Playstation Tablet 1,723 Posted February 25, 2021 Share Posted February 25, 2021 (edited) It's not that the hardware can't "handle" many of these games, it's just that it makes little finacial sense for companies. Stuff like Doom, Witcher and even Outer Worlds literally took a seperate team working for 6-18 months to port the games. While Tomb Raider was ported from XBox to PS4 within 2 weeks with 3 graphics and performance profiles. Same will go for the Super Switch sadly. I guess expensive ass carts with small sizes just can't compete with 100 gig Blu Rays that cost pennies to make. Edited February 25, 2021 by Team 2019 Quote Link to post Share on other sites
Tears of the Cows 1,206 Posted February 25, 2021 Share Posted February 25, 2021 The Devs of Witcher & Doom said they were both happy & satisfied with their games sales on Switch. Close thread. Quote Link to post Share on other sites
jehurey 3,227 Posted February 25, 2021 Share Posted February 25, 2021 Planning those types of games by third-parties, and the platforms that they are going to be putting their game out, is decided very early on in development. None of them had any idea, half way through 2017, that the Switch was going to be so huge that they had to plan ports of their games to it. The first multiplat, like true multiplat where the developer decided to test the waters, was probably Skyrim. And that came out on November 2017, and they probably had to wait until early 2018 sales results to realize that investing in ports for the Switch is lucrative. Also, there may have been a limiting factor with whom you can get to do the port job of your multiplat to put it on Switch. Its 2018, and the developer is probably underway on working on another game so that they can release it before the PS4/XBO gen ends. They don't have time to make a Switch port in-house. This article explains that the port houses were quickly inundated with tons of work, and they had the luxury of picking and choosing what games they wanted to port. https://www.gamasutra.com/view/news/314795/How_Switchs_success_is_impacting_devs_in_the_game_porting_biz.php Quote Link to post Share on other sites
Playstation Tablet 1,723 Posted February 25, 2021 Author Share Posted February 25, 2021 4 hours ago, ghostz life matters said: The Devs of Witcher & Doom said they were both happy & satisfied with their games sales on Switch. Close thread. Both prove my point, it takes two weeks to cross port between PS/XBox/PC but months of work of seperate development teams to make a Switch version. Quote Link to post Share on other sites
Playstation Tablet 1,723 Posted February 25, 2021 Author Share Posted February 25, 2021 2 hours ago, jehurey said: Planning those types of games by third-parties, and the platforms that they are going to be putting their game out, is decided very early on in development. None of them had any idea, half way through 2017, that the Switch was going to be so huge that they had to plan ports of their games to it. The first multiplat, like true multiplat where the developer decided to test the waters, was probably Skyrim. And that came out on November 2017, and they probably had to wait until early 2018 sales results to realize that investing in ports for the Switch is lucrative. Also, there may have been a limiting factor with whom you can get to do the port job of your multiplat to put it on Switch. Its 2018, and the developer is probably underway on working on another game so that they can release it before the PS4/XBO gen ends. They don't have time to make a Switch port in-house. This article explains that the port houses were quickly inundated with tons of work, and they had the luxury of picking and choosing what games they wanted to port. https://www.gamasutra.com/view/news/314795/How_Switchs_success_is_impacting_devs_in_the_game_porting_biz.php I'm all for more multiplats for Switch, but I don't think anyone will make Super Switch exclusives due to low userbase. Quote Link to post Share on other sites
Tears of the Cows 1,206 Posted February 25, 2021 Share Posted February 25, 2021 1 hour ago, Team 2019 said: Both prove my point, it takes two weeks to cross port between PS/XBox/PC but months of work of seperate development teams to make a Switch version. And they were successful, so...? Quote Link to post Share on other sites
Playstation Tablet 1,723 Posted February 25, 2021 Author Share Posted February 25, 2021 8 minutes ago, ghostz life matters said: And they were successful, so...? Prove that 90% of multiplats skip Switch? Whats your point Quote Link to post Share on other sites
Goukosan 2,249 Posted February 25, 2021 Share Posted February 25, 2021 10 hours ago, Team 2019 said: It's not that the hardware can't "handle" many of these games, it's just that it makes little finacial sense for companies. Stuff like Doom, Witcher and even Outer Worlds literally took a seperate team working for 6-18 months to port the games. While Tomb Raider was ported from XBox to PS4 within 2 weeks with 3 graphics and performance profiles. Same will go for the Super Switch sadly. I guess expensive ass carts with small sizes just can't compete with 100 gig Blu Rays that cost pennies to make. There are tons of Switch multiplats that are day 1 releases..... now what? Quote Link to post Share on other sites
JonDnD 2,607 Posted February 25, 2021 Share Posted February 25, 2021 The 3rd party support on Switch and basically all nintendo consoles is trash. Always a secondary console. Always. Quote Link to post Share on other sites
Mr. Impossible 407 Posted February 26, 2021 Share Posted February 26, 2021 Who cares? Like is anyone's life any poorer for not having the option of buying the worst version of a multiplat game? Even on this site, only Cooke is servile enough to Nintendo to buy their shitty versions of 3rd party games. Quote Link to post Share on other sites
-GD-X★ 7,729 Posted February 26, 2021 Share Posted February 26, 2021 20 hours ago, JonbX said: The 3rd party support on Switch and basically all nintendo consoles is trash. Always a secondary console. Always. yeah, i haven't treated a nintendo platform as a primary one since....i can't remember. the GC was pretty awesome, and got a lot of multiplats. Quote Link to post Share on other sites
kaz 2,439 Posted February 26, 2021 Share Posted February 26, 2021 imagine playing doom or godcher 3 on fucking switch Quote Link to post Share on other sites
-GD-X★ 7,729 Posted February 26, 2021 Share Posted February 26, 2021 3 minutes ago, kazpunk said: imagine playing doom or godcher 3 on fucking switch it would be like playing the snes version of doom. holy fuck was that terrible! my dad was a hermit, so i got to enjoy the perks of pc gaming back then. Quote Link to post Share on other sites
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