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i do wish you could control the camera in gow 3. the game is so gorgeous :(

I wonder if it's a cheap trick that allowed them to make the game look so good. Kinda like how the old Resident Evil games did. In my opinion it hurts the gameplay.

it doesn't hurt gameplay at all imo. especially in part 2. but yeah..i'm sure the fixed camera helps keep framerates smooth during chaotic scenes.

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i do wish you could control the camera in gow 3. the game is so gorgeous :(

I wonder if it's a cheap trick that allowed them to make the game look so good. Kinda like how the old Resident Evil games did. In my opinion it hurts the gameplay.

it doesn't hurt gameplay at all imo. especially in part 2. but yeah..i'm sure the fixed camera helps keep framerates smooth during chaotic scenes.

I always loved when larger enemies in gow1/2 obstruct my veiw during combat or having the camera shift while i jump trying to reach some off screen crates . Edited by BLACKICE
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i do wish you could control the camera in gow 3. the game is so gorgeous :(

I wonder if it's a cheap trick that allowed them to make the game look so good. Kinda like how the old Resident Evil games did. In my opinion it hurts the gameplay.

it doesn't hurt gameplay at all imo. especially in part 2. but yeah..i'm sure the fixed camera helps keep framerates smooth during chaotic scenes.

I always loved when larger enemies in gow1/2 obstruct my veiw during combat or having the camera shift while i jump trying to reach some off screen crates . Edited by BLACKICE
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i do wish you could control the camera in gow 3. the game is so gorgeous :(

I wonder if it's a cheap trick that allowed them to make the game look so good. Kinda like how the old Resident Evil games did. In my opinion it hurts the gameplay.

it doesn't hurt gameplay at all imo. especially in part 2. but yeah..i'm sure the fixed camera helps keep framerates smooth during chaotic scenes.

I always loved when larger enemies in gow1/2 obstruct my veiw during combat or having the camera shift while i jump trying to reach some off screen crates . Edited by BLACKICE
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i do wish you could control the camera in gow 3. the game is so gorgeous :(

I wonder if it's a cheap trick that allowed them to make the game look so good. Kinda like how the old Resident Evil games did. In my opinion it hurts the gameplay.

it doesn't hurt gameplay at all imo. especially in part 2. but yeah..i'm sure the fixed camera helps keep framerates smooth during chaotic scenes.

I always loved when larger enemies in gow1/2 obstruct my veiw during combat or having the camera shift while i jump trying to reach some off screen crates .

i don't recall ever having an issue with gow's camera. now ninja gaiden's on the otherhand..

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i do wish you could control the camera in gow 3. the game is so gorgeous :(

I wonder if it's a cheap trick that allowed them to make the game look so good. Kinda like how the old Resident Evil games did. In my opinion it hurts the gameplay.

it doesn't hurt gameplay at all imo. especially in part 2. but yeah..i'm sure the fixed camera helps keep framerates smooth during chaotic scenes.

I always loved when larger enemies in gow1/2 obstruct my veiw during combat or having the camera shift while i jump trying to reach some off screen crates .

i don't recall ever having an issue with gow's camera. now ninja gaiden's on the otherhand..

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i do wish you could control the camera in gow 3. the game is so gorgeous :(

I wonder if it's a cheap trick that allowed them to make the game look so good. Kinda like how the old Resident Evil games did. In my opinion it hurts the gameplay.

it doesn't hurt gameplay at all imo. especially in part 2. but yeah..i'm sure the fixed camera helps keep framerates smooth during chaotic scenes.

I always loved when larger enemies in gow1/2 obstruct my veiw during combat or having the camera shift while i jump trying to reach some off screen crates .

i don't recall ever having an issue with gow's camera. now ninja gaiden's on the otherhand..

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