Jump to content

Looks like the next Xbox is gonna beat up ps5


Recommended Posts

2 minutes ago, Nya` said:

 

Wrong, the original was more powerful, the 360 was more powerful, and the Xbox One X is more powerful. Sony is 1:4 against Xbox. Don't confuse the PlayStation 3's CPU with its GPU, the RSX was inferior to Xenos ever so slightly, one of its biggest advantages was a unified shader which RSX didn't even have, and was the way forward for PC hardware henceforth. 

 

In terms of Halo 4 It looks great in general, it still holds up even now in a lot of ways.

 

*** Shitty Screenshot #1 Redacted ***

*** Shitty Screenshot #2 Redacted ***

*** Shitty Screenshot #3 Redacted ***

Wrong.

 

I'm not going to repeat this fact, again. Microsoft only had one console that outperformed a PlayStation equivalent, and that was the abysmal original Xbox. Cell and RSX outperformed Xbox 360 handily, PlayStation 4 shat all over Xbox One, and the next generation is yet to be determined.

 

Sony: 2

Microsoft: 1

Link to post
Share on other sites
  • Replies 89
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Dude this sounds like the biggest load of fan fiction bullshit. Nobody with a working brain believes any of this. The best is that its more expensive, and has higher clocks and more ram. Thats it. Lem

Just now, lynux3 said:

Wrong.

 

I'm not going to repeat this fact, again. Microsoft only had one console that outperformed a PlayStation equivalent, and that was the abysmal original Xbox. Cell and RSX outperformed Xbox 360 handily, PlayStation 4 shat all over Xbox One, and the next generation is yet to be determined.

 

Sony: 2

Microsoft: 1

You are so dumb :hest:

 

It's a fact bud, Nvidia still relied on separate shader pipelines which was inefficient, the 360 went unified even before PC's did. It was a better GPU, was able to push more graphically and render higher resolutions. Stop trying to conflate Cell with RSX, the CPU had nothing to do with the GPU's inefficiency and inferior architecture which Nvidia later rectified in their own GPU's as unified was in fact better. 

 

"That mere 10% clock
speed that RSX has on Xenos is easily countered by the unified shader
architecture that we've implemented.

"Rather than separate pixel and vertex pipelines, we've created a single
unified pipeline that can do both. Providing developers throw instructions
at our architecture in the right way, Xenos can run at 100% efficiency all
the time, rather than having some pipeline instructions waiting for others.
For comparison, most high-end PC chips run at 50-60% typical efficiency. The
super cool point is that 'in the right way' just means 'give us plenty of
work to do'. The hardware manages itself."

 

  • Xbox: Better
  • Xbox 360: Better
  • Xbox One X: Better

Microsoft is 3:4

Link to post
Share on other sites
Just now, Nya` said:

You are so dumb :hest:

 

It's a fact bud, Nvidia still relied on separate shader pipelines which was inefficient, the 360 went unified even before PC's did. It was a better GPU, was able to push more graphically and render higher resolutions. Stop trying to conflate Cell with RSX, the CPU had nothing to do with the GPU's inefficiency and inferior architecture which Nvidia later rectified in their own GPU's as unified was in fact better. 

 

"That mere 10% clock
speed that RSX has on Xenos is easily countered by the unified shader
architecture that we've implemented.

"Rather than separate pixel and vertex pipelines, we've created a single
unified pipeline that can do both. Providing developers throw instructions
at our architecture in the right way, Xenos can run at 100% efficiency all
the time, rather than having some pipeline instructions waiting for others.
For comparison, most high-end PC chips run at 50-60% typical efficiency. The
super cool point is that 'in the right way' just means 'give us plenty of
work to do'. The hardware manages itself."

 

  • Xbox: Better
  • Xbox 360: Better
  • Xbox One X: Better

Microsoft is 3:4

You don't even understand what you're copy/pasting, just like you don't understand what Arcturus is you dumbass. :rofl: 

 

It's so efficient, PlayStation 3's best games look leaps and bounds better than Xbox 360's best games. :kaz:

 

PlayStation 3: Better

PlayStation 4: Better

 

Sony: 2

Microsoft: 1

Link to post
Share on other sites
3 minutes ago, lynux3 said:

You don't even understand what you're copy/pasting, just like you don't understand what Arcturus is you dumbass. :rofl: 

 

It's so efficient, PlayStation 3's best games look leaps and bounds better than Xbox 360's best games. :kaz:

 

PlayStation 3: Better

PlayStation 4: Better

 

Sony: 2

Microsoft: 1

Arcturus is the codename floating around for AMD's Next-Gen architecture which is supposed to drop in 2020. I know exactly what I'm copy and pasting you just don't like it because it highlights your stupidity. 

 

AMD's architecture was better at the time, a unified shader was better, they were pushing more Gigaflops with better efficiency. 

 

PlayStation 3's best looking games looked the way they did because of raw artistic talent, not hardware capability. Again you're trying to conflate talent with graphical computation, you're a moron. 

Edited by Nya`
Link to post
Share on other sites
Just now, Nya` said:

Arcturus is the codename floating around for AMD's Next-Gen architecture which is supposed to drop in 2020. I know exactly what I'm copy and pasting you just don't like it because it highlights your stupidity. 

 

PlayStation 3's best looking games looked the way they did because of raw artistic talent, not hardware capability. Again you're trying to conflate talent with graphical computation, you're a moron. 

No, it's not. It's made up shit and you soaked it up like the dumbass you are. :mj:

 

Sony: 2

Microsoft: 1

Link to post
Share on other sites
Just now, lynux3 said:

No, it's not. It's made up shit and you soaked it up like the dumbass you are. :mj:

 

Sony: 2

Microsoft: 1

You're going at it again like an idiot, we haven't forgotten your whole IPC debacle. You don't know anything about hardware, stop acting. 

Link to post
Share on other sites
Just now, Nya` said:

You're going at it again like an idiot, we haven't forgotten your whole IPC debacle. You don't know anything about hardware, stop acting. 

You're a typical armchair expert faggot. You think you know, but the reality is... you're just an armchair expert faggot. :shrug:  Arcturus isn't the next generation AMD architecture, and you're an idiot.

Link to post
Share on other sites
1 minute ago, lynux3 said:

You're a typical armchair expert faggot. You think you know, but the reality is... you're just an armchair expert faggot. :shrug:  Arcturus isn't the next generation AMD architecture, and you're an idiot.

:hest: What kind of response is this 

Link to post
Share on other sites
8 minutes ago, Nya` said:

:hest: What kind of response is this 

Armchair Expert: A person who knows a lot about a subject, but has little or no experience or real understanding of it.

 

Perfectly defines your incompetence on any subject. It's the reason why you're almost 100% wrong on everything you bet against. It's why everyone laughs at you, brings up old quotes from months ago and to this day you still haven't learned.

 

The fact that you think Arcturus is a GPU architecture and that the next Xbox is going to be associated with a GPU architecture after Navi only confirms your incompetence. It's fake, but it's hilarious to see you throw it around like it's a possibility. :mj: 

 

You literally are the definition of the Dunning-Kruger effect. :hest: 

Edited by lynux3
Link to post
Share on other sites
7 minutes ago, lynux3 said:

Armchair Expert: A person who knows a lot about a subject, but has little or no experience or real understanding of it.

 

Perfectly defines your incompetence on any subject. It's the reason why you're almost 100% wrong on everything you bet against. It's why everyone laughs at you, brings up old quotes from months ago and to this day you still haven't learned.

 

The fact that you think Arcturus is a GPU architecture and that the next Xbox is going to be associated with a GPU architecture after Navi only confirms your incompetence. It's fake, but it's hilarious to see you throw it around like it's a possibility. :mj: 

I'm wrong about predictions because I make longshot bets, predictions... that has nothing to do with understanding technology. You're trying to weasel your way out of not understanding the differences between RSX and Xenos, I mean for christ sakes you were talking about Cell like it was a fucking GPU...

 

 

Arcturus is the name being thrown around right now for Next-Gen, and with a 2020 release there is a possibility Microsoft's machine could be using it if they're shooting for a November release. Also it's not just because of the time table but also Sony's involvement with Navi and its development, there might be some kind of embargo on it which prevents or limits Microsoft's access to the architecture. 

 

You're lost in the woods bitch.

Edited by Nya`
Link to post
Share on other sites
34 minutes ago, Nya` said:

I'm wrong about predictions because I make longshot bets, predictions... that has nothing to do with understanding technology. You're trying to weasel your way out of not understanding the differences between RSX and Xenos, I mean for christ sakes you were talking about Cell like it was a fucking GPU...

 

 

Arcturus is the name being thrown around right now for Next-Gen, and with a 2020 release there is a possibility Microsoft's machine could be using it if they're shooting for a November release. Also it's not just because of the time table but also Sony's involvement with Navi and its development, there might be some kind of embargo on it which prevents or limits Microsoft's access to the architecture. 

 

You're lost in the woods bitch.

The Cell was performing general GPU tasks alongside RSX, who cares. It helped push PS3 games graphically passed Xbox 360 games. This isn't up for debate, it's a fact. It was regular practice mid-way through last generation.

 

Arcturus is nothing more than a code name for a chip not a micro-architecture. It's only being thrown around by people that have poor comprehension skills and the Hopes & Dreams of lemmings. No one even knows what AMD's next generation micro-architecture code name is and about the only thing we know is that it won't be GCN based and there won't be a 64 CU limit.

 

The only thing I'm lost in is your stupidity. :hest: I mean for fuck sake, remember when you convinced yourself that an exclusive isn't an exclusive and then tried to pass your redefinition of what an exclusive is onto others? :rofl: You're trying to change the definition of shit like the left is trying to change the definition of gender. :kaz: 

Edited by lynux3
Link to post
Share on other sites

Arguing about inefficiency is irrelevant.

 

The only thing that matters is WHAT CAN be achieved. And the PS3 could achieve more than the X360.

 

But let's take a look at the biggest, most complex games of that generation that were being made at the very end of the gen when developers had mastered the hardware:

 

 

Quote

 

Grand Theft Auto 5: the Digital Foundry verdict

At last, Rockstar North's monstrous open-world caper is here in all its glory - but after five years and an estimated £170 million being sunk into development and marketing, which version is the one to buy? After playing both versions extensively and amassing over 2TB of lossless video to analyse, we must stress that you're bound to have a fantastic time with either take. Lighting and physics engines are fully intact on both versions, and the minor differences in reflection mapping go down as nitpicks. At its core, both PS3 and 360 present the same massive Los Angeles-inspired sprawl via the same 720p native resolution lens, with almost entirely identical effects and object detail.

 

However, it's apparent that the PS3 version has an undeniable advantage in one area: even to the naked eye, ground textures on 360 are blurred as a result of what appears to be unoptimised asset streaming. Glitch or not, this basically amounts to concrete and grass textures appearing fuzzier beneath the feet of Trevor, Michael or Franklin, while the PS3 version's remain crystal clear. The 360 does command a minor advantage in frame-rate during synchronised play, but for shoot-outs and high-speed hurtles down the city streets, the PS3 can sometimes pull ahead in these metrics - though the difference is rarely perceptible either way. Since all else is identical across the board, the PS3 version is recommended on the grounds of image quality if you have the option.

 

 

Quote

 

Assassin's Creed 3: The Digital Foundry verdict

In summary, Ubisoft Montreal has taken all the great technical advances offered up by Assassin's Creed Revelations, and has implanted them in a game with a more ambitious tale to tell. On top of that, it brings its own innovations too, showing a real flexibility to the game's underlying engine. The naval battles are a perfectly pitched addition, given the capabilities of each console, and do much to add variety to the gameplay. Similarly, the bumped-up NPC count, new snow effects, and forest sections also elevate the world's sense of scale and atmosphere. Certainly, the complexity of Rome isn't quite matched by Boston's 18th Century manifestation, but this is partly made up for by the added bustle on the harbours, and the constant flux of the weather.

 

Technically, Assassin's Creed 3 is very well-rounded game on both PS3 and 360. For starters, the use of v-sync does greater justice to the visuals while in motion, where torn frames are now gladly a thing of the past. Outside of differences in texture filtering and shadow draw distance, which favour Microsoft's console by a small margin, there's very little else that set these two versions apart in terms of image quality. The 4.5GB mandatory install on PS3 might be a factor for some, but it's clear that the faster streaming from HDD has benefited performance greatly, resulting in a frame-rate that's often neck-and-neck with the 360's - save for a few busy spots around city areas.

 

Looking forward, it'll be fascinating to see what may be added - or potentially subtracted - from the game's upcoming Wii U release, and whether tablet controls can find a place in the Assassin's Creed experience. The upcoming PC version will also be worth considering, especially if it allows us to clear up the weaker graphical elements in view on console such as the aliased shadows and visible geometry pop-in. If you can't wait, however, it's fair to say the game is built around a strong familiarity of the 360 and PS3's boundaries, which reaps dividends in every other way. The differences have once again become even more marginal and either version is worth your attention.

 

 

Quote

 

BioShock Infinite: the Digital Foundry verdict

 

Despite our concerns with performance on console, Irrational Games still manages to deliver an engrossing experience across all formats, where the core experience is so strong that the game is an essential purchase no matter which platform you own. The extra clarity afforded by the PC version better represents the stylised artwork on offer, while smoother frame-rates certainly make the combat sequences so much more enjoyable to play, with more responsive controls delivering an extra dimension of precision needed in fast-paced shoot-outs. If you have the hardware capable of running the game smoothly, the PC version is the game to buy.

 

However, the console releases are still outstanding releases that come highly recommended. The shooting isn't as much fun when frame-rates are crashing down but most of the other elements that help make BioShock Infinite such an accomplished release are fully in effect. The more responsive PS3 game gets the nod for delivering a more consistent, flowing gameplay experience and its deficit in terms of rendering resolution is really difficult to pick up on bearing in mind how strong the FXAA blur is on both platforms. The addition of tearing isn't particularly attractive, but the extra controller response is preferable during intense combat scenes. Alternatively, those especially susceptible to screen-tear may prefer the 360 version, despite it featuring heavier dips in performance in more demanding scenes.

 

Overall, BioShock Infinite is certainly one of the most entertaining games we've played in a long, long while. At its core, the power/weapon-based combat is similar to previous games in the series, but what sets this sequel apart is how all the different elements come together coherently to form a compelling, irresistible experience, where Elizabeth takes centre stage. Impressive AI and animation are combined with excellent dialogue and delivery that help to give her real character throughout the whole adventure, even if some of the gameplay mechanics surrounding her are a little underused. What we love most about BioShock Infinite is the way in which technology and game design come together to deliver a unique experience. With this philosophy in mind, we're excited by the possibilities next-gen platforms represent to a developer like Irrational. Let's hope we don't need to wait another five years to see its next game...

 

Metro Last Light article is no longer up, but they ruled that the PS3's performance put it over the X360's higher resolution. X360 tanked too much in framerate tests that they posted:

 

Quote


Dead Space 3: the Digital Foundry verdict

Overall, Visceral Games delivers another exceptional multi-platform conversion, in which the quality of the final product is effectively identical across both consoles with solid performance and image quality.

 

 

Quote

 

Tomb Raider: the Digital Foundry verdict

 

The console versions of Tomb Raider are still thoroughly recommended though. Despite some performance issues on both systems when the action is situated in more complex environments, the game manages to stick closely to the desired 30FPS update with only momentary lapses that impact the quality of the gameplay. While the 360 offers up slightly more consistent overall performance, for the most part the difference between the two games isn't significant, and it's also fair to say that the PS3 holds the advantage with regards to image quality and the general refinement of the overall presentation. This is a game where much of the experience is built around the spectacle and in that respect, PS3 offers an advantage of its 360 sibling. Aside from various instances where performance is visibly lower, the gameplay is otherwise just as enjoyable on Sony's system, and the sharper visuals better suit the overall feel of the game, highlighting the richness of the environments without as many unwanted side-effects. In that respect the PS3 version gets our recommendation as the preferred choice of the two console releases.

 

 

Even though the X360 version has framerate hold up better in specific scenes, they still give it to the PS3 version.

 

So, here's the thing. Dynocrap's argument was that X360 was EASILY getting better performing games, across the board with multiplats.

 

So, if multiplats were EVEN in 2012/2013............then the ultimate victory goes to the PS3 because Sony's first party content was........WITHOUT QUESTION............the best looking games of the gen. Best looking, had the most advanced graphical effects.

 

But we're not even seeing multiplats being dead-even. The PS3 is still getting the majority victories in these comparisons. These were the sharpest, most well-produced AAA-production multiplats from the biggest studios that I compared.

 

PS3 takes it. I mean...............for fucks sakes, God of War's 3 opening level. This shouldn't even be up for debate.

Link to post
Share on other sites

Out of exclusives, PS3 had the best looking games that generation.

 

TLOU

Killzone 2/3

UC3

GoW3

MGS4

 

The developers worked REALLY hard to achieve those results... but they did it.

 

360 had great looking games as well though.  Halo 4 is extremely high up on that list.. as is Gears 3.

 

I'll say this.  I feel that the 360 was EASILY the better machine, and honestly... more powerful in the right hands.  Most multiplats were better on 360, it was easier to code for and get better results from.  But here's the thing.. Sony's developers are great at doing more with less.  Meaning that when they design their games, they design them to be cinematic, and presented in a way that's visually appealing.  They're very good at this.  They know which areas to put attention to, and which to focus less on.  Also, some of the best looking cutscenes in UC3 and TLOU were pre-rendered videos which PS3 could produce at near indistinguishable quality due to the blu-ray drive.

 

I think that PS devs during that generation really started to get a feel for the types of games they wanted to make, and Sony was providing them with the talent necessary to extract the absolute most they could from the garbage hardware that was the PS3.  I think they genuinely had a different focus/vision from most MS studios, so they made visually pleasing games.  And here's the other thing I believe... those developers could have done better work on 360.  I believe Sony developers that gen could have made some astounding shit on MS' machine.  So I'm willing to chalk it up to Sony's developers being better at producing visually pleasing games, rather than PS3 being this massive beast.  They could have made stunning shit on 360.

Link to post
Share on other sites

It's honestly is starting to sound more like damage control. Since PS5 has confirmed BC which many said would lose them next gen, and with stuff like Navi with RT and SSD as standard they are obviously not skimping on hardware.

 

Post Navi GPU architecture? Really? 

Edited by Team 2019
Link to post
Share on other sites
4 hours ago, Nya` said:

I'm wrong about predictions because I make longshot bets, predictions... that has nothing to do with understanding technology. You're trying to weasel your way out of not understanding the differences between RSX and Xenos, I mean for christ sakes you were talking about Cell like it was a fucking GPU...

 

 

Arcturus is the name being thrown around right now for Next-Gen, and with a 2020 release there is a possibility Microsoft's machine could be using it if they're shooting for a November release. Also it's not just because of the time table but also Sony's involvement with Navi and its development, there might be some kind of embargo on it which prevents or limits Microsoft's access to the architecture. 

 

You're lost in the woods bitch.

Dude this sounds like the biggest load of fan fiction bullshit. Nobody with a working brain believes any of this. The best is that its more expensive, and has higher clocks and more ram. Thats it. Lemmings have PTSD after this gen and get overly emotional.

Edited by Team 2019
  • Upvote 2
Link to post
Share on other sites
6 hours ago, Nya` said:

I'm gonna try to get a decade out of this 2600k, I honestly don't think I've seen a more impressive CPU than this in my entire life. 

my 2500k ---> 

Link to post
Share on other sites

I think Sony is bullshitting us with the price expectations, and is going to walk out with the magic 399 price and the internet will assplode as if it's some sort of miracle. While in reality it's just slighy modified off the shelf parts in a 399 box. Same goes for MS.

 

Also so called MS insiders don't know PS5 specs but magically know it's going to be weaker. You can feel the damage control, since they were praying Sony would fuck up. You can see it from all the pseudo arrogant Sony is back threads of non sense.

Edited by Team 2019
Link to post
Share on other sites
12 minutes ago, Team 2019 said:

I think Sony is bullshitting us with the price expectations, and is going to walk out with the magic 399 price and the internet will assplode as if it's some sort of miracle. While in reality it's just slighy modified off the shelf parts in a 399 box. Same goes for MS.

 

Also so called MS insiders don't know PS5 specs but magically know it's going to be weaker. You can feel the damage control, since they were praying Sony would fuck up. You can see it from all the pseudo arrogant Sony is back threads of non sense.

It could happen, but I think at the very least they will cost $449.  I don't understand why people think there are only 2 possible price points for these machines.

 

I'm just wondering how much capacity PS5 will have with its storage?  1TB seems likely, and anything less would be disappointing.  It can't be fixed storage either.  I'm guessing an easily swappable NVMe drive.. hopefully no proprietary bullshit.  People will need to be able to upgrade in the future.

 

Also, Aza... I find it funny that you think Sony can make water from wine, but others can't do the same thing.  You always think MS is damage controlling...  Be fucking real for a sec here.  Sony didn't announce anything truly substantial with their little Wired article.  They mostly listed stuff we already knew.. and the surprise was that it has an SSD... People talking like this announcement puts MS on edge or whatever is fucking ludicrous.  MS doesn't have to respond to any of this shit because nothing was really said.  MS wasn't praying Sony would fuck up... :roll:  You're acting like the only way MS could outwit Sony is if Sony fucks up... please.

 

This is all useless speculation at this point.  And the power differential really won't make any difference.

Link to post
Share on other sites
1 minute ago, Remij_ said:

It could happen, but I think at the very least they will cost $449.  I don't understand why people think there are only 2 possible price points for these machines.

 

I'm just wondering how much capacity PS5 will have with its storage?  1TB seems likely, and anything less would be disappointing.  It can't be fixed storage either.  I'm guessing an easily swappable NVMe drive.. hopefully no proprietary bullshit.  People will need to be able to upgrade in the future.

 

Also, Aza... I find it funny that you think Sony can make water from wine, but others can't do the same thing.  You always think MS is damage controlling...  Be fucking real for a sec here.  Sony didn't announce anything truly substantial with their little Wired article.  They mostly listed stuff we already knew.. and the surprise was that it has an SSD... People talking like this announcement puts MS on edge or whatever is fucking ludicrous.  MS doesn't have to respond to any of this shit because nothing was really said.  MS wasn't praying Sony would fuck up... :roll:  You're acting like the only way MS could outwit Sony is if Sony fucks up... please.

 

This is all useless speculation at this point.  And the power differential really won't make any difference.

There were threads that Sony would lose next gen cause of lack of Fortnite crossplay, panty censoring, and Jim Ryan backward compatibility quote from 5 years ago. Where the fuck have you been.

Link to post
Share on other sites
Just now, Team 2019 said:

There were threads that Sony would lose next gen cause of lack of Fortnite crossplay, panty censoring, and Jim Ryan backward compatibility quote from 5 years ago. Where the fuck have you been.

Not reading much into stupid shit like you seem to be..

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.


×
×
  • Create New...