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Sony Japan Studios restructuring leads to numerous developers quitting


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These guys were useless. They didn’t do anything all of last gen and lost their MVP, Ueda, in the process

 

The best stuff on their resume was outsourced to From Software, Bluepoint etc

 

Surprised it took so long for Sony to cut out the dead wood

 

 

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1 hour ago, Voidler said:

These guys were useless. They didn’t do anything all of last gen and lost their MVP, Ueda, in the process

 

The best stuff on their resume was outsourced to From Software, Bluepoint etc

 

Surprised it took so long for Sony to cut out the dead wood

 

 

Dead weight when they developed 2 AAAes internally on PS4 (TLG, Gravity Rush 2) :ben:

Sure they didn't sell, but Media Molecule games don't either yet Sony is still giving them money

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2 minutes ago, Delita said:

Dead weight when they developed 2 AAAes internally on PS4 (TLG, Gravity Rush 2) :ben:

Sure they didn't sell, but Media Molecule games don't either yet Sony is still giving them money

GR2 was ass and TLG was such a disaster it had to move generations to run functionally and Ueda left, probably due to the team incompetence at Japan Studios

 

Nearly every other Sony dev had a huge generation, Studio Japan did basically nothing 

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6 minutes ago, Bodycount N.S said:

Gravity rush 2 servers shut down within the year and TLG was a decade in development flop of epic proportions. the 9.0's by trannies at GS mean nothing. they had a decade in the gutter

 

Gravity Rush 2 was also meant for vita but sony pulled out of handhelds. they reluctantly put that on ps4

Yeah they were basically a handheld developer plus Ueda. And with Ueda gone what’s the point of them?

 

Its the Gravity Rush losers getting the axe. Gravity Rush 2 was 4 years ago and was a flop. They’ve been sitting around for half a decade doing nothing

 

The only part of Sony Japan doing anything worthwhile has been Team Asobi and now Studio Japan will be restructured around them

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