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Cadence of Hyrule GS Review- 8


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Combat and movement is rhythm based. It’s also a roguelite game so you lose everything you earned if you die. It’s pretty much a Zelda game at heart though with a map, dungeons, and the like. And yeah, the music is incredible. 

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4 minutes ago, Ike said:

Combat and movement is rhythm based. It’s also a roguelite game so you lose everything you earned if you die. It’s pretty much a Zelda game at heart though with a map, dungeons, and the like. And yeah, the music is incredible. 

I disabled the rhythm aspect. It’s so much more enjoyable imo. 

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1 hour ago, Hot Sauce said:

I had no desire to give CoH a spin until this post.

That whole tempo gimmick got old fast! It’s actually enjoyable, and still strategic, without having to always stay on beat. 

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4 minutes ago, -GD- said:

That whole tempo gimmick got old fast! It’s actually enjoyable, and still strategic, without having to always stay on beat. 

Yeah, I hated Crypt of the Necrodancer because of the whole tempo thing. I was happy for the people that liked it, but it 100% wasn't for me.

 

A traditional roguelike Zelda without the rhythm is so up my alley, though. 

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