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DLSS 2.0 my dudes


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QfvQ67m.png

 

RT188zS.png

 

Guys... this is a 4x upscale... that means 1 of every 4 pixels is actually rendered.  The rest are generated using the Deep Learning Neural Network algorithm.

 

They have the neural network down to 1.5ms which is 2x as fast as it was before... and the quality is VASTLY improved.

 

The pics are from a really awesome technical dive into DLSS2.0 and how it improves over their previous implementations and how it's integrated into games.

 

https://developer.nvidia.com/gtc/2020/video/s22698

 

Having incredibly fast tensor cores (int8, int4) will be integral to running these neural networks in real time.. and it's becoming clear that they can allow for vastly improved visuals using a quarter of the pixels.

 

This is the future boys... there's a reason why Nvidia does what they do :reg: 

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3 minutes ago, Ike said:

Nvidia’s Switch 2 GPU is going to be awesome. :aitch:

especially since switch 2 will probably still hit 540p undocked  :aitch:

but in all seriousness, this is going to help make next gen games look incredible. 

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9 minutes ago, Ike said:

Nvidia’s Switch 2 GPU is going to be awesome. :aitch:

It really is going to be awesome.  I can only imagine.

 

There was talk about them using a Volta based GPU possibly (rumor of course) but if that was true... Volta actually has a faster tensor core than Turing.  If Nintendo was opting to use Volta for that reason, it's pretty clear what their intentions would be.  Now that DLSS2.0 supports 4x upscaling... it means they only need 1080p to hit 4K DLSS now... and remember that looks essentially native.  So if Nintendo targeted high quality 1080p visuals... we could have 4K looking Switch 2 games with outstanding performance.

 

The future is looking bright for DL based upscaling.

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Just now, Remij_ said:

It really is going to be awesome.  I can only imagine.

 

There was talk about them using a Volta based GPU possibly (rumor of course) but if that was true... Volta actually has a faster tensor core than Turing.  If Nintendo was opting to use Volta for that reason, it's pretty clear what their intentions would be.  Now that DLSS2.0 supports 4x upscaling... it means they only need 1080p to hit 4K DLSS now... and remember that looks essentially native.  So if Nintendo targeted high quality 1080p visuals... we could have 4K looking Switch 2 games with outstanding performance.

 

The future is looking bright for DL based upscaling.

1080p HH/4K docked for Switch 2 or we riot. :reg:

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2 minutes ago, Ike said:

1080p HH/4K docked for Switch 2 or we riot. :reg:

It seems like a no brainer.  Nintendo, and Nvidia themselves would be smart to do it.  Having it essentially built into the console as standard would help tremendously with adoption.  Already we have built in engine support for UE4.. and that's just the start.  Now that it's general purpose with no per game training, it's only a matter of engine implementation.  Then it becomes a no brainer to use.  And the cool thing is that Nintendo and Nvidia could continually improve the quality and performance with simple system updates.

 

It's really fucking cool.  Will be awesome to see where it goes in regards to other areas, such as character/enemy AI and things like that.  

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Here's another one for you guys... 

 

First a 540p scene running at 89fps

Wa75j3F.jpg

 

Second same scene at 1080p native running at about 1/2 the fps

ytsBo8L.jpg

 

and third, 540p DLSS to 1080p.. running at 86fps.  Essentially gaining back all the performance of 540p while actually looking better than native 1080p.

YUOAD2W.jpg

 

 

It's fucking incredible.  I mean SHIT.  Just compare the 540p native screen to the 540p DLSS screen.....  THOSE ARE BOTH RUNNING AT 540p.. :mindblown:

Edited by Remij_
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