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Just now, Team 2019 said:

MS will up the clocks to at least to match it costs a few bucks guaranteed. The question is if they will invest into an alternative cooling solution if needs, if it costs them like 40 bucks them might as well say fuck it and take the performance loss, not worth it.

 

It won't affect XBox, but it's still be a PR loss for Anaconda specifically.

I'm telling you now, don't bet against Microsoft when they say they're going to come in hot and that they're specifically using the same engineering team behind the X. I know you want the PS5 to be more powerful but the chances are slim. 

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@Team 2019  

You're dumbass got raped last week for trying to tell us that its nothing but Sony TVs   Even though Sony has about 2.5 times the size of MAU than Microsoft, Sony is still growing at a faste

5 minutes ago, DynamiteCop! said:

Yeah, even with RDR2 it doesn't get loud, it might spin up the fan for 10 seconds or so but it's very infrequent and it doesn't ever get what I would consider loud. The Pro though with that blower fan gets about as loud as my Vega 64 lol. 

Shit, I think before I dismantled my Pro it was probably louder than your Vega 64. Damn thing might have been louder than my mini fridge.

 

Changing out the low quality thermal paste and padding quieted that thing right up. I noticed it exhausts a lot more heat now though as result.

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44 minutes ago, DynamiteCop! said:

I'm telling you now, don't bet against Microsoft when they say they're going to come in hot and that they're specifically using the same engineering team behind the X. I know you want the PS5 to be more powerful but the chances are slim. 

I don't want anything. Theyre all just teams working with existing tech, with similar BOMs.

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Just now, Team 2019 said:

Sony has one system people are fine with it as long as it's good. It's MS's two power SKU approach that puts pressure on Anaconda. If Lockhart didn't exist the expectations for Anaconda wouldn't be astronomic

 

We still don't even know if it actually exists to be frank, I mean I can see it existing but it's still just speculation. Hell it could have been nothing more than two internal system blueprints when they were deciding specifications. 

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Well if this somehow falls through you can blame Phil's marketing. The most powerful XBox is not good enough, it has to be the most powerful console even if by 1%.

 

If PS5 somehow does outperform the Anaconda then he is responsible for runnin his mouth without dedicating the hardware team enough resources.

 

Edited by Team 2019
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3 minutes ago, Team 2019 said:

Well if this somehow falls through you can blame Phil's marketing. The most powerful XBox is not good enough, it has to be the most powerful console even if by 1%.

 

If PS5 somehow does outperform the Anaconda then he is responsible for runnin his mouth without dedicating the hardware team enough resources.

 

They're buying up studios left and right, building new ones, investing in infrastructure heavily and new services. There's no indication they're going to slip in the hardware department and if the X is anything to go by they have their ducks in line. 

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9 minutes ago, DynamiteCop! said:

They're buying up studios left and right, building new ones, investing in infrastructure heavily and new services. There's no indication they're going to slip in the hardware department and if the X is anything to go by they have their ducks in line. 

We are discussing barely relevant differences like 10-15% differences, it's more of a marketing and team win than real performance. But I'd say if they don't deliver they're are going to get media and fan grilled.

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Here is the leak he posted. Then got verified at resetera to confirm it.

 

Phil really fought hard for the concept of a loss-leading Anaconda by positioning the device as a value add to the company as a whole. The silicon inside the next Xboxes will be dual-purposed for Azure compute in server blades.
Because of this they thought they had the power advantage over the PS5 since they were certain Sony will repeat the same strategy as the PS4.

Sony however is also going for a loss-leading platform. They saw the difference in reception between the pro and the 1X and is focused on not giving up much if any performance edge to their competition.
So both consoles will have similar bom (bill of manufacture). The chips in Anaconda unfortunately are hampered by the need to cater to Azure workloads, meaning that it'll have silicon devoted to FP64, and also machine learning, that is not utilizable by game engines currently.

This results in the PS5 devkits currently with a 20-30% perf advantage against Anaconda. MS is aware and might try to push the clocks, but there isn't much wiggle room as both companies are already pushing the limits of console tdp and heat. They might be content in w/e happening as they're partners with Sony now.

 

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25 minutes ago, Team 2019 said:

Here is the leak he posted. Then got verified at resetera to confirm it.

 

Phil really fought hard for the concept of a loss-leading Anaconda by positioning the device as a value add to the company as a whole. The silicon inside the next Xboxes will be dual-purposed for Azure compute in server blades.
Because of this they thought they had the power advantage over the PS5 since they were certain Sony will repeat the same strategy as the PS4.

Sony however is also going for a loss-leading platform. They saw the difference in reception between the pro and the 1X and is focused on not giving up much if any performance edge to their competition.
So both consoles will have similar bom (bill of manufacture). The chips in Anaconda unfortunately are hampered by the need to cater to Azure workloads, meaning that it'll have silicon devoted to FP64, and also machine learning, that is not utilizable by game engines currently.

This results in the PS5 devkits currently with a 20-30% perf advantage against Anaconda. MS is aware and might try to push the clocks, but there isn't much wiggle room as both companies are already pushing the limits of console tdp and heat. They might be content in w/e happening as they're partners with Sony now.

 

Yeah I'm calling horse shit, by the way this is pulled from Reddit... It might as well be 4chan because anyone and everyone can make up and say whatever they want.

 

You're going off the deep end with junk.  

Edited by DynamiteCop!
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7 hours ago, Team 2019 said:

Here is the leak he posted. Then got verified at resetera to confirm it.

 

Phil really fought hard for the concept of a loss-leading Anaconda by positioning the device as a value add to the company as a whole. The silicon inside the next Xboxes will be dual-purposed for Azure compute in server blades.
Because of this they thought they had the power advantage over the PS5 since they were certain Sony will repeat the same strategy as the PS4.

Sony however is also going for a loss-leading platform. They saw the difference in reception between the pro and the 1X and is focused on not giving up much if any performance edge to their competition.
So both consoles will have similar bom (bill of manufacture). The chips in Anaconda unfortunately are hampered by the need to cater to Azure workloads, meaning that it'll have silicon devoted to FP64, and also machine learning, that is not utilizable by game engines currently.

This results in the PS5 devkits currently with a 20-30% perf advantage against Anaconda. MS is aware and might try to push the clocks, but there isn't much wiggle room as both companies are already pushing the limits of console tdp and heat. They might be content in w/e happening as they're partners with Sony now.

 

This is the difference between a "Gaming Company" and a "Gaming Division of a Company"

 

The Gaming Division is at the mercy of other corporate decisions. Phil has to fight really hard to make a powerful console because Phil LOST authority when the Xbox One failed to compete. MS execs reigned him in when they saw him churning out two different hardware revisions a little more than a year apart from each other in a last ditch effort to help the platform and that didn't make much of a dent.

 

So now Phil sorta gets a powerful console, but its console design is hampered specifically because MS dictates that it must also incorporate server functions because its being used in another way in another business line. This takes away silicon that could've been used exclusively for home gaming.

 

This is why a Gaming Division for any company needs to be as insular as possible from the rest of the company's business lines.

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Making Anaconda server blades dual purpose makes MUCH more sense financial and business wise than going head to head with Sony's GAMING system. Especially if they bet on Sony not taking a loss.

 

The rumour makes perfect sense, MS is going for a "global" approach. Jerry saw all this shit back in 2016 and everyone laughed, when they promoted Phil Spencer to soft "liquidate" the XBox division into an affiliation branch to MS's overall strategy.

 

If true its a repeat of 2013, where One was designed with TV TV TV in mind, but this time it's designed with Cloud Cloud in mind, It's obviously they are chained by their cooperate overlord goals when designing hardware.

Edited by Team 2019
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41 minutes ago, Team 2019 said:

Making Anaconda server blades dual purpose makes MUCH more sense financial and business wise than going head to head with Sony's GAMING system. Especially if they bet on Sony not taking a loss.

 

The rumour makes perfect sense, MS is going for a "global" approach. Jerry saw all this shit back in 2016 and everyone laughed, when they promoted Phil Spencer to soft "liquidate" the XBox division into an affiliation branch to MS's overall strategy.

Microsoft already has all the servers they need and configurations independent of this, none of this console hardware would be even remotely powerful enough to amount to anything even close to real dual purpose function or of any valuable extended use because their existing hardware already scales.

 

Tablet variants of already middling processors with an extremely small amount of memory and non-workstation level GPU's? This wouldn't even come close to Microsoft's D-series package, Microsoft also uses Intel and Nvidia for their server hardware so that alone is sending up red flags for multipurpose use. Even if they did go the dual purpose route that has no bearing on the hardware as they don't need to dedicate any intrinsically different processing to stream than they do to natively render and output, it's literally just video output to a downstream with remote input on the upstream. On top of this if dual purpose they'd spin them up individually when not active exactly as they would for gaming.

 

This rumor is born of ignorance and again is from Reddit which basically makes it 4chan levels of trustworthy or valuable. BRB making a Reddit post with "insider" information. :snoop:

 

 

 

Edited by DynamiteCop!
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They clearly designed their next-gen hardware to fallback as re-purposed server blades if and when the Xbox gaming console hits a limit.

 

And if next-gen Xbox hardware sells even LESS than XBO, then the next-next-Xbox is simply not going to be a console. Its going to be servers selling you cloud gaming.

Edited by jehurey
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Why would MS not want inactive XBox units in their server blades to not be used for other functions when they arent taken up by gaming? Its just pure logic. Peak load is cyclic, and there are times where easily most of the XBoxs in the cloud will just be gathering dust otherwise, if there is a no dual non gaming function.

 

There is literally zero arguement against it. Especially with MS turning into a Cloud Service company in the future, it would be inane not to utilize so much hardware for other functions,

 

It defies business sense. It's a RUMOUR, but it makes perfect sense. Whats the arguement against it?

 

Edited by Team 2019
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Is the eDRAM/eSRAM memory design of the Xbox 360 and Xbox One coming back to bite Microsoft in the ass when designing this next-gen Xbox?

 

They're going to want to keep on selling Xbox1, X360 and Xbox One games on their service for years to come. it seems like they needed to maintain an on-die memory design?

Edited by jehurey
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3 minutes ago, jehurey said:

Is the eDRAM/eSRAM memory design of the Xbox 360 and Xbox One coming back to bite Microsoft in the ass when designing this next-gen Xbox?

 

They're going to want to keep on selling Xbox1, X360 and Xbox One games on their service for years to come. it seems like they needed to maintain an on-die memory design?

One X doesn't incorporate this so not likely.

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1 hour ago, jehurey said:

Is the eDRAM/eSRAM memory design of the Xbox 360 and Xbox One coming back to bite Microsoft in the ass when designing this next-gen Xbox?

 

They're going to want to keep on selling Xbox1, X360 and Xbox One games on their service for years to come. it seems like they needed to maintain an on-die memory design?

Well the current census at least is that they will use a pool of GDDR6 for next ge

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2 hours ago, Team 2019 said:

Why would MS not want inactive XBox units in their server blades to not be used for other functions when they arent taken up by gaming? Its just pure logic. Peak load is cyclic, and there are times where easily most of the XBoxs in the cloud will just be gathering dust otherwise, if there is a no dual non gaming function.

 

There is literally zero arguement against it. Especially with MS turning into a Cloud Service company in the future, it would be inane not to utilize so much hardware for other functions,

 

It defies business sense. It's a RUMOUR, but it makes perfect sense. Whats the arguement against it?

 

Because it's the same for the rest of their cloud infrastructure, do you think they're ever remotely close to peak load? Of course not so there's a ton of hardware already unused, and they're sure as shit not going to prioritize Xbox hardware over their actual server hardware for parsing so it just doesn't make any sense. 

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