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AMD's image sharpening resolution hack/solution is apparently great


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Impossible to tell the difference between 1800p and 2160p. Also fixes the blue that comes from AA solutions. Has some disadvantages.

 

Makes me wonder if PS5 will just sharpen the games from PS4 and Pro hardware like the ID Buffer and F16 will be thrown out.

 

Edited by Team 2019
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2 hours ago, Team 2019 said:

 

 

 

Impossible to tell the difference between 1800p and 2160p. Also fixes the blue that comes from AA solutions. Has some disadvantages.

 

Makes me wonder if PS5 will just sharpen the games from PS4 and Pro hardware like the ID Buffer and F16 will be thrown out.

 

It's a fucking sharpening filter ffs :tom: 

 

Look at AMD's minimum fps when running 4K 70% scale... it's garbage.

 

People acting like this is some incredible AMD technology :hest: 

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24 minutes ago, The Mother Fucker said:

This is not a 4K card doofus. 

:| 

 

The whole point of what they are doing is saying that with RIS you can run at 70-80% of 4K and have an image that looks essentially "native 4K"...

 

It's not a 4K card... and it's not a 1800p card either I guess, right?  That's what you're saying.

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2 minutes ago, Remij_ said:

I'm "turning" on this?

 

lmao idiot... it's a sharpening filter..

Radeon Image Sharpening isn’t simply a sharpening filter, it uses a contrast adaptive sharpening or CAS algorithm that AMD recently introduced in their FidelityFX suite. While game developers can take FidelityFX and implement that in their games as they see fit, Radeon Image Sharpening is a broad effect that doesn’t require per-game implementation. It’s a simple switch in Radeon Settings.

To dive deeper into what CAS does, we’ll quote AMD directly: “because RIS is based on an algorithm that modulates the degree of sharpening depending on contrast, it clarifies interior object details while leaving high-contrast edges largely untouched.” They go on to say this prevents a number of artifacts you get with traditional sharpening.

 

:deader:

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Just now, DynamiteCop! said:

Radeon Image Sharpening isn’t simply a sharpening filter, it uses a contrast adaptive sharpening or CAS algorithm that AMD recently introduced in their FidelityFX suite. While game developers can take FidelityFX and implement that in their games as they see fit, Radeon Image Sharpening is a broad effect that doesn’t require per-game implementation. It’s a simple switch in Radeon Settings.

To dive deeper into what CAS does, we’ll quote AMD directly: “because RIS is based on an algorithm that modulates the degree of sharpening depending on contrast, it clarifies interior object details while leaving high-contrast edges largely untouched.” They go on to say this prevents a number of artifacts you get with traditional sharpening.

 

:deader:

You're so fucking stupid.  Other sharpening filters also use algorithms to decide which pixels to sharpen, and others to not sharpen.

 

This isn't new... and it's hilarious and shows how clueless you are that you actually think it is. :tom: 

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Just now, Remij_ said:

You're so fucking stupid.  Other sharpening filters also use algorithms to decide which pixels to sharpen, and others to not sharpen.

 

This isn't new... and it's hilarious and shows how clueless you are that you actually think it is. :tom: 

What's hilarious is how a "sharpening filter" has you all bent out of shape because DLSS bombed and this more effectively handles sub-native resolution scaling. 

 

:hest:

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2 minutes ago, DynamiteCop! said:

What's hilarious is how a "sharpening filter" has you all bent out of shape because DLSS bombed and this more effectively handles sub-native resolution scaling. 

 

:hest:

It doesn't have me bent out of shape.  What does are idiots like you that are acting like this sharpenin filter is something new.. :mj: 

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