Twinblade★ 3,891 Posted September 15, 2022 Author Share Posted September 15, 2022 35 minutes ago, Sabo said: Jesus Fuckin' Christ, Twinblade.... You're killing me here. Yes, clearly the Frostbite Engine, an engine notorious for being a pain in the ass to work with, had nothing to do with that. This is totally similar to the RE Engine, an engine so optimised it can run on the Switch. Totally the same. The point is, if RE4 were built from the ground up for current gen, they would be able to get more out of the engine. Most games this gen haven't really blown anyone away from a technical standpoint, and its no coincidence that most of these games are cross gen. Quote Link to post Share on other sites
Sabo 442 Posted September 15, 2022 Share Posted September 15, 2022 4 minutes ago, Twinblade said: The point is, if RE4 were built from the ground up for current gen, they would be able to get more out of the engine. Most games this gen haven't really blown anyone away from a technical standpoint, and its no coincidence that most of these games are cross gen Do you even know what 'lead platform' means and what that entails? PC is the lead platform for pretty much every game and engines are scalable as fuck these days (especially the RE Engine because that's the MAIN point of it). Please just shut up... you don't know what you're talking about. 1 Quote Link to post Share on other sites
Twinblade★ 3,891 Posted September 15, 2022 Author Share Posted September 15, 2022 1 minute ago, Sabo said: Do you even know what 'lead platform' means and what that entails? PC is the lead platform for pretty much every game and engines are scalable as fuck these days (especially the RE Engine because that's the MAIN point of it). Please just shut up... you don't know what you're talking about. More platforms = More QA, bug fixing, more re-doing art assets, and generally more work that could be better spent elsewhere. The best looking games are never cross gen for a reason. And i've dabbled in UE4 and asset creation enough that I know exactly what im talking about. Quote Link to post Share on other sites
Remij 4,670 Posted September 15, 2022 Share Posted September 15, 2022 21 minutes ago, Twinblade said: More platforms = More QA, bug fixing, more re-doing art assets, and generally more work that could be better spent elsewhere. The best looking games are never cross gen for a reason. And i've dabbled in UE4 and asset creation enough that I know exactly what im talking about. Except we ARE seeing the "best looking games" that you guys brag about being cross-gen... Miles Morales Horizon: FW God of War Ragnarok You essentially have: Ratchet and Clank Rift Apart - which is 100% doable on PS4 with cut back visuals... Demon's Souls - Easily doable with cutback visuals... The Last of Us Part 1 - Essentially TLOU2 level visuals... The reason why "the best looking games" are never cross-gen... is because the platform holders generally want people to move to the next generation as fast as they can. Playstation obviously wants that... but they haven't had the production capabilities to keep up with that... so they're doing a lot of cross-gen stuff for longer than expected. That DOESN'T mean that those games couldn't be made to work on last gen as well... Quote Link to post Share on other sites
Remij 4,670 Posted September 15, 2022 Share Posted September 15, 2022 36 minutes ago, Sabo said: Do you even know what 'lead platform' means and what that entails? PC is the lead platform for pretty much every game and engines are scalable as fuck these days (especially the RE Engine because that's the MAIN point of it). Please just shut up... you don't know what you're talking about. Exactly. Devs are always going to be taking a wide range of PC hardware into account when developing their games. That's just a fact. 1 Quote Link to post Share on other sites
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