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PlayStation’s Dominic Mallinson on next-gen VR, wireless, gaze tracking, foveated rendering, and AR


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During his presentation, Mallinson left the crowd with three big takeaways:

    VR’s impact is unlike any other media.
    Rapid improvements in VR tech will further widen its appeal.
    Great content is already here, but we need more.


I would expect the resolution to roughly double in the next set of VR products.
I would expect the next set of products to be roughly 120 degrees in terms of field of view
I do expect to see HDR adopted in the near future.

On Wireless:
He offered two solutions: an all-in-one headset, where the compute is part of the headset, and using wireless transmission technology to replace the cable.
I talked about wireless, for example. That’s one easy way to do it. Here’s a wired headset. You can take the wire and replace it with wireless. And then you can have a range. So you can have an introductory model and a high-end model. That’s something we’ve done with PlayStation 4. We could do that with PSVR.

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