Jump to content

FFVII Remake perfect 10 at Gamespot (also the OT)


Recommended Posts

6 hours ago, Twinblade said:

don't just feel like a series of boxes with numerous floors and randomly placed enemies to slow down your progress.

Maybe I just haven't played enough JRPGs to lower my standards, but I definitely found the dungeons in FF7R to feel like a series of boxes with randomly placed enemies to slow down your progress. :ben:

  • Like 1
Link to post
Share on other sites
  • Replies 267
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Lmao not even AAA ? 

New avatar and faction change in preparation for Friday.

Posted Images

6 minutes ago, Hot Sauce said:

Maybe I just haven't played enough JRPGs to lower my standards, but I definitely found the dungeons in FF7R to feel like a series of boxes with randomly placed enemies to slow down your progress. :ben:

They are.  It's undeniable.  The games production values are off the charts... but come on... anyone can see that they're boxy and pretty bland designs.  They try to "set dress" it to make it look a bit prettier, but in many cases you literally are in just a square room lol.

 

Link to post
Share on other sites
12 minutes ago, Hot Sauce said:

Maybe I just haven't played enough JRPGs to lower my standards, but I definitely found the dungeons in FF7R to feel like a series of boxes with randomly placed enemies to slow down your progress. :ben:

and this is why the persona games are the only jrpgs i love. they have the best mix of story and dungeons (great level design/combat). 

Link to post
Share on other sites
32 minutes ago, Hot Sauce said:

Maybe I just haven't played enough JRPGs to lower my standards, but I definitely found the dungeons in FF7R to feel like a series of boxes with randomly placed enemies to slow down your progress. :ben:

They feel like carefully designed places that make sense within the world though. Looking back at FFXV and the 2+ hour long dungeon in the swamp is one of the most miserable times i've had in a game this gen, so much so that it actually got me to stop playing and i didn't return to it until months later. And despite having a lot of love for Persona 3 and 4, the randomly generated dungeons in those games are honestly my least favorite in any RPG ever.

Link to post
Share on other sites

Not seeing what’s so carefully designed about them tbh. They seem pretty bland and basic. Also that warehouse dungeon gave me a massive eye roll moment. When the crane isn’t working so you have to go through a certain maze through the warehouse up and down the stairs to get to a room, fight a boss, turn the power back on and use the crane to put another box car on the track to be able to progress forward.

 

Come on. I know this isn’t uncommon in games but I thought we were past this kind of stuff. It’s like in old silent hills or resident evils where it says the path is blocked and it’s just a box and some waist high furniture in the way

  • Haha 1
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    No registered users viewing this page.


×
×
  • Create New...