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DF - PlayStation 5 Ray Tracing First Look: Gran Turismo 7, Ratchet & Clank, Pragamata + More!


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3 hours ago, MalaXmaS said:

PS5 can't do ray tracing.

It doesn't have the hardware.

don't ya need games first to do ray tracing? xbox can't do it either then.  :mjpls:

Edited by kaz (not mod, can’t help)
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People judge by what they're given.

But you're right, there doesn't seem to be any/much ray tracing in their gameplay demo.
 
 
VMsrIuw.gif


The car in front is clearly not reflecting your car.

Looking at the 4K version of that offline, it is really hard to see what is going on due to the car movement. Really hard to see the reflections let alone if self-reflection is occuring. But one thing that can be seen later in the trailer is that a car far ahead of the player is not using RT (could just be cube maps), or at least RT which does not run every frame (another possible optimation, stagger RT update for things at a distance). The reflection on the car here updates about 1 time every 30 frames. Footage slowed down to 25%.

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5 minutes ago, JONBpc said:
People judge by what they're given.

But you're right, there doesn't seem to be any/much ray tracing in their gameplay demo.
 
 
VMsrIuw.gif


The car in front is clearly not reflecting your car.

Looking at the 4K version of that offline, it is really hard to see what is going on due to the car movement. Really hard to see the reflections let alone if self-reflection is occuring. But one thing that can be seen later in the trailer is that a car far ahead of the player is not using RT (could just be cube maps), or at least RT which does not run every frame (another possible optimation, stagger RT update for things at a distance). The reflection on the car here updates about 1 time every 30 frames. Footage slowed down to 25%.

Actually, if you look very carefully at the trunk of the red Mazda, it looks like the spoiler is self-reflecting onto the car. At least, the struts are, the spoiler itself wouldn't reflect at that angle. 

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8 minutes ago, JONBpc said:
People judge by what they're given.

But you're right, there doesn't seem to be any/much ray tracing in their gameplay demo.
 
 
VMsrIuw.gif


The car in front is clearly not reflecting your car.

Looking at the 4K version of that offline, it is really hard to see what is going on due to the car movement. Really hard to see the reflections let alone if self-reflection is occuring. But one thing that can be seen later in the trailer is that a car far ahead of the player is not using RT (could just be cube maps), or at least RT which does not run every frame (another possible optimation, stagger RT update for things at a distance). The reflection on the car here updates about 1 time every 30 frames. Footage slowed down to 25%.

TCHBFR

Console is not out, and it is already underpowered.

Also ugly as sin.

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2 minutes ago, MalaXmaS said:

TCHBFR

Console is not out, and it is already underpowered.

Also ugly as sin.

Ultimately, as a ray tracing evangelist, I came away more than satisfied from the PlayStation 5 reveal - mightily surprised, even.

 

From my perspective, the good news is that the PS5 software showcase demonstrated that game-makers aren't ignoring the new hardware and banking the more obvious performance wins from a more powerful GPU - they're experimenting with RT features in the here and now, and it looks like we may see some of the fruits of their labour at launch. If you'd told me that this would be the case at the beginning of 2020, I'd have struggled to believe it. 

 

 

3 hours ago, JONBpc said:

 Did you watch the video ? 

 

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