ScaryMovies 29 Posted December 15, 2019 Share Posted December 15, 2019 (edited) Looks boring as hell. I’m predicting it’s gonna flop in sales and score 6.5-7s at best. Edited December 15, 2019 by ScaryMovies Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted December 15, 2019 Share Posted December 15, 2019 You can tell it's RT since it shows reflections of stuff off screen, and the reflections dont disappear as the camera moves things that arent on screen are still displayed in the reflection. Now time for full Ray Traced Global illumination is what we need next. Quote Link to post Share on other sites
DynamiteCop 2,085 Posted December 15, 2019 Share Posted December 15, 2019 (edited) On 2019-12-13 at 3:13 AM, Team 2019 said: Next gen has demolished all expectations though. 12 RDNA2 tflops SSD Full ray tracing All of the above sounded like fanboy wishlist porn 9 months ago. Don't get too comfortable with that notion yet. It's no doubt 9.5-10 Teraflops which translates to basically 12 GCN Teraflops. Edited December 15, 2019 by DynamiteCop! Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted December 15, 2019 Share Posted December 15, 2019 1 hour ago, DynamiteCop! said: Don't get too comfortable with that notion yet. It's no doubt 9.5-10 Teraflops which translates to basically 12 GCN Teraflops. I got to agree with you. Until we have full Dev documentation leaked non of this means anything. Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted December 15, 2019 Share Posted December 15, 2019 Anyone that thinks this MP 60fps small team game looks bad. Look at Darksiders 3 on current gen consoles chugging at 30fps at best on UE4. Quote Link to post Share on other sites
JonDnD 2,608 Posted December 15, 2019 Share Posted December 15, 2019 Ds3 isn't a good game to compare with . Quote Link to post Share on other sites
ScaryMovies 29 Posted December 15, 2019 Share Posted December 15, 2019 (edited) 2 hours ago, Team 2019 said: I got to agree with you. Until we have full Dev documentation leaked non of this means anything. The number of teraflops doesn’t really mean a whole lot though, if compared to PC GPU’s. With devs only having to cater to one or two specific sets of hardware, they’re able to utilise the available power in the consoles in a much more efficient way than compared developing for the PC, getting a lot more out of the hardware. Especially later on in the gen. Edited December 15, 2019 by ScaryMovies Quote Link to post Share on other sites
Remij 4,670 Posted December 15, 2019 Author Share Posted December 15, 2019 11 minutes ago, ScaryMovies said: The number of teraflops doesn’t really mean a whole lot though, if compared to PC GPU’s. With devs only having to cater to one or two specific sets of hardware, they’re able to utilise the available power in the consoles in a much more efficient way than compared developing for the PC, getting a lot more out of the hardware. Especially later on in the gen. That was the case in the past.. but it's actually quite similar and comparable these days. You can almost get like-for-like performance out of the same hardware. The optimization consoles allow for is overblown. There's still obviously some things they can do..but it's not that much more efficient anymore. Quote Link to post Share on other sites
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