Playstation Tablet 1,725 Posted June 11, 2020 Share Posted June 11, 2020 Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted June 11, 2020 Author Share Posted June 11, 2020 Okay this looks much better than I thought. Quote Link to post Share on other sites
JonDnD 2,613 Posted June 11, 2020 Share Posted June 11, 2020 Looks like ps4 Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted June 11, 2020 Author Share Posted June 11, 2020 Quote Link to post Share on other sites
Ike★ 2,906 Posted June 12, 2020 Share Posted June 12, 2020 They made a mistake streaming in 1080p. Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted June 12, 2020 Author Share Posted June 12, 2020 1 minute ago, Ike said: They made a mistake streaming in 1080p. I'm surprised what an upgrade Ratchet is over Ratchet 2016, I thought we were approaching heavy diminshing returns in cartoony games. Quiet the opposite actually. Quote Link to post Share on other sites
nitric 472 Posted June 12, 2020 Share Posted June 12, 2020 The attention to detail is insane Quote Link to post Share on other sites
Voidler 1,675 Posted June 12, 2020 Share Posted June 12, 2020 This screen looks great Quote Link to post Share on other sites
JonDnD 2,613 Posted June 12, 2020 Share Posted June 12, 2020 1 minute ago, Voidler said: This screen looks great because its fake . Lol , idiot Quote Link to post Share on other sites
Remij 4,670 Posted June 12, 2020 Share Posted June 12, 2020 Ratchet looks incredible Quote Link to post Share on other sites
Cooke 2,026 Posted June 12, 2020 Share Posted June 12, 2020 Bigger budgets, longer waits, less games. More indie games to fill the gaps. Quote Link to post Share on other sites
madmaltese★ 2,555 Posted June 12, 2020 Share Posted June 12, 2020 maybe an unpopular opinion but I honestly think Ratchet is the most impressive showing so far. Especially considering how much was gameplay. I expect Horizon to look better though when I get to see more of it. Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted June 12, 2020 Author Share Posted June 12, 2020 Honestly its what would game look like if they were made for a high end 2019 PC, with an insane SSD. Its essentially what we are getting. Quote Link to post Share on other sites
Delita 698 Posted June 12, 2020 Share Posted June 12, 2020 1 hour ago, Team 2019 said: Okay this looks much better than I thought. It took 4 gens but games are finally at the toy story level graphics MS promised for Xbox 1. “One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'" Quote Link to post Share on other sites
jehurey 3,228 Posted June 12, 2020 Share Posted June 12, 2020 That screenshot of Alloy underwater is real next-gen. That is stunning. Quote Link to post Share on other sites
Remij 4,670 Posted June 12, 2020 Share Posted June 12, 2020 (edited) 5 minutes ago, jehurey said: That screenshot of Alloy underwater is real next-gen. That is stunning. The animations and shaders are on a complete other level compared to this gen. People are talking about immediate visual feedback... but when you looked at gameplay during current gen games, you clearly see the cut back lighting, geometry detail, and shading quality... With next gen games, and the new SSDs, that obvious visual reduction isn't going to be there, and things will look much better on top of it. The hardware is capable of much more than we're seeing right now. Budgets and time, as well as tools are what's currently stopping things from having jumps like previous generations. Edited June 12, 2020 by Remij_ Quote Link to post Share on other sites
madmaltese★ 2,555 Posted June 12, 2020 Share Posted June 12, 2020 1 minute ago, Remij_ said: The animations and shaders are on a complete other level compared to this gen. People are talking about immediate visual feedback... but when you looked at gameplay during current gen games, you clearly see the cut back lighting, geometry detail, and shading quality... With next gen games, and the new SSDs, that obvious visual reduction isn't going to be there, and things will look much better on top of it. The hardware is capable of much more than we're seeing right now. Budgets and time, as well as tools are what's currently stopping things from having jumps like previous generations. Yeah and like Casual mentioned earlier, these are launch window games. PS4 launch window was fucking Knack, KZ Shadow Fall and the worst infamous game lol I think sometimes ppl have short memories. Imo this next gen leap is going to be far more significant than the last and like always it's going to be very dependent on your tv too. Someone without a 4K display and HDR can't complain about it not being a next gen leap, but on say an OLED, this shit is going to look bonkers, outside of what the SSD can do for gameplay. Quote Link to post Share on other sites
Remij 4,670 Posted June 12, 2020 Share Posted June 12, 2020 1 minute ago, madmaltese said: Yeah and like Casual mentioned earlier, these are launch window games. PS4 launch window was fucking Knack, KZ Shadow Fall and the worst infamous game lol I think sometimes ppl have short memories. Imo this next gen leap is going to be far more significant than the last and like always it's going to be very dependent on your tv too. Someone without a 4K display and HDR can't complain about it not being a next gen leap, but on say an OLED, this shit is going to look bonkers, outside of what the SSD can do for gameplay. I guarantee you that these engines shown aren't even close to being optimized yet for these new consoles. UE5 is more forward looking than anything shown here... but these are games that started development 2-3 years ago... so it's obvious that they're not going to be pushing things yet. 1 Quote Link to post Share on other sites
jehurey 3,228 Posted June 12, 2020 Share Posted June 12, 2020 An important thing to consider is, when exactly did Mark Cerny tell and provide a dev kit to Sony first-party studios in which they knew that they would have 5,000 MB/s transfer speeds in which they could design their game around? I'm almost certain Guerilla starts making this Horizon game during mid-2017. If Mark Cerny doesn't finalize the hardware design until late 2018, early 2019, that's too late for Guerilla, they're too far into designing their game to start anew. I bet there are Sony first and second party studios, who are beginning to start their new game projects in late 2019, early 2019, and they will have advantages that the earlier developers couldn't plan for. Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted June 12, 2020 Author Share Posted June 12, 2020 33 minutes ago, Remij_ said: The animations and shaders are on a complete other level compared to this gen. People are talking about immediate visual feedback... but when you looked at gameplay during current gen games, you clearly see the cut back lighting, geometry detail, and shading quality... With next gen games, and the new SSDs, that obvious visual reduction isn't going to be there, and things will look much better on top of it. The hardware is capable of much more than we're seeing right now. Budgets and time, as well as tools are what's currently stopping things from having jumps like previous generations. I don't know the technical side, or what it is. It's the way lighting interacts with materials in my eyes. Can't really point it out, but its there and in almost every game. Quote Link to post Share on other sites
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