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Hermits, how does 2K look on a 4K monitor?


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5 minutes ago, Twinblade said:

I remember playing Crysis at 720p on a 1080p monitor because my pc at the time wasn't that good, and the difference was extremely noticeable. The IQ was terrible, much worse than 720p looks on a 1080p TV. But im sure the distance from the screen plays a role in that.

That was also before games were using temporal AA and tons of post processing.

 

Now a game at 1440p will mostly look just a bit softer... which is also usually countered by a hint of sharpening.

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13 minutes ago, Twinblade said:

I remember playing Crysis at 720p on a 1080p monitor because my pc at the time wasn't that good, and the difference was extremely noticeable. The IQ was terrible, much worse than 720p looks on a 1080p TV. But im sure the distance from the screen plays a role in that.

The lower the res the worse the difference becomes.

 

Like 480p looked like shit on a 720p tv but 1080p is perfectly playable on a 4ktv.

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The biggest thing is that you run it as a resolution that squarely matches with resolution you are displaying.

 

So run the game at exactly 1920 x 1080 when you display it on a 3840 x 2160 screen.

 

What alot of people still forget, after all these years, is that if the resolutions don't square up exactly right, it affects the visual quality. This is one of the first things people talked about when LCD screens first came into the marketplace.

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12 minutes ago, jehurey said:

The biggest thing is that you run it as a resolution that squarely matches with resolution you are displaying.

 

So run the game at exactly 1920 x 1080 when you display it on a 3840 x 2160 screen.

 

What alot of people still forget, after all these years, is that if the resolutions don't square up exactly right, it affects the visual quality. This is one of the first things people talked about when LCD screens first came into the marketplace.

That's really an old issue at this point.  That's something pixel purists point out because it affects things like 2d pixel art games, and UI elements which can look blurry.  Like I've said, in newer modern games which are constantly adjusting input resolution and aren't fixed at all... games which also use heavy post-processing and have temporal AA or reconstruction generally look a slight bit blurrier.

 

It's hardly an issue.  Sony is even supporting 1440p on the PS5 now.  Nobody in their right mind would take a 1080p resolution over a 1440p resolution when scaled to 4K... unless like I said, it was primarily heavy on pixel art.  1440p will look better every time.

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