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Death Stranding’s environments are nightmare inducing (15 minute "hands on" impression)


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I had to put “hands-on” in quotation because, even though I got to control Norman Reedus, the game gave me such anxiety that I quickly had to hand over the controller to my friend. I felt much safer just being a spectator; here is why.
Yep, Death Stranding gave me nightmares! Never in my 20-something years of gaming have I ever felt so hopeless and lost while playing a videogame. And it has nothing to do with the game mechanics, but the world itself. Death Stranding’s environments are nightmare inducing. The world of Death Stranding is indeed a strange one. Imagine this:


You are wondering a almost barren alien planet with no knowledge of what kind of life it harbours. It’s a massive open world with wide open spaces and you are completely exposed. As night falls you begin to hear creepy sounds but you have no idea what they are. You try to look around for signs of danger but a thick mist slowly begins to suffocate your site. The sound gets louder and you strain your eyes to see if you can see something and, lo and behold, there seems to be something floating in the mist, and towards you, I might add. I don’t know what this is, I don’t know what to do, I just freak out and toss the controller over to my friend. That’s my experience in a nutshell.
 
Death Stranding’s environment is one of the scariest and immersive I’ve ever experienced in a videogame. Although the world may seem barren and void of life, it never feels like you are truly alone… and it is terrifying. You don’t know what will pop out from where and it feels like there is this larger than life presence constantly watching you through the friggen’ clouds! It feels like Hideo Kojima took the Silent Hills vibe and injected it with steroids.

I’m calling it now, it will win Game of the Year. But I may need to find someone to keep me company while I play through it. The game has literally traumatised me; I had a nightmare about being stuck on an alien planet after only 15 minutes of game time… and I don’t even think it’s supposed to be a survival horror! Perhaps I was just so terrified because I was thrown randomly into the middle of the game with no context, no idea of story, or explanations of the game’s many beings.
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I'm sorry, but a preview written like that is just some bullshit.  The game scared them too much....in 15 minutes.

 

These people trip over themselves trying to hype of a Kojima game. I'm sure the game will be fine, but people trying to sell us the idea that we will see and feel things we've never imagined before is ridiculous.

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The game has dull boring environments - The average person

 

 

So liek, it's amazing how Kojima has captured the essence of being isolated on a desolate alien planet, with no understanding of your environments and whether there are others who inhabit the world as well.  You can hear some things making some sounds, but you don't see them.  That adds so much to the immersiveness because Kojima forces you to use your mind to conjure up the most devilish insanely grotesque creatures you can imagine.  It's completely TERRIFYING.  Kojima is masterfully pitting players own fears and emotions against them.  You never really see anything happen, but you can IMAGINE it... that's how detailed he's made this game.  You know there's this calling that brought you to this place and you know there's something you have to do... but you're not sure what it is.  Kojima uses everything possible to urge the player into doing his bidding. In one instance, I saw the main character Sam start to squirm as if he needed to take a piss... and then I realized that I MYSELF HAD TO TAKE A PISS IN REAL LIFE... it was the most crazy 4th wall breaking thing.  He knows...  He just knows...  GOTY 2019 - Kojima Fan#346433484

 

 

:hest: 

Edited by Remij_
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fanboys ganging up on some poor defenceless japanese man, because some fag can't handle the unknown and has to write about it in his gay way lol. I see. 

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