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Digital Foundry: Sekiro :D


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But what about the resolution basics? Sekiro is the first From Software game to aim for higher resolutions on the enhanced consoles. Both PS4 Pro and Xbox One X deliver an 1800p presentation, with the evidence suggesting that the Pro is using an image reconstruction technique to get to its target pixel count, but whatever approach From has chosen pays off massively - it's really difficult to tell one version from the other, even when zooming in tightly on captured screenshots, though the X does deliver marginally sharper shadows and a slight boost to overall clarity.
 
Performance is a mixed bag, with results that may disappoint. Both of the enhanced consoles run with an uncapped frame-rate - just like the PS4 Pro-only patch for Dark Souls 3. Unfortunately, despite all the media leading up to release showcasing the game running at 60fps, I can assure you that this is not the case on consoles. It's very much an unstable frame-rate usually in the upper 30s to upper 40s, but it's when you compare the two that eyebrows will raise. In most cases, the PS4 Pro version delivers a higher average frame-rate. Neither comes close to 60fps, but you can clearly see that Sony's machine has taken the lead here. The potential use of reconstruction on Pro might explain the difference here along with the slight difference in detail levels, but the results aren't great either way.
 
 
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Edited by Quad Damage
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https://www.eurogamer.net/articles/digitalfoundry-2019-sekiro-shadows-die-twice-performance-analysis   But what about the resolution basics? Sekiro is the first From Software game to aim for h

As far as consoles... This game is best on Pro confirmed.       Not only does pro have an higher avg frame rate...... it also actually hits 60fps as the highest frame rate.   

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2 hours ago, Quad Damage said:
 
 
But what about the resolution basics? Sekiro is the first From Software game to aim for higher resolutions on the enhanced consoles. Both PS4 Pro and Xbox One X deliver an 1800p presentation, with the evidence suggesting that the Pro is using an image reconstruction technique to get to its target pixel count, but whatever approach From has chosen pays off massively - it's really difficult to tell one version from the other, even when zooming in tightly on captured screenshots, though the X does deliver marginally sharper shadows and a slight boost to overall clarity.
 
Performance is a mixed bag, with results that may disappoint. Both of the enhanced consoles run with an uncapped frame-rate - just like the PS4 Pro-only patch for Dark Souls 3. Unfortunately, despite all the media leading up to release showcasing the game running at 60fps, I can assure you that this is not the case on consoles. It's very much an unstable frame-rate usually in the upper 30s to upper 40s, but it's when you compare the two that eyebrows will raise. In most cases, the PS4 Pro version delivers a higher average frame-rate. Neither comes close to 60fps, but you can clearly see that Sony's machine has taken the lead here. The potential use of reconstruction on Pro might explain the difference here along with the slight difference in detail levels, but the results aren't great either way.
 
 
:deadest:

@DynamiteCop!is now forced to hate Digital Foundry Again :feelsbadman:

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