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Crysis, The Digital Foundry tech review Switch


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getagrip would nut reading your post. 

1 hour ago, Team 2019 said:

Wonder how next gen will handle Ray Tracing on consoles. 

And you would like to glean this information from the Nintendo Switch? :mjpls:

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1 hour ago, MalaXmaS said:

Yes, it delivers an improvement to the original remaster on ps3 and xbox 360.

It should come at no shock that an 8th gen console can handle a port with much better visuals than the 7th gen.

However, it still doesn't match the geometry found in the original PC version, a game that came out in 2007.

And that is the part that I am pointing out.

Still I didn't expect the Switch to be this weak, even though it is a repackaged WiiU.

 

And good luck playing this in handheld mode. :pffft:

those improvements I highlighted are improved over the PC version as well. 

 

as far as geometry and foliage density etc.... the Switch version far exceeds last gen is is more in line with the PC version. 

 

"while we're on the subject of foliage, it's good to see that density in this respect is far closer to the original PC game than the rather sparse last-gen console releases: there's more grass, trees and bushes used throughout, just as you'd hope.

 

And DF said handheld mode plays out exactly like docked mode. 

Edited by Goukosan
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3 hours ago, Ike said:

I can only watch since I'm at work but that looks really solid. Don't care for most FPS games, but this does look really well done from a tech standpoint. Wasn't the game itself just average anyways? I never played it.

From a tech standpoint?

This game was already remastered in 2011.

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2 minutes ago, MalaXmaS said:

From a tech standpoint?

This game was already remastered in 2011.

And it's on a handheld less than a decade later. Pretty impressive if you ask me.

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1 minute ago, HALOmij said:

Did they implement gyro aiming?

 

Would be awesome to have pointer based gunplay too.  It'd be amazing to be able to move the reticle independent of the camera.

RE4 doesn't even have gyro aiming. :(

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1 minute ago, HALOmij said:

Did they implement gyro aiming?

 

Would be awesome to have pointer based gunplay too.  It'd be amazing to be able to move the reticle independent of the camera.

getagrip would nut reading your post. 

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41 minutes ago, HALOmij said:

Did they implement gyro aiming?

 

Would be awesome to have pointer based gunplay too.  It'd be amazing to be able to move the reticle independent of the camera.

Yes there is gyro aiming.  I don't think there is pointer aiming. 

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Just tested it out. Looks and plays awesome. Can't believe how modern it still feels. The gyro aiming is very good

Edited by Cooke (not admin cant help
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