Jump to content

An embargo was lifted for Ampere GPUs today, new slides and information


Recommended Posts

The new SM with 32 FP32 cores, 16 of which can perform FP32 and INT32 concurrently (This GPU really does have double the single precision FP32 compute power than Turing)

 

ampere-sm.jpg

 

 

GDDR6X

 

gddr6x.jpg

 

New RT and Tensor Cores.  This slide shows how Nvidia's RT implementation is completely hardware based without reliance on precious shader core resources 

 

raytracing-acceleration.jpg

 

 

New RT motion blur acceleration built into the hardware with an interpolation unit built into the core.

 

rtx-motion-blur-1.jpg

 

rtx-motion-blur-2.jpg

 

rtx-motion-blur-3.jpg

 

 

New Tensor cores optimized for Sparsity.  This is a HUGE improvement lmao.. we're talking at least 2-4x improvement with half the cores per SM.

 

tensor-core-1.jpg

 

tensor-core-2.jpg

 

 

New and improved DLSS 2.1 with 9x super resolution 8K support using a 2560x1440 input resolution

 

8k-dlss.jpg

 

8k-comparison.jpg

 

HDMI 2.1

 

hdmi-2-1.jpg

 

 

RTX I/O shows some incredible I/O performance, but we have no idea what their "demo" consisted of. 

 

RTX_IO.jpg

 

rtx-io-7.jpg

 

 

Nvidia Reflex reducing system latency

 

reflex-3.jpg'

 

reflex-4.jpg

 

reflex-5.jpg

 

reflex-6.jpg

 

gsync-360-2.jpg

 

 

 

Lots of nice technological improvements coming with Ampere.  There's also all the creator stuff too with RTX voice and Nvidia Broadcast.  RTX is fucking awesome :whew: 

Link to post
Share on other sites

Good news for Corsair PSU owners who want their cables to look nice. THey are making their own adapter cable from two 8-pin to one 12-pin that works with their module cable power supplies.

 

Nvidia-12-pin-psu-cable-2.2-1024x774.jpg

 

They'll sell it soon after the cards launch.  This should work with my RMx 850 and make it look clean.

Link to post
Share on other sites
6 minutes ago, jehurey said:

So what the deal with them implement motion blur at a hardware level, does that have to do with making it easier to create certain ray tracing effects ?

Yea it would seem so.  By having logic in the RT core that essentially keeps a time scale of triangle positions, it would allow them to do better motion blur effects while having less of a performance hit.  I'm wondering if this couldn't be also used to improve performance for things like contact hardening soft shadows where it becomes more diffused the farther away from the object.  Maybe instead of having to calculate against every triangle every frame, they could possibly interpolate between two different triangle positions on the time scale to create those effects?  It could also allow them to reduce the amount of tests that they need to perform when the positioning of objects hasn't changed much.  They could basically just call up the previous ray-triangle intersection hit that was successful and not have to process them over and over again.

 

Could be more performance benefits to it than they are leading on.

Link to post
Share on other sites

GamerNexus and other tech sites have put up videos in which they expand on the general idea of the cooling solution for the founder's edition cards.

 

Its not actual benchmarking.

 

Reviews for the Founder's Edition cards are supposed to go up three days before release, Sept. 14th.

 

The aftermarket card reviews will go up on launch day.

Link to post
Share on other sites

Apparently the "demo" for their RTX I/O tech was the RTX Marbles demo.  With RTX I/O the demo loaded in just 1.62 seconds, whereas the traditional method using the CPU was 5.25 seconds.  That's a 3.25x increase in speed.  Meanwhile the HDD has been loading for 16.57 seconds and is no where even close to being even half done lol.

 

big_rtx-io-demo-1.jpg

 

Damn.. games really will be instant loading in the future.

 

I wonder if it will be possible for applications like Steam, Epic Game Store, and others to utilize this technology to improve install speeds and decrypting in the future?  It will be interesting to see how this technology evolves to traditional applications within Windows itself.. because you know eventually it will.

 

Also, it's unclear yet whether the decompression is being done on the shader cores, or the tensor cores.  It appears to be an RTX only feature, and it's possible that the decompression is being done on the tensor cores... which would explain Nvidia saying it has a miniscule performance hit.  And people thought those tensor cores would be useless lmao

Edited by Remij
Link to post
Share on other sites

Nvidia is also going pretty crazy with their analysis tools.  Reviewers have FCAT for frames, now they'll have PCAT for power, and there's that new Reflex Latency analyzer being built into their new Gsync monitors which can measure input latency super precisely without the need of having a high speed camera set up and counting the frames individually.

 

 

This all helps reviewers bring us more accurate information and results.  Good shit. B) 

Edited by Remij
Link to post
Share on other sites
6 hours ago, Substatic said:

I tried a blower version of 5700xt only time I ever tried a blower, it was like a damn jet engine and wasn't even that cold.

no they stay on the warm side because AMD keeps very low fan profile for them at default. Perhaps so they don't spin fast and get really loud. 

Link to post
Share on other sites

Blower cards are really great for small form factor builds.

 

They have their place.  But yes, there's obviously better options out there assuming you have the right setup.

 

The 30-series cards though have a hybrid solution which is part blower and part open air.  It's going to be really interesting seeing how these perform compared to the 20-series as well as the open air AIB partner cards.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...