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@Team 2019  

You're dumbass got raped last week for trying to tell us that its nothing but Sony TVs   Even though Sony has about 2.5 times the size of MAU than Microsoft, Sony is still growing at a faste

LOL someone translate this into human language.

PS5 devkit PCB specs from OQA

renderTimingPixel.png
  • monolithic die ~22.4mm by ~14.1mm

  • 16 Samsung K4ZAF325BM-HC18 in clamshell configuration

  • memory vrm seems like overkill with multiple Fairchild/ON Semiconductor FDMF3170 power stages controlled by an MP2888 from MPS

  • 3 Samsung K4AAG085WB-MCRC, 2 of those close to the NAND acting as DRAM cache (unusual 2GB DRAM per 1 TB NAND)

  • 4 NAND packages soldered to the PCB which are TH58LJT2T24BAEG from Toshiba

  • PS5016-E16 from Phison

Edited by Team 2019
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https://www.legitreviews.com/phison-ps5016-e16-pcie-gen4-x4-demo-at-ces-2019_210110

 

phison-e16-pcie-gen4-645x401.jpg

 

phison-e16-demo.jpg

 

Quote

On the 2TB demo drive with BiCS3 TLC NAND Flash memory they were getting 4071.9 MB/s sequential read and 4,244.4 MB/s sequential write on CrystalDiskMark 6.0.0. Phison told us that they are currently getting around 600,000 to 700,000 IOPS from this early prototype for Radom 4K performance.

The Windows 10 test system consisted of an Intel Core i7-8700K processor running on an ASUS ROG STRIX Z370-F Gaming motherboard.

 

As impressive as these results are from a 2TB SSD (CrystalDiskInfo was reading the capacity incorrectly), we were told it is just the beginning. Phison believes that they are going to be able to get up to around 4800 MB/s for sequential and 900,000 IOPS for Random 4K performance before this drive is ready for consumer use. Moving over to BiCS4 NAND Flash will help improve performance by 10% over BiCS3. Phison believes they can get about another 10% through firmware optimizations.

 

Phison PS5016-E16 Controller Specifications:

 

PCIe Gen 4×4 NVMe
8 Channels with 32 CEs
NAND Interface of 800MT/s Support
DDR4 Interface of 1600Mb/s Support
3D TLC & QLC NAND Flash Support
Designed with Phison’s 4th Gen LDPC Engine


Phison also had a 2TB prototype drive on display with Micron memory, but it was not being benchmarked.

 

 

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5 hours ago, Team 2019 said:

LOL someone translate this into human language.

PS5 devkit PCB specs from OQA

renderTimingPixel.png
  • monolithic die ~22.4mm by ~14.1mm

  • 16 Samsung K4ZAF325BM-HC18 in clamshell configuration

  • memory vrm seems like overkill with multiple Fairchild/ON Semiconductor FDMF3170 power stages controlled by an MP2888 from MPS

  • 3 Samsung K4AAG085WB-MCRC, 2 of those close to the NAND acting as DRAM cache (unusual 2GB DRAM per 1 TB NAND)

  • 4 NAND packages soldered to the PCB which are TH58LJT2T24BAEG from Toshiba

  • PS5016-E16 from Phison

16 GB's of RAM.

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7 minutes ago, DynamiteCop! said:

16 GB's of RAM.

Yea.  Essentially 2GB chips would mean 32GB for the dev kit and 16GB for the console.

 

That would be low presuming there's no mention of RAM dedicated to the OS.  It would likely only leave 12GB for games.

 

Perhaps with their SSD implementation that would be mitigated somewhat?

 

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2 minutes ago, Remij_ said:

Yea.  Essentially 2GB chips would mean 32GB for the dev kit and 16GB for the console.

 

That would be low presuming there's no mention of RAM dedicated to the OS.  It would likely only leave 12GB for games.

 

Perhaps with their SSD implementation that would be mitigated somewhat?

 

3 Samsung K4AAG085WB-MCRC

 

That's DDR4, so OS stuff. So it looks like it's got 16 GB usable for games. Microsoft is going to come in 4 GB higher, calling it now. 

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3 minutes ago, DynamiteCop! said:

3 Samsung K4AAG085WB-MCRC

 

That's DDR4, so OS stuff. So it looks like it's got 16 GB usable for games. Microsoft is going to come in 4 GB higher, calling it now. 

That's DRAM for the cache for the SSD though.  Though it says only 2 are close to the NAND, and they are only 2GB as opposed to 4.  I think if the 3rd one was any different (4GB) they would have said so.

 

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Just now, Remij_ said:

That's DRAM for the cache for the SSD though.  Though it says only 2 are close to the NAND, and they are only 2GB as opposed to 4.  I think if the 3rd one was any different (4GB) they would have said so.

 

Oh, nvm then. 

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17 minutes ago, DynamiteCop! said:

Oh, nvm then. 

They very well could be dedicating the other 2GB specifically for the OS.  Which much like the PS4 Pro would be enough to hold a second application in memory to allow really fast switching between two applications.

 

So anyway, it would be around 12-14GB for games.  Still seems a bit low, but still over 2x what the previous gen had.

 

I'm sure MS will be going for 20GB or more with Anaconda.

 

Shiiit.. I'm excited for E3 just to get a better idea of where this is all going. :lupe: 

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2 minutes ago, Team 2019 said:

The rumours are all over the place. I honestly don't care much since the final result will still be good, but Im just curious.

 

Open world games next gen with lots of RAM and an SSD are going to be glorious, regardless.

Teleporting and shit could literally fly you across to where you're going instantly.  No more loading screens in between.

 

Not only that but games that scale up vertically much higher as well, not just further into the distance.  The possibilities are endless really.

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