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Xbox Scarlett may be a GPU generation ahead of PlayStation 5


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Give it up Dyno, Xbox is dead at this point. It could have five 2080 TI in it and still nobody would give a fuck.

The mere fact that AMD's "Navi" GPUs releasing on PC don't have ray tracing, and the fact that there's an RDNA and "next gen RDNA" which WILL have their HW based RT solution.. tells me that it's not "

Exceot this entire thread that you created LITERALLY hinges on you making an unfounded piece of speculation:   You were talking about things that were ALSO not confirmed...........so you'r

4 minutes ago, Team 2019 said:

I agree with BC though. The only reason to tolerate shit like Live and PSN fees if the content is exclusive and wall gardened. I'd never get a PS5 if it's exclusives go to Steam and they get all that shit for free.

Yes you would :tom:

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3 hours ago, DynamiteCop! said:

The sources don't matter because it's not about who it's coming from, they're not leaking anything, they simply made and presented the connections from what is presently out there. 

Oh they only matter when it's related to PS5? :D

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Here's the thing.......if the same developers that Game journalists were relaying that they say that the PS5 is slightly more powerful than the next Xbox, if they are able to relay that assessment, why wouldn't they bring up ray tracing as an explanation for why the consoles are currently seen as having a gap?

 

It would seem awfully incompetent, on their behalf for them to not asses the hardware performance without taking that into account. And you would imagine that developers working on next-gen Xbox games would know that they can implement ray-tracing. So if there was a major difference in that area, why wouldn't they make it known?

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6 minutes ago, jehurey said:

Here's the thing.......if the same developers that Game journalists were relaying that they say that the PS5 is slightly more powerful than the next Xbox, if they are able to relay that assessment, why wouldn't they bring up ray tracing as an explanation for why the consoles are currently seen as having a gap?

 

It would seem awfully incompetent, on their behalf for them to not asses the hardware performance without taking that into account. And you would imagine that developers working on next-gen Xbox games would know that they can implement ray-tracing. So if there was a major difference in that area, why wouldn't they make it known?

Because as I said earlier, the dev kits could have different hardware in them at this point.  In fact, I'm almost certain at this point that none of the dev kits have any "hardware based ray tracing" tech in them.  The PS5 kits are likely further along and maybe by now have something akin to thhe 5700XT in them.. but that still lacks any RT tech.  MS' kits probably have older hardware in them at this point.

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1 minute ago, Remij_ said:

Because as I said earlier, the dev kits could have different hardware in them at this point.  In fact, I'm almost certain at this point that none of the dev kits have any "hardware based ray tracing" tech in them.  The PS5 kits are likely further along and maybe by now have something akin to thhe 5700XT in them.. but that still lacks any RT tech.  MS' kits probably have older hardware in them at this point.

But the developers would have been notified about it in the documentation.

 

They're just gonna spring it as a surprise? For hardware coming out next year? That would mean that the first wave of software won't be able to take advantage of it?

 

That would be some bad mismanagement from the Xbox design team for failing to keep developers up to speed on this.

 

AND, this also means that when the next wave of devkits hits............we will start seeing tweets and developers comments start mentioning this raytracing, right?  because if it stays silent, then that narrative doesn't make any sense.

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1 minute ago, jehurey said:

But the developers would have been notified about it in the documentation.

 

They're just gonna spring it as a surprise? For hardware coming out next year? That would mean that the first wave of software won't be able to take advantage of it?

 

That would be some bad mismanagement from the Xbox design team for failing to keep developers up to speed on this.

 

AND, this also means that when the next wave of devkits hits............we will start seeing tweets and developers comments start mentioning this raytracing, right?  because if it stays silent, then that narrative doesn't make any sense.

Nah.  They can develop with it using the fallback layer in DXR and Vulkan.  It's very likely that AMD has provided them drivers to at least develop with RT in mind.. Which is perhaps the reason why no developer is willing to speak on it yet.. because the fact that the silicon isn't there in the dev kits, they are forced to use the fallback layer, which wouldn't be representative of performance at all.

 

PS5's kits could be farther ahead, could contain 5700XTs, whereas the Xbox kits might be using VEGA 56s at this point.  Not to mention the toolsets could be at different quality levels, resulting in the performance discrepancy "some" developers are apparently saying. 

 

It's extremely hard to say either way.

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  • 3 months later...
On 2019-06-16 at 7:58 AM, Team 2019 said:

Resetera mods confirmed hardware accelerated RT for PS5. Lemmings are just having a very hard time with their next-gen dreams being shattered. And Phil's comments are making them lose hope, it's why you have all these tinfoil hat theories like at the launch of the one. They got astro turfed by MS "insiders" now the reality doesn't seem as pretty.

 

On 2019-06-16 at 11:04 AM, DynamiteCop! said:

"Resetera mods" :mj:

 

No one has confirmed shit. Reality is this thread is seeming to be dead accurate.

 

On 2019-06-16 at 11:06 AM, Goukosan said:

DynamiteCop leaps of logic are always fun to watch :sabu:

:mj:

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On 2019-06-16 at 2:20 PM, DynamiteCop! said:

Oh and by the way... Someone else noticed as well..

 

 

 

 

:rofls: 

 

Quote

When we last discussed the forthcoming console, he spoke about its ability to support ray-tracing, a technique that can enable complex lighting and sound effects in 3D environments. Given the many questions he’s received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it’s not a software-level fix, which some had feared. “There is ray-tracing acceleration in the GPU hardware,” he says,

 

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Dynocrap is on his way to getting ass-raped, hard.  Yet again.

 

And the thought always occurs to me when reading these threads..............Dynocrap WENT OUT OF HIS WAY to make this thread, in order to try and talk shit.

 

Why?

 

Why embarrass himself, voluntarily? Maybe he knows that the best time to talk shit is when details are UNKNOWN, because in the future he may not get the opportunity? That's the best he can hope for?

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