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The Official "What Are You Playing?" Thread (Post Screens)


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I won't be playing anything for months or close to a year probably, stuck in bumfuck nowhere Montenegro in the middle of endless mountains, imagine Rocky IV's training location without the snow (yet)

There's this one scene in Days Gone that is a perfect example of what the game is and everything wrong with it.   

The amount of shit going on in Control during fights is next level compared to anything else ive seen.   I also started playing Witcher 3 again. Damn this game is fucking awesome. It still l

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20 minutes ago, Delita said:

 

Really liking the new Ori. At first I wasn’t sure about all these new changes but they grew on me. Still has the same quality the first one did

It's really fucking good.  Way better than the first one.  I'm definitely loving some of the changes.  I'm about 6-7h in... and it's been mostly incredible.  I've had some bugs here and there though.. but nothing gamebreaking.  In the water performing certain moves I've had my character zip across the screen uncontrollably, and I got stuck once in the games geometry.. but other than that, it's been awesome.  Performance is great, and the game looks phenomenal. 

 

After a couple patches for the bugs, the game will be perfect imo.

 

Oh, and I forgot to say the music... my fucking GOD it's amazing. :whew: 

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Comparison shots of Blind Forest and Will of the Wisps.  They've done a lot of improvement on the art side, as well as of course the characters being fully 3d and not sprite based.  Animations and models are all much smoother as a result and scale as high as your framerate will go.  The colors, lighting, shading, and everything is just much better.

 

Blind Forest

45FF6839A5BF50C706B38C2C95302B2717F15977

 

Will of the Wisps

1057090-2020031110373xukbo.png

 

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1 hour ago, Remij_ said:

Ori is so fucking GOOD... god damn :bow: 

You finding this one easier? Not too much but quite a bit. I played the first on hard and it kicked my ass. Here I’m about 10 hours in on hard and I haven’t had much trouble. Maybe it’s because I already had experience so I kind understood how to play it, and the logic of the puzzles are similar to the first, or maybe it’s because the save system isn’t as punishing as the first one but I’m breezing right through areas and puzzles.

 

thats not a knock on it though if anything they found a perfect balance because in 1 there were a few sections where I had to do 50 times 

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13 minutes ago, Delita said:

You finding this one easier? Not too much but quite a bit. I played the first on hard and it kicked my ass. Here I’m about 10 hours in on hard and I haven’t had much trouble. Maybe it’s because I already had experience so I kind understood how to play it, and the logic of the puzzles are similar to the first, or maybe it’s because the save system isn’t as punishing as the first one but I’m breezing right through areas and puzzles.

 

thats not a knock on it though if anything they found a perfect balance because in 1 there were a few sections where I had to do 50 times 

Yea a bit.  It's definitely less frustrating than the original imo for exactly the reason you stated.  The save system is generous and never has you back too far from where you died.  I literally just came off playing the first one though, so my instincts are honed as well.. but overall I feel like the movement and options you have in this game make it easier to get around.  Also, a lot of it depends on which abilities you have equipped at any given time as well as upgraded shards.  Some of them can make things trivial.

 

As you said though.. that's not a knock on the game.  Sometimes you get lucky and have the right setup to breeze through an area, other times you're more disadvantaged.  Same thing for the combat shrines.. the right setup can do wonders.  IMO, the overall difficulty is just about right.

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9 minutes ago, Twinblade said:

Ori is stunning but the lack of direction is kind of annoying. I’m stuck in the beginning and have no idea where to go. I have no experience with the first game so I’m sure that’s not helping matters.

What do you mean you're stuck?  There's only a few places you can go.  Remember, any time you get a new ability, think back to where you were before where you may have needed that ability.

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8 minutes ago, Remij_ said:

What do you mean you're stuck?  There's only a few places you can go.  Remember, any time you get a new ability, think back to where you were before where you may have needed that ability.

Yeah I have not had no problems at all. Any place you can’t proceed to is obvious so you look at the map and you see where to go to and theres always a part that’s blacked out without an outline and I move there and that’s the way to go, but like 75 percent of the time I’ve went the right away. Castlevania and Metroid are a million times worse. I can’t play those without a guide

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17 minutes ago, Remij_ said:

What do you mean you're stuck?  There's only a few places you can go.  Remember, any time you get a new ability, think back to where you were before where you may have needed that ability.

 I had to push a boulder that just completely blended in with the background. They really could have made objects like that stick out more.

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3 minutes ago, JONBpc said:

You just have to cover the map , and things open up. 

Game is great so far but the xbox version sucks 

It's just baffling to me how they allowed the game to release like that.  They've had a long as time to make this game and already delayed it... it makes you wonder what the hell they were doing for so long.  The PC version performs great.. 60fps is easy, but that's totally due to brute forcing rather than any amazing optimization.  Still, all versions suffer from issues, and it's just weird to me that Moon Studios allowed it to release like that because the original was such a polished experience compared to this one that I thought the team was beyond releasing something that was clearly not ready... but I no longer think that.

 

I think they got caught in a situation where maybe they had already delayed the game, and probably wanted to do so again to fix and optimize more, but MS probably told them to get the damn game out there... and thus it released with issues.

 

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2 minutes ago, Twinblade said:

 I had to push a boulder that just completely blended in with the background. They really could have made objects like that stick out more.

Ah.  I think they made them pretty obvious, but yea.. I've played the first game.

 

Anyway.. you shouldn't be stuck for THAT long, because you DO get a button prompt to hold RT and move.

 

Keep dem eye open breh 

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5 minutes ago, Remij_ said:

Ah.  I think they made them pretty obvious, but yea.. I've played the first game.

 

Anyway.. you shouldn't be stuck for THAT long, because you DO get a button prompt to hold RT and move.

 

Keep dem eye open breh 

You pretty much have to hump the rock to get the tutorial prompt to appear :ben: highlighting it or Increasing the radius of the prompt would have gone a long way.

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4 minutes ago, Twinblade said:

You pretty much have to hump the rock to get the tutorial prompt to appear :ben: highlighting it or Increasing the radius of the prompt would have gone a long way.

How long you been gaming for breh? :reg: 

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