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Godfall appears to be using ray tracing


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On 2019-12-13 at 3:13 AM, Team 2019 said:

Next gen has demolished all expectations though.

 

12 RDNA2 tflops

SSD

Full ray tracing

 

 

All of the above sounded like fanboy wishlist porn 9 months ago.

 

Don't get too comfortable with that notion yet. It's no doubt 9.5-10 Teraflops which translates to basically 12 GCN Teraflops. 

Edited by DynamiteCop!
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2 hours ago, Team 2019 said:

I got to agree with you. Until we have full Dev documentation leaked non of this means anything.

The number of teraflops doesn’t really mean a whole lot though, if compared to PC GPU’s. With devs only having to cater to one or two specific sets of hardware, they’re able to utilise the available power in the consoles in a much more efficient way than compared developing for the PC, getting a lot more out of the hardware. Especially later on in the gen.

Edited by ScaryMovies
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11 minutes ago, ScaryMovies said:

The number of teraflops doesn’t really mean a whole lot though, if compared to PC GPU’s. With devs only having to cater to one or two specific sets of hardware, they’re able to utilise the available power in the consoles in a much more efficient way than compared developing for the PC, getting a lot more out of the hardware. Especially later on in the gen.

That was the case in the past.. but it's actually quite similar and comparable these days.  You can almost get like-for-like performance out of the same hardware.

 

The optimization consoles allow for is overblown.  There's still obviously some things they can do..but it's not that much more efficient anymore.

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