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Crytek's Ray Tracing demo ran at 1080p 30fps on Vega 56... not 4K


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They've released an interview about their demo and how they did it...

 

https://www.cryengine.com/news/how-we-made-neon-noir-ray-traced-reflections-in-cryengine-and-more

 

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Neon Noir is rendered in real-time, in-editor, on an AMD Vega 56 GPU. Will the latest generation of graphics cards deliver even more impressive results?

Yes. Our current implementation is both API and hardware agnostic. It runs in 1080p with 30 fps on a Vega 56. Reducing the resolution of reflections allows much better performance without too much quality loss. For example in half-resolution mode it runs 1440p / 40+ fps. At the moment we don’t benefit from any additional performance that modern APIs like Vulkan or DX12 or dedicated hardware like the latest generation of graphics cards could give us. But of course, we will optimize the feature to achieve an uplift performance from these APIs and graphics cards.

 

One of the key factors which helps us to run efficiently on non-RTX hardware is the ability to flexibly and dynamically switch from expensive mesh tracing to low-cost voxel tracing, without any loss in quality. Furthermore, whenever possible we still use all the established techniques like environment probes or SSAO. These two factors help to minimize how much true mesh ray tracing we need and means we can achieve good performance on mainstream GPUs. Another factor that helps us is that our SVOGI system has benefitted from five years of development.

 

However, RTX will allow the effects to run at a higher resolution. At the moment on GTX 1080, we usually compute reflections and refractions at half-screen resolution. RTX will probably allow full-screen 4k resolution. It will also help us to have more dynamic elements in the scene, whereas currently, we have some limitations. Broadly speaking, RTX will not allow new features in CRYENGINE, but it will enable better performance and more details.

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Let’s talk about this in more details and mention the bullets/shells on the ground when the drone scans the crime-scene. This scene was actually the core of a lot of debate. The reflections on two of them seem to be missing. What are we seeing here?

Ron: To ensure our ray-traced reflections performed as well as possible we didn’t use the original render geometry for reflections, but rather a less detailed version that is easier to process. This optimization is similar to traditional LODs (level of detail objects) that replace the original render geometry as you move away from it, and the object gets smaller on the screen.

In fact, all the objects in the Neon Noir Demo use low-poly versions of themselves for reflections. As a few people have commented, it is noticeable on the bullets, but it’s a lot harder to spot in most cases. That said, we can easily fix the reflection on the bullets by using more detailed LODs or just not using LODs at all.

 

Since the bullet casings are such small objects in the world, the SVOGI voxel grid didn’t pick them up and we had to turn them into dynamic ray-traced objects which is usually reserved for moving objects that are updated each frame. When we released the video, the limit for the amount of dynamic objects was a lot stricter than it is now. That’s why only about half the bullets had proper reflections in the video. When we release the scene to the public all bullet casings should be reflected properly.

 

They outright fucking LIED to everyone claiming that THAT demo vid they released was running on a Vega 56 :lawl: 

 

So RTX will allow 4x the resolution (both raster and rt) and more dynamic objects in the scene... Vega 56 1080p 30 :mj: 

 

@DynamiteCop!HBR :tom: 

 

 

 

:hehe: 

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That card cant do 4k anyway on real games who expected it to do 4k with rt   Rtx flopped thhbo

5 minutes ago, JONBpc said:

Are you comparing a 2080ti to Vega 56 ?

No, but Dynamite sure was in that thread I quoted :reg: 

 

I'm saying what Crytek is saying dipshit.  Read it...

 

ROFL Faga 56 Deeno and JonnoHBR :D 

 

"BUBUT LOOK at wat a Vega 56 is doing REMhbr spent $10000 for RT and teh AMDuz it better :lemming:

 

Clown ass idiots :tom: 

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Just now, JONBpc said:

So vega 56 is giving you what the 2080ti does , just not quite as good . What about price ? 

 

Rtx is a flop LOL

It's not.  Not even close.  The only thing Vega 56 is giving me is a laugh...

 

And Vega is giving you... a single fucking demo (that isn't even released yet) that runs at 1080p 30fps.. ROFL..

 

How many CryEngine games you play lately Jon? :tom: 

 

You idiots were trying to claim that because of this demo, "compute only" RT was just as viable as RTX and that Nvidia scammed their customers :cruise: 

 

Crytek literally fucking lied outright and you fucks ate it up :rofl: 

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And when I showed Deeno the other results for the other games with GTX cards running RT, he said that the results were only shitty because they were designed around RTX... and that Crytek's superior RT was the way forward!! :smilecry: 

 

Hilarious how that amazing 4K 30 simplistic tech demo... is now really 1080p 30 :lawl:

 

:rofl:  

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2 minutes ago, Remij_ said:

It's also the best RT @ 1080p card for the money, dummy :reg: 

 

RTXXX :juggle: 

Lol it can BARELY do ray tracing . 2070 is the best 1080p RT card .

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