RAM, bandidwth and new CPUs for streaming the HDD needs to catch up. Imagine filling 16 gigs of RAM with a PS4 HDD that already takes time to stream the data to PS4's pathetic 5 gig.



Then it cant be a combo drive.  A 128gb or even 256gb combo drive will fit 2-4 games max. maybe 1-2 games if the OS is on the SSD (which it should be).  You'd be streaming the games from the HDD then anyway.

Edited by teh_4th
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2 minutes ago, teh_4th said:

Then it cant be a combo drive.  A 128gb or even 256gb combo drive will fit 2-4 games max. maybe 1-2 games if the OS is on the SSD (which it should be).  You'd be streaming the games from the HDD then anyway.

Aren't hybrids that use SSD as a buffering system much faster than normal HDDs.

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11 minutes ago, DynamiteCop! said:

Microsoft did this with the Xbox One Elite, not sure why this didn't translate to other SKU's.

Devs probably design games with base HDDs in mind in terms of streaming data into RAM/GPU and LODs. Only upgraded load times ain't worth it.

Edited by Team 2019
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Just now, Team 2019 said:

Devs probably design games with base HDDs in mind in terms of streaming data into RAM/GPU and LODs. Only upgraded load times ain't worth it.

You don't have to do anything or code around it, it functions as intended automatically. 

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1 minute ago, DynamiteCop! said:

You don't have to do anything or code around it, it functions as intended automatically. 

I know that but LODs are designed around base systems, adding a faster SSD won't change the LOD coding and other stuff. Also going by Guerilla the main reason LODs were limited in Horizon was because the CPU simply couldnt stream stuff fast enough.

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Just now, Team 2019 said:

I know that but LODs are designed around base systems, adding a faster SSD won't change the LOD coding and other stuff. Also going by Guerilla the main reason LODs were limited in Horizon was because the CPU simply couldnt stream stuff fast enough.

LoD and mipmap swaps and things of that nature are a render determinate, they're precalculated into the render pipeline. Yes an SSD or hybrid drive won't change this but it can reduce or eliminate stutter during large swaps. In Sea of Thieves for example when you're approaching an island and it does swaps if you're on a mechanical drive it can produce a slight half second or so lockup while it transitions, on an SSD this is eliminated. 

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