Microsoft is cutting 1,900 staff from its video game workforce, sources have told IGN.
In a message to staff viewed by IGN, Xbox boss Phil Spencer said Microsoft will provide "full support to those who are impacted during the transition, including severance benefits informed by local employment laws." IGN has asked Microsoft for comment.
"Image breakup issues on Xbox Series X and especially Series S.... Even stood rock-still, there are reconstruction artefacts on visually busy elements like grass or meshwork. This causes bits of the floor to separate into unresolved chunks, despite the fact there is no significant movement to those elements. It's very odd, and bizarrely doesn't appear on PS5."
" There is one further issue on Xbox Series X: traversal hitching. It's rare, but there are sudden frame-time spikes that pause the game entirely for around a second. I spotted it on a route to the Resistance HQ and around the Hometree base as well. Switching to PS5, neither of these areas have any hitching issues whatsoever."
" One solution to Avatar's 60fps frame-rate issues is to use the 30fps quality mode, which seems better optimised for its target and delivers even frame-pacing. There's also barely a drop on PS5 or Series X in general play. The one catch is that the Series X traversal stutters remain, even with a more generous 33.3ms frame budget to hit"
As I predicted. Once RCS became the standard to the billions of Android users world wide as it is now. Apple would be forced to Adopt it as well and here we are today
Apple - "Later next year, we will be adding support for RCS Universal Profile, the standard as currently published by the GSM Association. We believe RCS Universal Profile will offer a better interoperability experience"