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Summary:

- Mario Sunshine and Mario 64 runs at 30 fps, while Galaxy runs at 60
- Mario Galaxy runs using dynamic resolution at 1080p
- Sunshine runs at 1080p using 16:9 aspect ratio
- Mario 64 still at 4:3 with borders
- Both versions have some minor dips here and there
- No sight of proper Anti-Alisiang (AA)
- John mention that even Mario 64 for Nintendo 64 have AA
- Mario 64 and Mario Sunshine suffers from frame pacing issue
- Still runs better than the Nintendo 64 version and the horrible Wii U emulated version
- Speaking of, no sight of input latency on 64 in comparison with the infamouns Wii U
- Sunshine get a better HUD just like Mario 64
- The Mario 64 have a delay trying to reproduce some sound effects
- Mario 64 have some muffer sound as well in some cases
- Improve on texture via some sort of reconstruct tech
- Galaxy suffer some problem trying to reproduce colors (John said is distrating)
- John call them a mix bag, but still enjoyable experience in comparison with previous official versions. He indeed expect better, but still fair enough.
- Overall: Mario Galaxy > Mario Sunshine > Mario 64

 

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1 hour ago, bhytre said:

-full priced ports

-mediocre ports

-available for a limited time to create an artificial shortage

-sheep will still buy it because sheep

-TSHBR 

- :rofls:

How is that full priced ports???  3 games for 20 each. Idiot.  

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