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Looks like we'll get some insight into Turn10's ray tracing implementation for Forza at GDC


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https://schedule.gdconf.com/session/adaptive-placement-of-dynamic-lighting-probes-taking-full-advantage-of-your-cpu-using-a-procedural-dependency-graph/869182

 

Nice.  That's the week of March 16th.. so I'm going to bet that we actually see something from Forza before that.  MS said recently that we'd be seeing the next Forza soon and throughout the year. 

 

"Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of Your CPU Using a Procedural Dependency Graph"

 

It looks like they're going to be utilizing the full potential of the Ryzen CPUs to dynamically distribute light probes for their RT global illumination implementation.  Just reading that instantly reminded me of this talk from Unity.

 

 

This pretty much confirms RT for the next Forza.  Man... Forza and GT are going to look real as fuck with RT effects and next gen level assets. :whew: 

Edited by Remij_
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