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Sony officially gives PS5 details (Cerny himself)


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9 hours ago, Remij_ said:

Speaking of that.  If Sony really does have their own hardware based RT solution, then that means they're likely going with a lesser amount of CUs.  I wonder if they're going to hit 1.8Ghz on the GPU as well?  I think 10TF might be reasonable if they have real hardware based RT acceleration.  Should perform quite well.

 

 

I haven't seen a single thing that hints dedicated GPU die space to RT in Navi. It's going to be a very simple and ghetto architecture feature like F16 or the ID Buffer in Pro. Probably just some sort of aid for the general GPU. The high end Navi is 60-64 CUs, so it doesn't seem to have anything in the way RTX does.

 

No one is honestly expecting it to be good, it will probably just help with very simplified RT like the Crytek demo. Just so RT doesn't completely tank performance is probably the "high" bar.

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I'm hoping for lots of power to kill switch support completely 

I literally can't find aliasing in Far Cry 5 on Xbox One X, and it's razor sharp IQ. 8K wouldn't do anything. 

Some people heard there will be architecture differences with PS5 and XBox, nothing silly like XBox not using Navi.

 

It's possible that designing a single system and two different scaling systems could require different solutions that make sense in a PS5, but scales like shit across two systems. So it's not as simple as three same systems, different clocks and more/less ram.

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Lockhart to me sounds like a byproduct of MS's XCloud project. I think it's designed specifically for cheap server blades for streaming.

 

I don't think MS has high hopes for it outside some budget niche, and it would never even be made if not for XCloud. If they can get all next gen games at 1080p on their streaming service for hardware that's much cheaper than Stadia they have a huge advantage especially with all the multiplats.

 

They're going to just throw it out on the market with no expectations, cause why not.

 

The fact Sony isn't designing a streaming oriented next gen solution for PS5 is also very telling, about how their strategies will differ.

 

I still can't decide which strategy is better, two SKUs, or a single one. If Sony can't hit 399 though, they fucked up, period, no matter the specs.

 

I still think the best case scenario for us forumers is that Lockhart gets cancelled, and both hit 499. Scaling will work but I don't think it will be perfectly smooth all the time.

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1 hour ago, Team 2019 said:

Also what if Lockhart is a streambox but renders latency things on its end. Say even ray tracing, physics etc on the box and the rest is streamed? 4tflops doesn't mean it will actually render the full game.

 

Like.4.tflops is REALLY low.

 

It's not for 1080p

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3 minutes ago, Nya` said:

It's not for 1080p

What do you mean? I'm just thinking Lockhart might be a misunderstood system, I'm not sure if MS will ever release a non 4K console after X.

 

We got one theory that it's a massively downscaled Anaconda. But what if it's something different?

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1 minute ago, Team 2019 said:

What do you mean? I'm just thinking Lockhart might be a misunderstood system, I'm not sure if MS will ever release a non 4K console after X.

 

We got one theory that it's a massively downscaled Anaconda. But what if it's something different?

http://www.freepatentsonline.com/10159901.html

 

:yeshrug: But this would probably apply to both systems and not one. 

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5 minutes ago, Nya` said:

http://www.freepatentsonline.com/10159901.html

 

:yeshrug: But this would probably apply to both systems and not one. 

We assume that local streaming calculations to reduce latency will be run on a calculator or phone level piece of hardware. Or even a One S. What if MS's vision for a streaming console isn't some chrome browser POS like Stadia but a highly specialised piece of hardware like Lockhart. Worth considering it imo it would make the leak saying it's a streaming box make sense.

 

Maybe this way streaming will be extremely competitive with native this way. Not the Stadia garbage we saw where there was huge lag input at their own demo show.

 

Obviously you might even stream 4K with no issue.

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Someone made a point. First 18 months third parties are on PS4/One cross gen. What's the value of point of Lockhart? 4tflop version?

 

Halo Infinite launches on X and Lockhart... Same ress on both? What's the value.

 

We need to rethink Lockhart. Or they think an SSD and RT can carry it...

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DDR4/HBM2 memory management. That leak even if not true is interesting.

 

 

HBCC is basically a fancy name for the GPU being able to page it's VRAM out to system memory... Where it could really help is if games start depending on it, so a game could load 32GB of textures, but only 16GB in use at any time for instance... no loading screens or stutter it would just stream them from the system memory as needed. If consoles use this it would mean they could use more of a cheaper system memory and faster GPU memory...rather than as they have done in the past and running then entire SoC off a fast GPUish memmory type

 

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HMB2 DDR4 rumour gain traction.

 

"The source of the rumor reached out to me and claimed that HBM2 costs are only 35-40% higher in Sony’s case, and given HBM is done on contract pricing, they’re not subject to at-market rates.

This makes sense, as a huge initial buy would be product when you’re asking a supplier to significantly ramp up their capability.

Also consider this is for 8GB of memory, not the full 24GB. The other 16GB of DDR4 may well make it a cost comparable solution to GDDR6 only."

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23 hours ago, Team 2019 said:

DDR4/HBM2 memory management. That leak even if not true is interesting.

 

It's an interesting rumor for sure.  It really DOES make sense the more you look into it.  The HBCC handing both pools of ram as well as storage, and simplifying it for developers alleviates the major concerns it would pose.  I'm still extremely skeptical though.

 

If Digitimes is to be believed about ASE handling the packaging, then it makes it impossible since only TSMC will offer InFO_MS .. which directly contradicts that rumor.

 

Will be interesting as fuck to see what it ends up being.  I'm 100% sticking with GDDR6, but I'll give Dynamite his props if it does end up using HBM.

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How is Sony not developing a solution for streaming ? 

 

They already have the biggest one and they just dropped the price to make it more appealing. 

 

It's going to continue to grow and you will be seeing more of it soon .

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14 hours ago, JONBpc said:

How is Sony not developing a solution for streaming ? 

 

They already have the biggest one and they just dropped the price to make it more appealing. 

 

It's going to continue to grow and you will be seeing more of it soon .

It's never going to be Stadia or XCloud big. More importantly to Sony it will never outpace their hardware business, probably ever. No one is saying it won't grow or not be profitable. That's not the main take away here.

 

I

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14 hours ago, Remij_ said:

It's an interesting rumor for sure.  It really DOES make sense the more you look into it.  The HBCC handing both pools of ram as well as storage, and simplifying it for developers alleviates the major concerns it would pose.  I'm still extremely skeptical though.

 

If Digitimes is to be believed about ASE handling the packaging, then it makes it impossible since only TSMC will offer InFO_MS .. which directly contradicts that rumor.

 

Will be interesting as fuck to see what it ends up being.  I'm 100% sticking with GDDR6, but I'll give Dynamite his props if it does end up using HBM.

From what I understand though is on top being better for the budget a PS5 on HBM3/DDR5 would also be much cheaper to make than a pure GDDR6 PS5 Pro. Another thing to consider.

 

50 dollar saving is insane and something I can't see Sony passing up.

 

Plus I think you get a 256 bit bus on a 16 gig DDR6 setup, you need 24 gigs for the same bus as X.

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