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Sony officially gives PS5 details (Cerny himself)


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2 hours ago, lynux3 said:

Damn. :D It's going to be Anaconda's ball and chain day one. PS5 will be the lead development platform once again.

Only MS would release a next gen console WEAKER than the console they currently have out :D

 

 

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I'm hoping for lots of power to kill switch support completely 

I literally can't find aliasing in Far Cry 5 on Xbox One X, and it's razor sharp IQ. 8K wouldn't do anything. 

7 minutes ago, JONBpc said:

Only MS would release a next gen console WEAKER than the console they currently have out :D

 

 

Because 4 Teraflops on a new architecture with a competent CPU and memory interface is perfect for a 1080p environment. It's not that the console is weaker, it would be targeting something completely different. 

 

Xbox One X target: 4K 30/60 FPS (current gen engines) 

Xbox Lockhart target : 1080p 60 FPS (next gen engines)

Xbox Anaconda target: 4K 60 FPS (next gen engines)

 

 

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9 minutes ago, Team 2019 said:

The only reason MS is making Lockhart is that they need cheap boxes to shove into the XCloud. That's it.

Sounds like a disaster if true. Who’s going to buy a half assed next gen console to play games on XCloud. Especially when there will be Stadia where you can play games on your browser.

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42 minutes ago, Team 2019 said:

The only reason MS is making Lockhart is that they need cheap boxes to shove into the XCloud. That's it.

As far as we know xCloud is purely One S hardware. Nothing so far suggests Lockhart is replacing that and since xCloud, as far as we know, is being established using One S hardware this definitely isn't the case. Microsoft wants a casual box and Lockhart is either going to fill the void or completely fail. It could also have other ramifications too like Anaconda being an overly expensive box where sales are low, like Xbox One X, and forcing people out of the market for Xbox because Lockhart is too shitty and Anaconda is too expensive. PlayStation's next generation console will likely be the sweet spot.

Edited by lynux3
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https://www.pcgamer.com/amd-navi-specs-release-date-price-and-everything-we-know/


The move to 7nm allows for a substantially smaller die size, higher clockspeeds, increased core counts, and new features. However, current indications are that AMD won't be adding any specialized hardware cores for ray tracing, at least not with Navi 10. Navi 20 (a variant of which is likely to find its way into the PlayStation 5) will be where AMD adds ray tracing hardware, and it will replace the current Vega and Radeon VII cards, but it likely won't be available until 2020. But for the initial Navi 10 GPUs, AMD will try to increase the performance it offers in the budget and midrange markets. That means more cores, and higher performance per core.

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17 hours ago, JONBpc said:

Only MS would release a next gen console WEAKER than the console they currently have out :D

 

 

It will be much better than the X1X.  The CPU alone is in another world, more RAM, faster storage... everything.

 

I doubt it will be 4TB, but that could theoretically be enough for 1080p.  We'll just have to see how far MS goes with Anaconda.

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9 minutes ago, Remij_ said:

It will be much better than the X1X.  The CPU alone is in another world, more RAM, faster storage... everything.

 

I doubt it will be 4TB, but that could theoretically be enough for 1080p.  We'll just have to see how far MS goes with Anaconda.

That's got to be the goal, 1080p is still a huge subset of the market and when these systems come to fruition the market will basically be an even 50/50 split between 1080p and 4K TV owners. 

 

It's a really smart route going forward, and more than this it gives them a perfect device to put into xCloud. If you look at it Phil Spencer basically said it's in alpha right now so those One S racks are likely just a band-aid to get them through the testing phase, not something they'll roll out to scale. 

 

That will get them through their internal testing, the beta test and right up until launch when they can put Lockhart into their datacenters. Next-gen games, Xbox One games, 360 and original Xbox games all living in the cloud. 

 

And in terms of 4TF,  that should be more than enough for 1080p especially on a newer architecture. 

Edited by Nya`
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7 minutes ago, Bodycount ex-X said:

they should just put the few fans they have left out of their misery. Put the entire catalogue of Fauxsclusive 5.0's and halo/gears/forza onto the switch, stop developing for PC cold turkey, and try to regain some respect by being a 3rd party/gimp for Nintendo hardware.

 

 

Here's what your Switch versions of those games would be like:

 

 

 

I almost wish MS would do it... just to clown you some more :hest: 

 

Xbox is best on PC

Nintendo is best on PC

Octoraped BodyCountler is best on PC

Zelda Bodied of the Wild is best on PC

 

:juggle: 

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This memory setup is wierd as fuck rumourwise.

 

PS5 memory and storage systems

    24 GB RAM in total (20 GB usable by games)
    8 GB in form of 2 * 4-Hi stacks HBM2
    Sony got "amazing" deal for HBM
    in part due to them buying up bad chips from other customers which can't run higher then 1.6 Gbps while keeping 1.2v.
    HBM is expected to scale down in price a lot more than GDDR6 over the console lifetime
    Samsung, Micron and SK Hynix already shifting part of their capacity towards HBM due to falling NAND prices
    Sony will be one of the first high volume customers of TSMCs InFO_MS when mass production starts later this year (normal InFo already used by Apple in their iPhone)
    InFO_MS brings down the cost compared to traditional silicon interposers - has thermal and performance advantage as well
    InFO_MS allows them to drive their 1.6 Gbps chips @ 1.7 Gbps (435 GB/sec.) without having to increase the voltage above 1.2v
    HBM is more power efficient compared to GDDR6 - the savings were invested into more GPU power
    additional 16 GB in form of DDR4 @ 256 bit for 102.4 GB/sec.
    4 GB reserved for OS, the remaining 12 GB usable by games
    memory automatically managed by HBCC and appears as 20 GB to the developers
    HBCC manages streaming of game data from storage as well
    developers can use the API to take control if they choose and manage the memory and storage streaming themselves
    memory solution alleviates problems found in PS4
    namely that CPU bandwidth reduces GPU bandwidth disproportionately
    2 stacks of HBM have 512 banks (more banks = fewer conflicts and higher utilization)
    GDDR6 better than GDDR5 and GDDR5x in that regard but still less banks than HBM
    at the same time trying to keep CPU memory access to slower DDR4
    very satisfied with decision to use two kinds of memory for price to performance reasons
    allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec.

 

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2 hours ago, Team 2019 said:

This memory setup is wierd as fuck rumourwise.

 

PS5 memory and storage systems

    24 GB RAM in total (20 GB usable by games)
    8 GB in form of 2 * 4-Hi stacks HBM2
    Sony got "amazing" deal for HBM
    in part due to them buying up bad chips from other customers which can't run higher then 1.6 Gbps while keeping 1.2v.
    HBM is expected to scale down in price a lot more than GDDR6 over the console lifetime
    Samsung, Micron and SK Hynix already shifting part of their capacity towards HBM due to falling NAND prices
    Sony will be one of the first high volume customers of TSMCs InFO_MS when mass production starts later this year (normal InFo already used by Apple in their iPhone)
    InFO_MS brings down the cost compared to traditional silicon interposers - has thermal and performance advantage as well
    InFO_MS allows them to drive their 1.6 Gbps chips @ 1.7 Gbps (435 GB/sec.) without having to increase the voltage above 1.2v
    HBM is more power efficient compared to GDDR6 - the savings were invested into more GPU power
    additional 16 GB in form of DDR4 @ 256 bit for 102.4 GB/sec.
    4 GB reserved for OS, the remaining 12 GB usable by games
    memory automatically managed by HBCC and appears as 20 GB to the developers
    HBCC manages streaming of game data from storage as well
    developers can use the API to take control if they choose and manage the memory and storage streaming themselves
    memory solution alleviates problems found in PS4
    namely that CPU bandwidth reduces GPU bandwidth disproportionately
    2 stacks of HBM have 512 banks (more banks = fewer conflicts and higher utilization)
    GDDR6 better than GDDR5 and GDDR5x in that regard but still less banks than HBM
    at the same time trying to keep CPU memory access to slower DDR4
    very satisfied with decision to use two kinds of memory for price to performance reasons
    allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec.

 

 

I'm bookmarking this :D 

 

24GB ram total

8GB HBM2

16GB *DDR4*

4GB reserved for OS

 

Sounds like a mess.

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