Remij 4,670 Posted October 12, 2019 Share Posted October 12, 2019 1 hour ago, Goukosan said: Base X1 version is inferior just like DF said. Seems like the XO version with vsync enabled is better. Switch is still the worst version bro. Sorry.. you tried valiently 1 Quote Link to post Share on other sites
Goukosan 2,249 Posted October 12, 2019 Author Share Posted October 12, 2019 1 hour ago, Remij_ said: Seems like the XO version with vsync enabled is better. Switch is still the worst version bro. Sorry.. you tried valiently "Xbox One launch day patch adds a v-sync option. It's actually an adaptive v-sync that appears to lock gameplay to 30fps, with occasional tearing when the engine dips below that target, as you can see from the videos below" Still has tearing Quote Link to post Share on other sites
Remij 4,670 Posted October 12, 2019 Share Posted October 12, 2019 6 minutes ago, Goukosan said: "Xbox One launch day patch adds a v-sync option. It's actually an adaptive v-sync that appears to lock gameplay to 30fps, with occasional tearing when the engine dips below that target, as you can see from the videos below" Still has tearing It almost never dips though. And it's also far less distracting than the stutter/drops that the Switch version exhibits when shooting and going into X-ray mode. 1 Quote Link to post Share on other sites
DynamiteCop 2,085 Posted October 12, 2019 Share Posted October 12, 2019 7 minutes ago, Goukosan said: "Xbox One launch day patch adds a v-sync option. It's actually an adaptive v-sync that appears to lock gameplay to 30fps, with occasional tearing when the engine dips below that target, as you can see from the videos below" Still has tearing As noted the tearing is nearly non-existent, or didn't you understand that the 50 different ways I explained and actually showed it to you via their own analysis? I know you sheep want some technological win against these better consoles but this isn't the sword to fall on for a number of different reasons. Quote Link to post Share on other sites
lynux3 2,052 Posted October 12, 2019 Share Posted October 12, 2019 I'll take the rare occasional tear over the low res, muddy textured Switch version. 1 Quote Link to post Share on other sites
Goukosan 2,249 Posted October 12, 2019 Author Share Posted October 12, 2019 10 minutes ago, Remij_ said: It almost never dips though. And it's also far less distracting than the stutter/drops that the Switch version exhibits when shooting and going into X-ray mode. 4 hours ago, Goukosan said: Starting at 7:59 - "Xbox had tearing up and down the screen with a Lower performance" YIKES Starting at 8:10 - "Moving to Switch next the performance is far more preferable"...... "No screen tearing to be seen" take that up with DF Quote Link to post Share on other sites
Goukosan 2,249 Posted October 12, 2019 Author Share Posted October 12, 2019 9 minutes ago, lynux3 said: I'll take the rare occasional tear over the low res, muddy textured Switch version. Texture quality itself is also impressive, with the game using the 1024x1024 texture maps used on PC's high settings. Quote Link to post Share on other sites
Remij 4,670 Posted October 12, 2019 Share Posted October 12, 2019 Just now, Goukosan said: take that up with DF Except that's already been fixed. So I am taking it up with DF. They're speaking about how the Xbox version WAS, and not how it IS. So if you're done trying to argue about it.. then that's that. 1 Quote Link to post Share on other sites
Teh_Diplomat 2,054 Posted October 12, 2019 Share Posted October 12, 2019 I played one of these once; didn't even know they were still making them. Quote Link to post Share on other sites
DynamiteCop 2,085 Posted October 12, 2019 Share Posted October 12, 2019 (edited) 2 minutes ago, Goukosan said: Texture quality itself is also impressive, with the game using the 1024x1024 texture maps used on PC's high settings. I already addressed this, they're still worse... Considerably so... Edited October 12, 2019 by DynamiteCop! Quote Link to post Share on other sites
lynux3 2,052 Posted October 12, 2019 Share Posted October 12, 2019 3 minutes ago, Goukosan said: Texture quality itself is also impressive, with the game using the 1024x1024 texture maps used on PC's high settings. The video itself contradicts that statement. 1 Quote Link to post Share on other sites
Goukosan 2,249 Posted October 12, 2019 Author Share Posted October 12, 2019 2 minutes ago, DynamiteCop! said: I already addressed this, they're still worse... Considerably so... That's a PS4 screen shot. Xbox1 textures are even worse. Certain texture assets are blurrier on Xbox One - Quote Link to post Share on other sites
Goukosan 2,249 Posted October 12, 2019 Author Share Posted October 12, 2019 Just now, lynux3 said: The video itself contradicts that statement. Im comparing to base XB1... not PS4. The PS4 version is superior across the board. Certain texture assets are blurrier on Xbox One - Quote Link to post Share on other sites
DynamiteCop 2,085 Posted October 12, 2019 Share Posted October 12, 2019 Just now, Goukosan said: That's a PS4 screen shot. Xbox1 textures are even worse. Certain texture assets are blurrier on Xbox One - You're slow as fuck and at this point I think you don't read anything I post. Certain texture assets are blurrier on Xbox One - which Rebellion says is down to lower anisotropic filtering, not lower quality asset (and the good news is that it may be patched) It was... Quote Link to post Share on other sites
Goukosan 2,249 Posted October 12, 2019 Author Share Posted October 12, 2019 6 minutes ago, Remij_ said: Except that's already been fixed. So I am taking it up with DF. They're speaking about how the Xbox version WAS, and not how it IS. So if you're done trying to argue about it.. then that's that. It's not a locked Vsync at all the times on base X1... its Dynamic. When the frame rate drops below 30fps on base Xbox1, Vsync is disabled and it tears at that point. They have already updated the article to account for the Vsync patch on base X1 Quote Link to post Share on other sites
Goukosan 2,249 Posted October 12, 2019 Author Share Posted October 12, 2019 2 minutes ago, DynamiteCop! said: You're slow as fuck and at this point I think you don't read anything I post. Certain texture assets are blurrier on Xbox One - which Rebellion says is down to lower anisotropic filtering, not lower quality asset (and the good news is that it may be patched) It was... Didn't say it was a lower quality asset.... I said it looks blurrier... which it does Quote Link to post Share on other sites
DynamiteCop 2,085 Posted October 12, 2019 Share Posted October 12, 2019 Just now, Goukosan said: It's not a locked Vsync at all the times on base X1... its Dynamic. When the frame rate drops below 30fps on base Xbox1, Vsync is disabled and it tears at that point. They have already updated the article to account for the Vsync patch on base X1 But the framerate doesn't really drop, in 5 minutes of analysis it drop one time for half a second... Quote Link to post Share on other sites
DynamiteCop 2,085 Posted October 12, 2019 Share Posted October 12, 2019 Just now, Goukosan said: Didn't say it was a lower quality asset.... I said it looks blurrier... which it does It was patched you fucking moron Quote Link to post Share on other sites
Goukosan 2,249 Posted October 12, 2019 Author Share Posted October 12, 2019 (edited) 8 minutes ago, DynamiteCop! said: But the framerate doesn't really drop, in 5 minutes of analysis it drop one time for half a second... It doesn't drop... bbbut in 5 mins it dropped DF analysis is not based on 5 mins of. playtime doofus Edited October 12, 2019 by Goukosan Quote Link to post Share on other sites
DynamiteCop 2,085 Posted October 12, 2019 Share Posted October 12, 2019 Quote Link to post Share on other sites
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